Fallout Wiki
Register
Advertisement
Fallout Wiki

Wastelanders are humans and ghouls living in the Capital Wasteland in 2277. They are not affiliated with any other groups.

Background[]

Wastelanders make a subsistence living off the land, trade with local settlements, and try not to be ravaged by the abundant (and usually hostile) wildlife, or bands of roaming raider gangs or slavers. Most are not aggressive, but will defend themselves if attacked.

Some of them do not want to open dialogue and tend to be rude, while others are pleasant and friendly towards the Lone Wanderer. Most are encountered in random encounters. These wastelanders are usually fleeing from anything from mole rats to a deathclaw, others may fight against these creatures, and some unlucky wastelanders are encountered already dead.

Interactions with the player character[]

Interactions overview[]

Interactions
Icon severed ear color
This character drops an ear upon death (Contract Killer).
Severed
This character drops a finger upon death (Lawbringer).
Mesmetron icon
This character can be enslaved with the Mesmetron.

Locations[]

Alive

Wastelanders not involved in random encounters can be found in fixed locations:

Dead

Random encounters[]

Although a majority of wastelanders offer little dialogue or are encountered dead by the player character, there are a number of wastelanders in random encounters that offer some unique interactions. The following is a list of these wastelanders:

Character Race Karma SPECIAL HP Inventory Related Encounter Description Other interactions
Grayditch wastelander Human Neutral
5 ST, 5 PE, 5 EN, 5 CH, 5 IN, 5 AG, 5 LK
70 Wasteland apparel Escape from Grayditch When encountered, he will run up to the Lone Wanderer and tell them that he is fleeing from "those things" that burned down Grayditch. This will mark Grayditch on the player character's Pip-Boy if it isn't already marked. The player character can attempt to calm him down or demand that he "make sense," but all dialogue options will result in the wastelander ending the conversation and continuing to flee. Can be mezzed
Oasis wastelanders Human Neutral
6 ST, 5 PE, 4 EN, 4 CH, 4 IN, 6 AG, 4 LK
25 Merc outfit
Randomized weapon
Random caps, food, or liquor
Oasis Raiders Encountered in a small group, these wastelanders are plotting to raid Oasis. If the player character question them about what they're doing, they will divulge to the player character their plan before attacking. They will not attack if the player character does not inquire about what they're doing. Can be mezzed
Deathclaw wastelanders Human Neutral
6 ST, 5 PE, 4 EN, 4 CH, 4 IN, 6 AG, 4 LK
85,
90 → 110 → 135 (Broken Steel only)
Generic wastelander inventory Deathclaw Chase These three wastelanders, two men and one woman, are encountered fleeing from a deathclaw. If they escape from the deathclaw or if it is killed, they will present the player character with a map to Rock Creek Caverns. The wastelander that gives this to the player character will explain that they were headed there, but were dissuaded after encountering the deathclaw. Can be mezzed
Radscorpion wastelanders Human Neutral
6 ST, 5 PE, 4 EN, 4 CH, 4 IN, 6 AG, 4 LK
25 Generic wastelander inventory (Only a wastelander outfit for the male) Radscorpion Guarding Refrigerator This pair of wastelanders is seen having encountered a radscorpion while attempting to retrieve water from a refrigerator. The man will immediately flee, but the woman will attempt to attack the radscorpion. If it is killed, the wastelanders (if they're still alive) will allow the player character to take some water, and the two will then drink some of the water themselves. Can be mezzed
Frag mine wastelanders Human Neutral
6 ST, 5 PE, 4 EN, 4 CH, 4 IN, 6 AG, 4 LK
25 Generic wastelander inventory Minefield Dismantling These two wastelanders are seen standing near a few frag mines. One will say to the other that he's going to "pull this hunk of metal out of the ground", referring to the frag mine. The second wastelander expresses doubt over the other's ability to grab the mine safely and asks, "what if it's armed?" The other then accidentally detonates the mine, killing them both. Can be mezzed
Sam Warrick's victim Human Neutral
5 ST, 5 PE, 1 EN, 5 CH, 5 IN, 5 AG, 5 LK
1 Generic wastelander inventory Going Camping This wastelander is encountered fleeing from Sam Warrick, a hostile wanderer, who is seen firing at the wastelander, their low health making them highly vulnerable. Can be mezzed
Hunters' victim Human Neutral
6 ST, 5 PE, 4 EN, 4 CH, 4 IN, 6 AG, 4 LK
80 Generic wastelander inventory Hunting the Most Delicious Flesh of All and following encounters with the hunters This wastelander is seen running from a group of three hunters, all of whom are firing at the wastelander. If they are killed, their corpse is considered owned by the hunters, and these hunters will turn hostile to the player if the wastelander's corpse is looted. Can be mezzed

Inventory[]

* 25% chance of spawning headgear.
** 20% chance of spawning a frag grenade.

Notable wastelanders[]

  • The Preacher - A crazed inhabitant of Seward Square. His hostage, who offers some unique dialogue, is also called "wastelander."
  • John - An inhabitant of the wasteland killed by a pack of vicious dogs.

Notable quotes[]

Appearances[]

Wastelanders appear in Fallout 3.

Gallery[]

Alive
Dead

Concept art[]

Advertisement