Fixin' Things

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Fixin' Things is a skill magazine in Fallout: New Vegas.


A magazine that divulges information on do it yourself repairs and how to mend things from metal tools to cloth.

Reading this magazine raises your Repair skill by 10 points (20 points with the Comprehension perk) for 60 seconds (180 seconds with Retention).


This item can be crafted by the player.

Creation requirements

Name Requirements Components
Fixin' Things

¹ Craftable without a workbench via a dialogue option with Veronica, or with ED-E once the add-on Lonesome Road is installed.


Below a list of all fixed locations of Fixin' Things skill magazines in Fallout: New Vegas and its add-ons. For an overview of magazines per location, see the main overview page.

Closest map markerLocation description
Ashton missile silo Lonesome Road (add-on)Gametitle-FNV LRLevel 1 launch deck, in a desk in the medical room with the Auto-Doc, along with a Programmer's Digest.
Camp GolfHouse Resort, second floor on a table next to a Programmer's Digest in the center room with the non-functioning terminal.
Camp GolfHouse Resort, second floor, on a desk in the first room to the left after ascending the south stairs.
Camp McCarranTwo copies, on top of a footlocker in third tent from terminal building on the first row.
Charleston CaveOn a shelf in a room near a submerged section, at the back of the cave.
Forbidden Zone Dome entrance Old World Blues (add-on)Gametitle-FNV OWBDome section, on a table in far left of the central piece.
East Pump StationEast cistern, on a table, next to a broken terminal.
Followers safehouseOn the bed to the right, next to a hunting rifle and a True Police Stories.
GoodspringsIn a broken bathroom sink inside one of the Goodsprings homes (from the Saloon, head west towards the gas station, turn left at the rusted truck, first house on the left).
GoodspringsIn the Prospector Saloon.
HELIOS OneSolar collection tower. Near a Mister Gutsy. It's on the table next to a toolbox on the north wall down a set of stairs.
Hoover DamHoover Dam offices. Follow the hallway north from the power plant 01 door. It's on the floor next to a toolbox where the hallway makes a right turn.
Hopeville missile silo bunker Lonesome Road (add-on)Gametitle-FNV LRMain entrance room near the Hopeville exit; on the ground before the large terminal.
JacobstownJacobstown lodge, in an upstairs room, on a table along with a Programmer's Digest.
Marked men guard outpost Lonesome Road (add-on)Gametitle-FNV LRGround level, on the workbench.
Nellis Air Force BaseTwo, in Nellis workshop and Nellis schoolhouse, on the teachers desk.
New Vegas Medical ClinicOn a table inside.
New Vegas SteelOffice area, in a bin beside the desk with the intact terminal.
PrimmOn a bedside table in the Nash residence, along with a Programmer's Digest.
PrimmVikki and Vance Casino, on a side table in the lounge in the back.
Puesta del Sol Dead MoneyGametitle-FNV DMOne in the ruined room above the store and another on top of a desk when exiting the switching station via elevator.
Ranger station BravoIn the trailer next to the ammunition. Must be stolen.
Colorado River bedIn a duffle bag on the western side of the river. 065° East of Techatticup Mine
Sierra Madre Casino Dead MoneyGametitle-FNV DMExecutive suites, on top of a terminal.
South Vegas RuinsZapp's Neon Signs, along with a ¡La Fantoma! on table next to couch.
Vault 3The living quarters' flooded area in the south, on the bed together with a Locksmith's Reader and Milsurp Review.
Vault 3Recreation area, past the entrance, go left down the stairs. Behind the first door to your left (easy lock) on a shelf .
Vault 3Maintenance room, on the shelves in the eastern-most room, which is Average locked (with terminals).
Vault 34Living quarters area, in a rubbled inaccessible room in the outer northwest area. Cannot be entered without tcl.

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