The following is based on information from Fallout Shelter or Fallout Shelter Online. |
Just Deserts is an overseer quest and the final part of the Horsemen of the Post-Apocalypse Part 3 multistage questline in Fallout Shelter.
Walkthrough[]
There is no combat in this quest, only rewards; one dweller will suffice if that is all the player wishes to bring.
Dialogue[]
Opening dialogue | Dweller response | Character response |
---|---|---|
Your amazing reward awaits you in Part 4! Ha! Just kidding. You should have seen the look on your faces. |
Famine's Vestment (S/E/I/L +4) | Excellent choice! The inner lining is made from Famine's rags! |
Pestilence's Plating (E/C/I/A +4) | Excellent choice! Not much can get through a Radscorpion's exoskeleton! | |
War's Armor (S/P/E/C +4) | Excellent choice! You might want to disinfect the inside before wearing it, though. | |
Death's Jacket (P/E/A/L +4) | Excellent choice! Mole rat hide makes for great substitute leather! |
Notes[]
First note[]
Thank you for coming. Before I get to the Horsemen, let me offer praise.
The Wasteland is now a much safer place because of your extraordinary efforts.
On behalf of everyone living there peacefully, thank you for all that you've done.
Second note[]
Even before the Horsemen, the Wasteland was a wild, dangerous place.
How could Settlers build a life when surrounded by fear and violence?
Extreme problems require extreme solutions.
An idea came to me when I learned that Vault 144 had found its Death, a hibernating Mole rat.
Whispering in the right ears was all it took to spawn a cult around a person or creature.
For the greater good, I created Famine, Pestilence and War.