Fixin' Things is a skill magazine in Fallout: New Vegas.
Characteristics
A magazine that divulges information on do it yourself repairs and how to mend things from metal tools to cloth.
Reading this magazine raises your Repair skill by 10 points (20 points with the Comprehension perk) for 60 seconds (180 seconds with Retention).
Crafting
This item can be crafted by the player.
Creation requirements
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
wonderglue (1) blank magazine (2) | Repair: 25 Picking up a copy of Fixin' Things after the Voracious Reader perk is chosen. | Fixin' Things (1) |
¹ Craftable without a workbench via a dialogue option with Veronica, or with ED-E once the add-on Lonesome Road is installed.
Locations
Below is a list of all fixed locations of Fixin' Things skill magazines in Fallout: New Vegas and its add-ons. For an overview of magazines per location, see the main overview page.
Closest map marker | Location description |
---|---|
Ashton missile silo | Level 1 launch deck, in a desk in the medical room with the Auto-Doc, along with a Programmer's Digest |
California Sunset Drive-in | On the world map, look South West, there's a big fire a bit far away from there. Get to the fire, look to the south, the magazine should be visible to naked eyes. |
Camp Golf | House Resort, second floor on a table next to a Programmer's Digest in the center room with the non-functioning terminal |
Camp Golf | House Resort, second floor, on a desk in the first room to the left after ascending the south stairs |
Camp McCarran | Two copies, on top of a footlocker in third tent from terminal building on the first row |
Charleston Cave | On a shelf in a room near a submerged section, at the back of the cave |
Forbidden Zone dome entrance | Dome section, on a table in far left of the central piece |
East pump station | East cistern, on a table, next to a broken terminal |
Followers safehouse | On the bed to the right, next to a hunting rifle and a True Police Stories |
Goodsprings | In a broken bathroom sink inside one of the Goodsprings homes; (from the Saloon, head west towards the gas station, turn left at the rusted truck, first house on the left.) |
Goodsprings | In the Prospector Saloon |
HELIOS One | Solar collection tower: near a Mister Gutsy. It's on the table next to a toolbox on the north wall down a set of stairs. |
Hoover Dam | Hoover Dam offices. Follow the hallway north from the power plant 01 door. It's on the floor next to a toolbox where the hallway makes a right turn. |
Hopeville missile silo bunker | Main entrance room near the Hopeville exit; on the ground before the large terminal |
Jacobstown | Jacobstown lodge, in an upstairs room, on a table along with a Programmer's Digest |
Marked men guard outpost | Ground level, on the workbench |
Nellis Air Force Base | Two, in Nellis workshop and Nellis schoolhouse, on the teachers desk |
New Vegas Medical Clinic | On a table inside |
New Vegas Steel | Office area, in a bin beside the desk with the intact terminal |
Primm | On a bedside table in the Nash residence, along with a Programmer's Digest |
Primm | Vikki and Vance Casino, on a side table in the lounge in the back |
Puesta del Sol | One in the ruined room above the store and another on top of a desk when exiting the switching station via elevator |
Ranger station Bravo | In the trailer next to the ammunition. Must be stolen. |
Colorado River bed | In a duffle bag on the western side of the river. 065° East of Techatticup Mine |
Sierra Madre Casino | Executive suites, on top of a terminal |
South Vegas Ruins | Zapp's Neon Signs, along with a ¡La Fantoma! on table next to couch |
Vault 3 | The living quarters' flooded area in the south, on the bed together with a Locksmith's Reader and Milsurp Review |
Vault 3 | Recreation area, past the entrance, go left down the stairs. Behind the first door to your left (easy lock) on a shelf . |
Vault 3 | Maintenance room, on the shelves in the eastern-most room, which is Average locked (with terminals) |
Vault 34 | Living quarters area, in a rubbled inaccessible room in the outer northwest area |
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