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The chainsaw is a weapon in Fallout: New Vegas.

Characteristics[]

A fully automatic melee weapon powered by a miniature nuclear battery that drives a toothed chain along a grooved bar at up to 8,000 RPM. This allows the sharp teeth to shred virtually anything they come into contact with. It deals a considerable amount of damage, assisted by its primary trait of ignoring an enemy's Damage Resistance and Damage Threshold. Similar to the ripper, holding down the "attack" button allows the chainsaw to deal continuous damage to a target unless one is interrupted by an attack.

It has the second highest damage per strike of all bladed weapons, surpassed only by the thermic lance, while sharing the highest weight of all bladed melee weapons with the thermic lance too. It also shares the highest AP cost of all bladed melee weapons with the thermic lance and the ripper. It has the second highest durability of all bladed weapons, surpassed only by the thermic lance.

Special attack[]

The chainsaw has a special Scrap Heap attack, which does 50% damage in V.A.T.S. but at the cost of 20 less action points.

Legend
Type of attack- Type of attackSkill required- Skill required
Damage per attack in V.A.T.S.- Damage per attack in V.A.T.S.Action point cost- Action point cost
Damage per action point- Damage per action pointAdditional effects- Additional effects
Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action point
Normal0160652.46
Scrap Heap5080451.78
Note: Melee weapons do double normal damage in V.A.T.S.

It is not possible to execute Scrap Heap outside of V.A.T.S. as power attacks do not apply to continuously damaging melee weapons, such as the Ripper.

Durability[]

The chainsaw can successfully strike about 7,995 times from full condition before breaking.

Variants[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Chainsaw 80
80Ignores DR/DT1x18652.57995202800140757
Chainsaw Gun Runners' Arsenal80
80Ignores DR/DT1x18652.57995202800140757
Chainsaw With all weapon mods attached Gun Runners' Arsenal95
95Ignores DR/DT1x18652.911995127300608.3757
Note: Melee damage is doubled in V.A.T.S.

Locations[]

Notes[]

  • The weapon is affected by the Heavyweight perk.
  • The chainsaw's V.A.T.S. attack animation is unusual due to the automatic nature of the weapon type. The attack is initiated but the automatic damage is not applied, nor does the target act as if harmed, until the end of the attack when the damage is finally applied. It also has a slight knockback effect.
  • The chainsaw, along with the Ripper, is one of two weapons in Fallout: New Vegas that non-player characters use differently than the player character. Rather than using the thrust attack, they use the V.A.T.S.-style slash. This can cause a large amount of damage.
  • This weapon can be used for the Gun Runners' Arsenal challenge Armed For Bear.
  • Despite making very loud noise when firing and having a static sound when just wielding, it is considered completely silent by the game, not drawing the attention of NPCs.
  • The damage and DPS displayed is counted for 1 second of continuous attacking. The critical damage, however, is counted for every damage tick. These ticks happen tens of times per second and, because of this, the chainsaw, along with other "continuous attack" melee weapons, is extremely strong with critical chance/damage bonuses. With no critical damage bonuses, the difference between 0% and 20% critical chance is double the amount of damage displayed. With 100% critical chance, the damage seems to be seven times the basic amount.
  • This weapon, like all other continuous attack close combat weapons, has only its "start-up attack" animation sped up by attack speed bonuses, while damage dealing and DPS is completely unaffected.

Bugs[]

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Due to an engine bug, the Ignore DT/DR effect does not apply correctly and because of this, Piercing Strike gives a marked improvement in DPS.
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Attacking an unconscious companion with the chainsaw may cause them to quickly and violently be flung very high into the air, surpassing the height of landmarks such as Dinky the T-Rex.

Sounds[]

Chainsaw icon ReloadVB

Gallery[]

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