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A healing chem. When injected, the chem provides immediate healing of minor wounds.— In-game description

Stimpak, or stimulation delivery package, is a type of hand-held medication used for healing the body in Fallout, Fallout 2, Fallout Tactics and Van Buren. Superior versions are super stimpak and ultra stimpak.

Characteristics[]

This item consists of a syringe for containing and delivering the medication and a gauge for measuring the status of the stimpak's contents. When the medicine is injected, it provides immediate healing of the body's minor wounds. Stimpaks only restore Hit Points; crippled limbs have to be restored with the use of the Doctor skill.

Locations[]

They are plentiful and easy to come by in more civilized areas, although on the outskirts of post-nuclear civilization (such as Klamath or the Den in Fallout 2), they can be quite rare and fetch high prices.

Fallout[]

Fallout 2[]

  • Commonly sold in general stores and medical establishments. Price is multiplied several times in Klamath and the Den.
  • One in a desk in Buckner House, in Klamath Downtown.
  • Two in a locker in the rat caves in Klamath.
  • One in a locker in the toxic caves level one, and three in a locker on level three.
  • One in a locked locker in Vault City's greeting office.
  • One in a desk in Doc Andrew's clinic.
  • One in a desk in the bedroom of the Parlor Room in Vault City.
  • One in a footlocker on level 2 of Vault 8.
  • Three in two lockers on level 3 of Vault 8.
  • One in a locked locker in the mercenaries' cave.
  • One on the shelves in Painless Doc Johnson's in Redding.
  • Four in two lockers at the sheriff's department at Redding Downtown.
  • Two in the second from the right, locked back row locker in the Jungle Gym, Second Street.
  • One in a bookcase in Louis Salvatore's office in Second Street.
  • On in a footlocker and two in a desk in Salvatore's room.
  • Two in one of the lockers in Shark Club's basement.
  • Two in John Bishop bedroom's safe in the Shark Club.
  • Two in Mrs. Bishop's safe on the third level of the Shark Club.
  • Two in a bookcase in Orville Wright's room at Wright Estate.
  • One in a bookcase in Keith Wright's room at Wright Estate.
  • Two on corpses outside the Sierra Army Depot
  • Four on a toolboard at Sierra Army Depot's entrance.
  • Two in a wall locker on level one of the Sierra Army Depot.
  • Two in a desk on level 4 of the Sierra Army Depot.
  • Four in a locked locker in the supply room on level 3 of Vault 13.
  • Three in two footlockers on level two of the Mariposa Military Base.
  • Two footlockers on level two of Mariposa Military Base.
  • One in a locker on level two of Mariposa Military Base.
  • Five in a locker in the San Francisco Brotherhood outpost's bunker.
  • Two in a footlocker on the Enclave Oil Rig's detention level.
  • Two in a wall locker on the Enclave Oil Rig's detention level.
  • One in a desk on the Enclave Oil Rig's barracks.
  • Two in a locker on the Enclave Oil Rig's barracks.
  • Two in a locker on the Enclave Oil Rig's reactor level.
  • Three in a locker in the trap room on the Enclave Oil Rig.

Fallout Tactics[]

Large quantities can be found throughout the Midwest, sold by merchants, or found in searchable objects.

Bugs[]

Upon trying to use a stimpak without sufficient Action Points, they will be used up without doing anything. [verified]

Gallery[]

Fallout
Fallout 2
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