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Jay Woodward is a developer who worked at Bethesda Game Studios on Fallout 3 as a programmer and on Fallout 4 and Fallout 76 as a gameplay programmer. He was also credited on Fallout: The Board Game as a playtester.

Work on the Fallout series[]

For Fallout 3, Woodward worked on the game's non-combat AI system, as well as the AI packages, including ones for escort, follow, guard, patrol, sandbox, and using weapons.[1]

For Fallout 4, Woodward was one of the developers who contributed to the creation of Dogmeat's item-fetching and seeking functionality, alongside Jon Paul Duvall and others.[2]

Employment history[]

FromToCompanyRole
2007PresentBethesda Game StudiosProgrammer

Credits[]

Fallout series[]

YearTitleCredited as/for
2008Fallout 3Programmer
2015Fallout 4Gameplay Programmer
2017Fallout: The Board GamePlaytester
2018Fallout 76Gameplay Programmer

Other work[]

YearTitleCredited as/for
2004Red Dead RevolverAdditional Xbox Programming
2011The Elder Scrolls V: SkyrimAI Programming
2023StarfieldAI Programmers

References[]

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