Wikia

Nukapedia

Firelance

Talk415
17,617pages on
this wiki
Icon disambig
For an overview of alien blaster models in the Fallout series of games, see Alien blaster.
Firelance
F3Firelance
Alien blaster icon
Requirements
skillEnergy Weapons
Attack statistics
dmg/attack
80 (145) + 2 (3) for 5s effectIcon effect
DPS
240 (435) + 2 (3) effectIcon effect
DPS (reload)
141.2 (255.9) + 2 (3) effectIcon effect
crit dmg
80
crit % mult
x100
attacks/sec
3AP20
projectiles1spread0
crit effect
Disintegration on death
Ammo & reloading
ammo typeAlien power cell
ammo/shot
1
shots/rel.
10
ammo cap.10
reload time
2.3
Other
weight2value
750
item HP200
repair
Alien blaster
base id000c80ba
 
Gametitle-FO3
Gametitle-FO3

Firelance is a weapon in Fallout 3. It is the unique variant of the alien blaster.

CharacteristicsEdit

In addition to its 100% critical chance and high damage, the Firelance sets its target on fire upon strike, causing 2 points of damage every second for 5 seconds. Both the Pyromaniac and Xenotech Expert perks affect this weapon and it uses the rare alien power cells as ammunition.

DurabilityEdit

Firelance can fire 63 shots, the equivalent of 7 reloads, from full condition, before breaking.

VariantsEdit

ComparisonEdit

Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsEffect damage and durationIcon effectAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratio
Alien blaster 100
3003x1001002050.0101252500250
Firelance 80
242+2fireIcon fire/5s3x10080204.50.010632750375
Captain's sidearm fo3mzGametitle-FO3 MZ35
(5.8x6)
1053x140201.83.030(10)7142500250

LocationsEdit

The Firelance can only be obtained in the "Unidentified Flying Debris" random encounter or through console commands. See Fallout 3 random encounter locations (Type A) for locations where this event may take place. The encounter occurs only once per game (character play through).

NotesEdit

  • There is no guaranteed location and the ammunition scatters across the general area of the event which can make recovering it a difficult task.
  • The Firelance event produces a brief radiation field which is usually centered on the weapon itself. The weapon may not always be found within the irradiated area but will usually be very nearby.
  • The Firelance can get stuck on buildings, such as a water tower.
  • If the Firelance event took place near hostile non-player characters, they may utilize the Firelance. If the Firelance has fallen on top of a building the non-player character will take the Firelance to use, even if it couldn't normally be picked up. It will be retrievable by simply killing them and take it off their corpse.
  • Normally, this weapon is weaker (but still very hard-hitting) than the alien blaster due to its burning effect. However, with the Pyromaniac perk, its power exceeds that of the blaster. It still wears down significantly faster, though.

Behind the scenesEdit

  • The Firelance is a reference to an identically named martian weapon appearing in the Wasteland paragraph book, in the red herring Mars plot.
  • Both the Firelance and the alien blaster resemble Commander Adams' pistol from the 1956 movie the Forbidden Planet, both in design and firing. The "bullets" disperse in a very similar way when they hit solid objects, such as walls.

SoundsEdit

SingleShotVB
ReloadVB
JamVB

GalleryEdit

Other Wikia wikis

Random Wiki