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Firelance is a weapon in Fallout 3. It is the unique variant of the alien blaster.

Characteristics[]

In addition to its 100% critical chance and high damage, the Firelance sets its target on fire upon strike, causing 2 points of damage every second for 5 seconds. Both the Pyromaniac and Xenotech Expert perks affect this weapon and it uses the rare alien power cells as ammunition.

Durability[]

Firelance can fire 63 shots, the equivalent of 7 reloads, from full condition, before breaking.

Variants[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondEffect damage and durationAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Alien blaster 100
3003x1001002050.0101252500250
Firelance 80
242+2Fire/5s3x10080204.50.010632750375
Captain's Sidearm Mothership Zeta (add-on)35
(5.8x6)
1053x140201.83.030(10)7142500250

Locations[]

The Firelance can only be obtained in the Unidentified Flying Debris random encounter. See Fallout 3 random encounter locations (Type A) for locations where this event may take place. The encounter occurs only once per character playthrough.

Notes[]

  • There is no guaranteed location and the ammunition scatters across the general area of the event, making recovering it a difficult task.
  • The Firelance encounter produces a brief radiation field which is usually centered on the weapon itself.
  • The weapon can get stuck on unreachable buildings, such as a water tower, or be picked up by NPCs, who happen to be in the encounter zone.
    • Hostile non-player characters may be able to pick up the weapon from unreachable buildings, in which case it can be retrieved by killing and looting them.
  • The Firelance and the experimental MIRV break down faster than any other weapon in the game.
  • Entering the console command getStageDone 00031E39 8 will return "1", if the encounter already took place in the world, or "0" if it can still occur.

Behind the scenes[]

  • The Firelance is a reference to an identically-named Martian weapon appearing in the Wasteland paragraph book, in the red herring Mars plot.
  • An alien weapon called "firelance" is also mentioned in a cut line in Fallout.[1]

Sounds[]

SingleShotVB ReloadVB
JamVB

Gallery[]

References[]

  1. Cut content Jason Zimmerman: "{102}{}{Hey, are you from really far away? Have you had a lot of adventures?}"
    The Vault Dweller: "{104}{}{Actually, I'm from Mars. Want to see my firelance?}"
    (JASON.MSG)
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