|Side Quest: Fix the broken T-51b power armor|
|Speak to Kyle about the power armor.|
|Go to Rhombus' room and steal the armor part.||Persuade Michael to give to you the part.|
|Give the part back to Kyle.|
|Use the part on the power armor.|
|Reward: 500 XP|
T-51b power armor
Dean's Electronics skill book
Kyle, a Brotherhood of Steel Knight in Lost Hills' workshop, is trying to fix a suit of T-51b power armor. However, according to Michael, the equipment manager for the Brotherhood, this particular suit isn't up to specs anymore due to supposedly substandard soldering repair job done by Kyle, which means that Kyle can no longer get the part necessary to make it operational.
The Vault Dweller has two options:
- Talk to Michael and persuade him into giving them the part. The Vault Dweller has only one shot at this.
- If that doesn't work or isn't available, the Vault Dweller must steal one from Rhombus' room. The item is located in the locker next to the door in his quarters (beyond the office.) Wait until midnight and Rhombus will move to be by the bed in his quarters, making it much easier to steal the part. If Rhombus catches the Vault Dweller, they will have an opportunity to feign innocence but will be removed from the room; if the motivator is in the Vault Dweller's inventory, it will be placed back in the locker. If Rhombus catches the Vault Dweller the second time, he will expel them from the bunker itself and the Brotherhood. Sneaking directly from the locker to the exit is around difficult to impossible, even with 200% Sneak. Circling around Rhombus seems to have a much higher success rate. Lowering Rhombus' perception with alcohol may also help reduce his perception greatly. You can also use a Stealth Boy and circle around Rhombus to steal it, while sneaking, another method is taking the Motivator out of the locker, then walking near the door and dropping it before Rhombus can catch you, claim innocence, then quickly re-enter the room and take it before Rhombus can talk to you again, of course. If all else fails, entering combat mode allows for a simple means of evading detection entirely, as long as one has enough Action Points; if not, quickly go into combat mode again and get out of there.
Once the player character has the part, Kyle will give them a repair manual and offer the armor to the Vault Dweller in order to see if they can fix it. A Repair skill of at least 75% is necessary to fix the armor. If an attempt is made anyway, a message will state that the player character obviously doesn't have the skill. Otherwise, the armor appears on the floor assembled. If the skill check is failed, the armor cannot be repaired without reaching 100% Repair skill.