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{{For|the weapon in Fallout 76|The Fixer}}
 
{{Infobox consumable
 
{{Infobox consumable
 
|games =FNV
 
|games =FNV
 
|icon =Icon Fixer.png
 
|icon =Icon Fixer.png
 
|image =Fixer.png
 
|image =Fixer.png
|effects =Temporarily removes [[addiction]] for 2 minutes
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|effects =Permanently removes [[addiction]]
 
|addiction =none
 
|addiction =none
 
|weight =0
 
|weight =0
 
|value =20
 
|value =20
 
|quests =[[High Times]]<br />[[Happy Trails Expedition]]
 
|quests =[[High Times]]<br />[[Happy Trails Expedition]]
|baseid ={{ID|0cb5a9}}
+
|edid =NVFixer
  +
|formid ={{ID|0cb5a9}}
}}{{Games|FNV}}
 
  +
}}
   
 
'''Fixer''' is a [[Fallout: New Vegas consumables|consumable item]] {{In|FNV}}.
{{quotation|Took too much Jet and now you can't have enough?
 
Had so much Buffout you're on a roid rage? Have no fear, Fixer is here! With Fixer you can take away all those nasty habits for a limited time!}}
 
 
'''Fixer''' is a [[Fallout: New Vegas consumables|consumable item]] in ''[[Fallout: New Vegas]]''.
 
   
 
==Background==
 
==Background==
This less recognized product was created by [[Med-Tek]], for temporarily curing [[addiction]]s.
+
This less recognized product was created by [[Med-Tek Laboratories|Med-Tek]], for temporarily curing [[addiction]]s. Despite the ability to combat addictions, the attempt to temporarily flush out the effects of addiction causes a side-effect of nausea, described further in the characteristics section below.
 
Despite the ability to combat addictions, the attempt to temporarily flush out the effects of addiction causes a side-effect of nausea, described further in the Characteristics section below.
 
   
 
==Characteristics==
 
==Characteristics==
Fixer semi-permanently clears any addiction; the addiction is in fact removed, but it can be reacquired by continued use of the drug that caused it. It also causes the player character to "feel woozy," which produces a visual and auditory effect similar to having been poisoned that lasts for a certain amount of time. Roughly every 15 to 30 seconds, the player's vision will blur and a loud static noise will play, which can be a hindrance in combat if the player is not prepared for it, but it will pass eventually.
+
Fixer clears any addiction suffered by the player character. The addiction is negated and will not reoccur by itself, but it can always be reacquired by continued use of the drug that caused it. It also causes the [[Courier]] to "feel woozy," which produces a visual and auditory effect similar to having been poisoned that lasts for a short period of time. Roughly every 15 to 30 seconds, the player character's vision will blur and loud static noises will play, which can be a hindrance in combat if the player character is not prepared for it. The sound and visual effects are temporary.
   
 
==Locations==
 
==Locations==
  +
* Three can be found on top of a dresser at [[Camp Golf]], inside the [[House Resort]] on the second floor.
* Dr. [[Ada Straus]] in [[Novac]] sometimes sells Fixer and other assorted chems.
 
 
* Three can be found inside Aerotech suite 200 at [[Aerotech Office Park]]. One is under a book on top of the bookcase next to the [[caravan shotgun]]. The other one is on the floor behind the bookcase. The third one is in the room to the left upon entering, on a desk.
* A few can be bought from [[Dixon]] in [[Freeside]], near the east gate.
 
* 3 can be found on top of a dresser at [[Camp Golf]], inside the House resort on the second floor.
+
* Three can be found on top of a dresser in [[Jacobstown]], inside [[Jacobstown lodge]] on the second floor. (This room looks almost exactly the same as the one at Camp Golf.) Another one can be found inside a dresser that's laying down on the same floor but in the east corner. (Possibly random loot)
* 1 can be found at [[Allied Technologies Offices]] inside the offices, on a desk in the room to the east.
 
* 2 can be found at [[Camp McCarran]], in both medical tents.
 
 
* The second tent from the left immediately entering Camp McCarran has the potential to contain 3 Fixers.
 
* The second tent from the left immediately entering Camp McCarran has the potential to contain 3 Fixers.
 
* Two Fixers can be found inside dressers in the Vault 21's guest rooms.
* 3 can be found on top of a dresser in [[Jacobstown]], inside [[Jacobstown Lodge]] on the second floor. (This room looks almost exactly the same as the one at Camp Golf.) Another one can be found inside a dresser that's laying down on the same floor but in the east corner. (Possibly random loot)
 
 
* Two Fixers can be found inside Vault 3 in one of the locked rooms.
* After completing the quest [[High Times]] you can get 1 from [[Julie Farkas]] at the [[Old Mormon Fort]] in [[Freeside]] once every 24 hours. To complete the quest you will need 10 Fixer or pass a 50 Speech or 50 Science check. The Science check reduces the Fixer requirement to one (along with a [[Psycho (Fallout: New Vegas)|Psycho]] and a Buffout), while the Speech check removes the entire requirement.
 
* 1 can be found on the floor in the Great Khan Hideout in [[Boulder City]].
+
* A few can be bought from [[Dixon (Fallout: New Vegas)|Dixon]] in [[Freeside]], near the east gate.
 
* [[Ada Straus|Dr. Ada Straus]] in [[Novac]] sometimes sells Fixer and other assorted chems.
* 1 can be found at a Fiend encampment just west of [[Vault 3]]. (Violet's camp.) It's in the small camper to the south-west.
 
 
* A randomized amount may be purchased from the bartender in [[Brimstone]], the bar within [[Gomorrah]].
* 3 can be found inside Aerotech Suite 200 at [[Aerotech Office Park]]. One is under a book on top of the bookcase next to the [[caravan shotgun]]. The other one is on the floor behind the bookcase. The third one is in the room to the left as you enter, on a desk.
 
 
* After completing the quest [[High Times]], one can be acquired from [[Julie Farkas]] at the [[Old Mormon Fort]] in [[Freeside]] once every 24 hours. To complete the quest, the player character will need 10 Fixer or pass a 50 Speech or 50 Science check. The Science check reduces the Fixer requirement to one (along with a [[Psycho (Fallout: New Vegas)|Psycho]] and a Buffout), while the Speech check removes the entire requirement.
* 1 can be bought from Calamity in the lodge in [[Jacobstown]].
 
 
* The [[188 Trading Post]] has multiple Fixers available.
* A randomized amount may be purchased from the bartender in Brimstone, [[Gomorrah]]'s bar/strip club.
 
  +
* {{Icon|FNVDM|link=Dead Money}} Located on top of a fluorescent light, along with a [[Party Time Mentats]] in [[Puesta del Sol]] in the room above the Hard locked gate leading to the service route, the room with the Very Hard locked terminal controlling the hologram.
* 3 inside separate safes on the casino level of the [[Lucky 38]], with various other chems. - Xbox 360
 
* 2 inside separate safes on the casino level of the [[Lucky 38]], with various other chems. - PS3
 
* 1 can be found in the [[Red Rock Drug Lab]] in a footlocker in the closest trailer to the rest of the camp.
 
* The 188 Trading Post also has multiple Fixers available.
 
* In the El Rey Motel, second floor, 1 Fixer can be found inside a easy locked room, on a crazed chem addict.(In front of camp McCarran)
 
* 2 Fixers can be found inside dressers in the Vault 21's guest rooms.
 
* 2 Fixers can be found inside Vault 3 in one of the locked rooms (requires lock pick)
 
   
 
==Related quests==
 
==Related quests==
* [[Friend of the Followers]] ((Optional) The player can donate some chems to [[Julie Farkas]].)
+
* [[Friend of the Followers]]
  +
* [[Happy Trails Expedition]]
* [[High Times]] (If you cannot pass the speech check.)
 
  +
* [[High Times]]
* [[Happy Trails Expedition]] (The player can sell one to [[Ricky]]. If they diagnose him as a Psycho addict, they can charge him the exorbitant price of 80 caps, which is four times the chem's 20 caps base value.)
 
  +
* [[Short-Term Treatment]]
   
 
==Notes==
 
==Notes==
  +
* On the box, Med-Tek is spelled as "MEDTEX."
* Waiting can be used to skip the side effects of Fixer.
 
 
* The [[Chemist (Fallout: New Vegas)|Chemist]] perk doubles the length of time that the wooziness affects the player character while providing no additional benefits.
* An alternative solution is to take a dose of [[antivenom]]. After using antivenom, the "poison removed" message will appear and the Fixer side effects will be gone.
 
  +
* The [[Chemist]] perk will double the length of time that the wooziness affects you, and provides no actual benefits to using Fixer.
 
  +
==Appearances==
* Fixer is unable to fix the addiction to [[Ultrajet (Fallout: New Vegas)|Ultrajet]].
 
  +
Fixer appears only in ''[[Fallout: New Vegas]]'' and is mentioned in ''[[Fallout 4]]''.<ref>[[Med-Tek Research terminal entries#Sales Report Summaries|Med-Tek Research terminal entries; executive's terminal, Sales Report Summaries]]</ref>
  +
  +
==Bugs==
  +
* {{platforms|pc,ps3,xbox360}} Fixer will permanently cure all addictions save for [[Ultrajet (Fallout: New Vegas)|Ultrajet]] addiction, as it includes both the "Temporary Addiction Removal" and normal "Addiction Removal" effects, the latter of which is permanent. Additionally, the "Temporary Addiction Removal" effect does not actually eliminate any withdrawal symptoms, as they are mistakenly suppressed by the unused "Ignore Crippled Limbs" effect associated with ''Fallout 3''<nowiki>'</nowiki>s [[prototype medic power armor]]. {{verify|verified}}
  +
* {{platforms|pc,ps3,xbox360}} Fixer has no effect on Ultrajet addiction, permanent or temporary. {{verify|verified}}
  +
  +
==References==
  +
{{References}}
  +
 
{{Navbox consumables FNV}}
 
{{Navbox consumables FNV}}
   
 
[[Category:Fallout: New Vegas consumables]]
 
[[Category:Fallout: New Vegas consumables]]
  +
[[Category:Med-Tek Laboratories]]
   
  +
[[de:Fixer]]
  +
[[es:Reparatina]]
  +
[[pl:Szpryca]]
 
[[ru:Детоксин]]
 
[[ru:Детоксин]]
  +
[[uk:Виправитель]]

Latest revision as of 03:18, 20 December 2022

Fixer is a consumable item in Fallout: New Vegas.

Background

This less recognized product was created by Med-Tek, for temporarily curing addictions. Despite the ability to combat addictions, the attempt to temporarily flush out the effects of addiction causes a side-effect of nausea, described further in the characteristics section below.

Characteristics

Fixer clears any addiction suffered by the player character. The addiction is negated and will not reoccur by itself, but it can always be reacquired by continued use of the drug that caused it. It also causes the Courier to "feel woozy," which produces a visual and auditory effect similar to having been poisoned that lasts for a short period of time. Roughly every 15 to 30 seconds, the player character's vision will blur and loud static noises will play, which can be a hindrance in combat if the player character is not prepared for it. The sound and visual effects are temporary.

Locations

  • Three can be found on top of a dresser at Camp Golf, inside the House Resort on the second floor.
  • Three can be found inside Aerotech suite 200 at Aerotech Office Park. One is under a book on top of the bookcase next to the caravan shotgun. The other one is on the floor behind the bookcase. The third one is in the room to the left upon entering, on a desk.
  • Three can be found on top of a dresser in Jacobstown, inside Jacobstown lodge on the second floor. (This room looks almost exactly the same as the one at Camp Golf.) Another one can be found inside a dresser that's laying down on the same floor but in the east corner. (Possibly random loot)
  • The second tent from the left immediately entering Camp McCarran has the potential to contain 3 Fixers.
  • Two Fixers can be found inside dressers in the Vault 21's guest rooms.
  • Two Fixers can be found inside Vault 3 in one of the locked rooms.
  • A few can be bought from Dixon in Freeside, near the east gate.
  • Dr. Ada Straus in Novac sometimes sells Fixer and other assorted chems.
  • A randomized amount may be purchased from the bartender in Brimstone, the bar within Gomorrah.
  • After completing the quest High Times, one can be acquired from Julie Farkas at the Old Mormon Fort in Freeside once every 24 hours. To complete the quest, the player character will need 10 Fixer or pass a 50 Speech or 50 Science check. The Science check reduces the Fixer requirement to one (along with a Psycho and a Buffout), while the Speech check removes the entire requirement.
  • The 188 Trading Post has multiple Fixers available.
  • Dead Money Located on top of a fluorescent light, along with a Party Time Mentats in Puesta del Sol in the room above the Hard locked gate leading to the service route, the room with the Very Hard locked terminal controlling the hologram.

Related quests

Notes

  • On the box, Med-Tek is spelled as "MEDTEX."
  • The Chemist perk doubles the length of time that the wooziness affects the player character while providing no additional benefits.

Appearances

Fixer appears only in Fallout: New Vegas and is mentioned in Fallout 4.[1]

Bugs

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Fixer will permanently cure all addictions save for Ultrajet addiction, as it includes both the "Temporary Addiction Removal" and normal "Addiction Removal" effects, the latter of which is permanent. Additionally, the "Temporary Addiction Removal" effect does not actually eliminate any withdrawal symptoms, as they are mistakenly suppressed by the unused "Ignore Crippled Limbs" effect associated with Fallout 3's prototype medic power armor. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Fixer has no effect on Ultrajet addiction, permanent or temporary. [verified]

References