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You march all the way out to Red Rock Canyon, enter my home as bold as you please, and you have no idea who I am? You've got guts, I'll give you that. Well, then, let me educate you: I am the chief of the Great Khans - the Khan of Khans, if you like. This is my tribe and these are my people.— Papa Khan

Papa Khan is the patriarch and chieftain of the Great Khans in 2281.[1] From their main camp at Red Rock Canyon, he oversees the tribe and its diplomatic relations between them and other factions,[2] such as their alliance with Caesar's Legion.

Background[]

Papa Khan is the patriarch and chieftain of the Great Khans.[1] He is well versed in the tribe's history[3] and is described by Jack as "a softie at heart."[4] It can be assumed that Papa Khan was once a New Khan working under Darion. At some point after the death of Darion at the hands of the Chosen One, he led those who survived the destruction of the New Khans in California to the Mojave Wasteland[5] in 2267. He then continued the tradition of the Khans, raiding many of the surrounding tribes, soon becoming the major force of the Mojave while creating an image of ruthlessness and ferocity that could not be matched.[6] In 2274, Mr. House recruited the surrounding tribes, giving them money, weapons, and supplies, creating the Three Families.[7][8] Mr. House and the Three Families drove the Great Khans first into Northern Vegas,[9] then out of New Vegas entirely. Realizing Mr. House was too strong, Papa Khan decided the risk was too great for an assault and the benefits too few when plenty of caravans and settlements were still open for raiding.

The Great Khans then withdrew toward Bitter Springs as their new semi-permanent settlement. Then, when their old enemy, the New California Republic, expanded in the Mojave, Papa and his Khans naturally lashed out at the settlers and soldiers that began to pour in, entirely predictable considering the history of hatred between the two factions. Large war parties of Khans began attacking and pillaging NCR settlements and outposts. When Mr. House and the NCR signed the New Vegas Treaty, the NCR then had free hands to deal harshly with the Khans, culminating in the massacre of Bitter Springs.[9] Papa Khan was leading a war party against an NCR outpost at that time, so he feels heavy guilt and responsibility for not being there when his people needed him most. His grudge against the NCR to this day is a major driving force behind the alliance between the Great Khans and Caesar's Legion.[5]

He can be found inside the Great Khan longhouse in Red Rock Canyon. The longhouse is the only concrete building in the village and is located to the right as you enter the Canyon. At night, he can be found sleeping behind the locked door.

Interactions with the player character[]

Interactions overview[]

Interactions
FO76 ui icon quest
This character is involved in quests.

Quests[]

  • Oh My Papa: Papa Khan cannot see that his alliance with Caesar's Legion is a bad idea. He needs to be convinced no matter what.
  • For the Republic, Part 2: When approaching him for his help in the upcoming battle, it is impossible to merely talk him into an alliance with the NCR. Instead, the Courier is given the options of either assassinating him or convincing his lieutenants to speak out against him.
  • Why Can't We Be Friends?: Samuel Cooke sends the Courier to Red Rock Canyon to meet with the Great Khans, where they have to convince Papa Khan to join forces with the Powder Gangers in Vault 19.

Effects of player's actions[]

  • If the player character succeeds in the quest We Are Legion, thus slaughtering the NCR soldiers at Camp Forlorn Hope, Papa Khan will name the Courier his heir and offer them to rule the Great Khans after his death. Karl, at his left, will also greet them for their success. After quietly killing Papa Khan, the player character can then speak to Regis to gain more Khans Fame, leadership, and Karl will leave Red Rock Canyon entirely. Caesar does not have special dialogue by choosing this option.
  • On the other hand, if the player completes the quest Oh My Papa, the contempt the Legion's envoy, Karl, has for the Great Khans is revealed. Infuriated by this deceitful insult, Papa Khan shouts at the other Khans in the longhouse to attack Karl, who is quickly killed. At Papa Khan's command, the alliance with Caesar's Legion is severed permanently. Upon meeting the Courier, Caesar can refer to this, saying "The Great Khans aren't exactly clamoring to fight for my Legion now."
    • After Papa Khan breaks the alliance with the Legion, a number of options exist. The Courier can convince Papa Khan that his tribe is in terminal decline, driving him to fatalistically seek out a final great battle for his Khans at Hoover Dam. Papa Khan's broken spirit leads to the eventual disintegration of the Great Khans.[10]
    • For a different Speech check, the Courier can convince Papa Khan to redirect his hopes for the future, from revenge on the NCR to claiming renewed greatness "unburdened by the past." Greatly impressed by the Courier's words, Papa Khan vows to pack the camp up and leave as soon as fighting at Hoover Dam starts. This is done successfully, and Papa Khan's wish to "leave a legacy of greatness" when he dies is fulfilled as his Khans, aided by the Followers of the Apocalypse, "carve a mighty empire out of the ruins of the Northwest."[10]
  • If Papa Khan and Regis are killed, the Great Khans are severely wounded by the loss of their leaders, but try to rebuild once more in the territory of former Idaho.[10]

Inventory[]

Notes[]

  • If the Courier kills Papa Khan and then tells Regis, they will gain Great Khans Fame.
  • During the quest For the Republic, Part 2, if the Courier speaks to Cassandra Moore about assassinating Papa Khan, he will begin using the outhouse outside his bedroom between 2pm and 4pm.

Appearances[]

Papa Khan appears only in Fallout: New Vegas.

Bugs[]

  • Playstation 3Playstation 3Playstation 3 Occasionally, when asleep, Papa Khan floats in mid-air over the side of the bed. Initiating conversation can cause him to become stuck in the bed or the floor when he is awoken. This is not a major issue, as one can still talk to him. This bug can be fixed by leaving the building, waiting, and returning. [verified]
  • PCPC Very rarely, one will encounter a glitch where Papa Khan is stuck in the outhouse behind the Great Khan longhouse. There is no known cause or fix for this glitch. This glitch is seen here. [verified]
  • PCPC Papa Khan, like Regis and Karl, can be killed with un-silenced weapons inside the longhouse without the Great Khans inside noticing if it is behind closed doors. [verification needed]

References[]

  1. 1.0 1.1 The Courier: "Who are you?"
    Papa Khan: "You march all the way out to Red Rock Canyon, enter my home as bold as you please, and you have no idea who I am? You've got guts, I'll give you that. Well, then, let me educate you: I am the chief of the Great Khans - the Khan of Khans, if you like. This is my tribe and these are my people."
    (Papa Khan's dialogue)
  2. The Courier: "I've come with an offer of alliance from the Powder Gangers at Vault 19."
    Papa Khan: "And what benefit would this alliance give us?"
    (Papa Khan's dialogue)
  3. The Courier: "Tell me a little about the Great Khans."
    Diane: "I'll spare you the history lesson - talk to Papa Khan if you want to hear that story. Things have been rough for a while now, even with Jack working all the time and my runners making deliveries daily we're barely getting by. Maybe this alliance with Caesar will help, but I don't know."
    (Diane's dialogue)
  4. The Courier: "Tell me a little about the Great Khans."
    Jack: "They're family, you dig? They've always looked out for us, made sure we had something to eat and a place to crash. Papa may look like a big angry bear, but he's a softie at heart. Regis is cool - scary, but cool. The rest are all pretty groovy, even little Jerry."
    (Jack's dialogue)
  5. 5.0 5.1 The Courier: "Tell me about Papa Khan."
    Regis: "Papa is one of the best leaders the Khans have ever had. He's kept us together through all of our hardships, ever since we left California. Bitter Springs changed him, though. He started to really hate the NCR after the Massacre, and sometimes I worry that's poisoned his mind."
    (Regis' dialogue)
  6. The Courier: "Maybe you could give me the short version."
    Papa Khan: "In a hurry, are you? Very well then: The Great Khans came east out of the NCR 14 years ago. We ruled the Wastes, then, and called no man master. But we underestimated the Families of the Strip, and they drove us back to Bitter Springs, where we remained until the NCR arrived and drove us here."
    (Papa Khan's dialogue)
  7. The Courier: "How long were you the head of the family?"
    Benny: "Seven years. Took over three days after Mr. House introduced himself. Our chief at the time, mountain of a guy named Bingo, wanted to stay nomadic. I disagreed, so he challenged me to the knife. He looked so surprised when I stuck that knife in his neck. Thought he was so tough, but he was so slow. That's how I made chief. It's how things were back then."
    (Benny's dialogue)
  8. The Courier: "What can you tell me about what's going on around the Strip?"
    Receptionist: "It's hard to believe that not too long ago most of the families on the Strip were little more than warring tribes. The Omertas even had a big war with the Khans, once upon a time."
    (Gomorrah Recptionist's dialogue)
  9. 9.0 9.1 The Courier: "Tell me what you know about the Great Khans."
    Yes Man: "The Khans are just... they're a dirty people. They live in tents like animals! And they're very rude! They've been kicked around a lot, but no one's finished them off! Not yet, anyway!"
    The Courier: "How have the Khans been kicked around?"
    Yes Man: "They were one of the tribes the Three Families pushed out of Vegas! A whole bunch got killed! So they settled at Bitter Springs, but they kept being so obnoxious, the NCR had to kill a whole bunch more of them! So then they settle at Red Rock Canyon! There's just no getting rid of them!"
    (Yes Man's dialogue)
  10. 10.0 10.1 10.2 Fallout: New Vegas endings for the Great Khans
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