Fix the broken T-51b power armor
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Fix the broken T-51b power armor | |||||||||||||||||||||
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![]() Systolic motivator | |||||||||||||||||||||
Well, they've got more than enough up in the supply room, but Michael and his damn forms say that this particular suit isn't up to specs. Damn bureaucrats.
”— KyleFix the broken T-51b power armor is a side quest in Fallout.
Quick walkthrough
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| Side Quest: Fix the broken T-51b power armor | |||||||||||||||||
| Speak to Kyle about the power armor. | |||||||||||||||||
| Go to Rhombus' room and steal the armor part. | Persuade Michael to give to you the part. | ||||||||||||||||
| Give the part back to Kyle. | |||||||||||||||||
| Use the part on the power armor. | |||||||||||||||||
| Reward: 500 XP, a power armor, Dean's Electronics book | |||||||||||||||||
Detailed walkthrough
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Kyle, a Brotherhood of Steel Knight in Lost Hills' workshop, is trying to fix a suit of T-51b power armor. However, Rhombus has withheld the motivator necessary to make it operational.
The Vault Dweller has two options:
- Talk to Michael, the equipment manager for the Brotherhood, and persuade him into giving you the part. The Vault Dweller has only one shot at this.
- If that doesn't work or isn't available, the Vault Dweller must steal one from Rhombus' room. The item is located in the locker next to the door in his quarters (beyond the office). If Rhombus catches the Vault Dweller, they will have an opportunity to feign innocence but will be removed from the room; if the motivator is in the Vault Dweller's inventory, it is placed back in the locker. If Rhombus catches the Vault Dweller the second time, he will expel them from the bunker itself and the Brotherhood. Sneaking directly from the locker to the exit seems to have a high chance of failure, even with 200% Sneak. Circling around Rhombus seems to have a much higher success rate. Lowering Rhombus' perception with alcohol may also help reduce his perception greatly. You can also use a Stealth Boy and circle around Rhombus to steal it, while sneaking, of course. If all else fails, entering combat mode allows for a simple means of evading detection entirely, as long as the player has enough Action Points.
Once the player has the part, Kyle will give them a repair manual and offer the armor to the Vault Dweller if they can fix it. A skill of at least 75% is necessary to fix the armor. If an attempt is made anyway, a message will state that the player obviously doesn't have the skill. Otherwise, the armor appears on the floor assembled.
Rewards
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