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The fire axe is a weapon in Fallout: New Vegas.

Characteristics[]

A long wooden handled axe with a heavy steel head intended for firefighting use. It has a broad finely sharpened front blade and a sharp pick point on the rear of the head. Originally designed for breaking down walls and doors, like many things in the post-War wasteland, it's been repurposed as a weapon.

Compared to the bumper sword, the fire axe deals more damage per strike at a slighter higher attack speed, thus having a higher damage-per-second (DPS) value. It also costs less AP, weighs less, and shares the same caps value. Conversely, the bumper sword deals more critical hit damage, has higher durability, and requires 50 Melee Weapons and 8 Strength to the fire axe's 75 and 5 respectively.

Special attack[]

The fire axe has a special Mauler attack, which does 50% damage in V.A.T.S. at the cost of 5 more action points, but has a chance to knock down enemies (requires a Melee skill of 50).

Legend
Type of attack- Type of attackSkill required- Skill required
Damage per attack in V.A.T.S.- Damage per attack in V.A.T.S.Action point cost- Action point cost
Damage per action point- Damage per action pointAdditional effects- Additional effects
Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action pointAdditional effects
Normal0110225none
Mauler5055272.04Knockdown chance
Note: Melee weapons do double normal damage in V.A.T.S.

It is possible to execute Mauler outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.

Durability[]

The fire axe can successfully strike about 995 times from full condition before breaking.

Variants[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Fire axe 55
86.81.58x12722599582500312.5755
Knock-Knock 66
118.81.8x133216.354583200400755
Note: Melee damage is doubled in V.A.T.S.

Locations[]

Notes[]

  • If the player character dismembers an opponent, the fire axe will have a blood stain on the blade that disappears in a matter of seconds.

Bugs[]

  • PCPC This weapon and its unique variant "Knock-Knock" can perform the spinning power attack but only deal damage to one target. [verified]
  • PCPC Even with Jury Rigging, this weapon cannot be repaired with pool cues. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 While in Zion, the White Legs carrying one will die and the axe will be stuck in mid-air. [verified]
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