Fallout Wiki
Fallout Wiki
No edit summary
m (Robot: Automated text replacement (-favour +favor))
(8 intermediate revisions by 5 users not shown)
Line 1: Line 1:
  +
{{for|the same skill seen in ''[[Fallout: New Vegas]]''|Guns}}
{{Stat
 
  +
{{Infobox stat
|name ={{PAGENAME}}
 
|type =skill
+
|type =skill
|image =empty
+
|image =
|game1 =VB
+
|games1 =VB
|modifies1 =Damage done with firearms
+
|modifies1 =Damage done with firearms
|govstat1 =[[Perception]]
+
|governed by1 =[[Perception]]
|initial1 =?
+
|initial value1 =
|perks1 =?
+
|related perks1 =
|traits1 =?
+
|related traits1 =
|game2 =JES
+
|games2 =JES
|modifies2 =Damage done with firearms
+
|modifies2 =Damage done with firearms
|govstat2 =[[Perception]]
+
|governed by2 =[[Perception]]
|initial2 =?
+
|initial value2 =
|perks2 =?
+
|related perks2 =
|traits2 =?
+
|related traits2 =
 
}}{{Games|VB|JES}}
 
}}{{Games|VB|JES}}
   
'''{{PAGENAME}}''' is a skill in ''[[Van Buren]]'', meant to replace the classic [[Small Guns]] and [[Big Guns]] skills. It was also called '''Marksmanship''' in ''Van Buren''<nowiki>'</nowiki>s development.
+
'''Firearms''' (also known as '''Marksmanship''' during ''Van Buren''<nowiki>'</nowiki>s development) is a skill in ''[[Van Buren]]'', meant to replace the classic [[Small Guns]] and [[Big Guns]] skills.
   
 
{{Quotation|I'm now more in favor of marksmanship than having two firearm skills.
[[J.E. Sawyer]] quote:
 
:''I'm now more in favour of marksmanship than having two firearm skills.''
 
   
:''If Small Guns, Big Guns and Energy Weapons are combined into one, won't it make being a dedicated combat specialist too easy?''
+
If Small Guns, Big Guns and Energy Weapons are combined into one, won't it make being a dedicated combat specialist too easy?
   
:''A dedicated combat specialist in Fallout 1 or 2 could put all his or her skill points into one or two combat skills, too (Small Guns/Energy Weapons, for instance). Of course, since (with the exception of the beginning of Fallout 2) ammo grew on trees and fell out of the sky, Unarmed and Melee were only useful as amusing alternatives. That's why I keep talking about having lower amounts of ammo and fewer firearm-using opponents.''
+
A dedicated combat specialist in Fallout 1 or 2 could put all his or her skill points into one or two combat skills, too (Small Guns/Energy Weapons, for instance). Of course, since (with the exception of the beginning of Fallout 2) ammo grew on trees and fell out of the sky, Unarmed and Melee were only useful as amusing alternatives. That's why I keep talking about having lower amounts of ammo and fewer firearm-using opponents.|[[J.E. Sawyer]]|No Mutants Allowed}}
  +
  +
{{Navbox skills}}
   
{{Skills}}
 
[[Category:Skills]]
 
 
[[Category:Van Buren skills]]
 
[[Category:Van Buren skills]]
 
[[Category:J.E. Sawyer's Fallout RPG skills]]
 
[[Category:J.E. Sawyer's Fallout RPG skills]]

Revision as of 00:06, 5 April 2013

 
Gametitle-VBGametitle-JES
Gametitle-VBGametitle-JES

Firearms (also known as Marksmanship during Van Buren's development) is a skill in Van Buren, meant to replace the classic Small Guns and Big Guns skills.

I'm now more in favor of marksmanship than having two firearm skills.

If Small Guns, Big Guns and Energy Weapons are combined into one, won't it make being a dedicated combat specialist too easy?

A dedicated combat specialist in Fallout 1 or 2 could put all his or her skill points into one or two combat skills, too (Small Guns/Energy Weapons, for instance). Of course, since (with the exception of the beginning of Fallout 2) ammo grew on trees and fell out of the sky, Unarmed and Melee were only useful as amusing alternatives. That's why I keep talking about having lower amounts of ammo and fewer firearm-using opponents.
J.E. Sawyer, No Mutants Allowed