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Find the missing caravans

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Find the missing caravans
FO01 NPC Butch B
Butch wants to know the deal
locationHub Downtown
given byButch Harris
reward2900 XP
800 bottle caps
 
Gametitle-FO1
Gametitle-FO1

Some people think the Water Merchants are responsible, but I don't think so. I think it was that darn Deathclaw, or maybe the people over at the Brotherhood of Steel.

Beth

Find the missing caravans is a side quest in Fallout.

Quick walkthroughEdit

Side Quest: Find the missing caravans
Speak to Butch Harris, Rutger and Beth.
Go to Old Town and talk to Harold.
Ask Slappy to take you to the deathclaw's lair.
Reward: 800 XP
Kill the deathclaw and talk to the dying mutant.
Reward: 1000 XP
Report to Butch and Rutger.
Reward: 1000 XP, 800 caps

Detailed walkthroughEdit

Butch Harris of Far Go Traders asks the Vault Dweller to find out why caravans have been disappearing. Harris mentions the deathclaw skeptically, and tells him to go to Beth for more information on it. When talked to about the issue, she directs to Harold in Old Town.

After the conversation with Harold, the Dweller should speak with Slappy outside of Harold's house, who will bring them to the deathclaw's lair.

The Dweller needs to kill the deathclaw and speak with the dying mutant, who will give them the mutant transmissions holodisk. Taking it back to the Far Go Traders completes the quest.

RewardsEdit

  • 800 XP for having Slappy take the Vault Dweller to the lair.
  • 1000 XP for killing the deathclaw in the deathclaw's lair.
  • 100 XP for uploading the mutant transmissions to the Pip-Boy 2000.
  • 1000 XP and 800 bottle caps for coming back to Rutger, and discussing the caravans/showing him the holodisk.
    • 2900 XP total.

NotesEdit

If the Vault Dweller has an intelligence of one, completing this quest becomes nigh-impossible. Intelligence of two or three will require the use of Mentats.

BugsEdit

  • A problem may arise in the ending of the game which is that while the Vault Dweller may have completed this quest, the ending for the Hub will not be shown and skipped altogether. This is because the ending for the Hub wasn't properly implemented in the game, only an audio file and a picture exist though aren't activated, even if the requirements are met. [verified]
    • There is another global variable related to the good Hub ending, called KIND_TO_HAROLD and it can be told the specified ending is connected to Harold bringing peace between mutants and humans.
  • If the Dweller travels to the Military Base, he can then convince Butch that the mutants are responsible for the missing caravans. The quest will be marked as completed, and Butch will direct him to Rutger, but the latter must still be shown the holodisk from the deathclaw's lair. [verified]

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