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My talents are best put to use helping a new Overboss get all this shit under control. You get me?— Porter Gage to the Sole Survivor

Porter Gage is a raider and second-in-command of the Nuka-World raiders residing in Nuka-World in the Fallout 4 add-on Nuka World. He is a possible companion of the Sole Survivor.

Background[]

Becoming a raider[]

Growing up in a small farming settlement with his parents, the young Porter witnessed firsthand as his parents were forced time after time to give into the demands of raider gangs and never put up a fight against them. At the age of 12, he ran away from home during one such raid to avoid following in his parents' footsteps living under the crushing heel of someone else.[1]

For the next few years, the teenaged Gage survived by taking odd jobs, doing what he could to earn caps to survive. He later turned to caravan and mercenary work and there he continued to observe the parasitic lifestyle of raiders taking from others. A change finally came for Gage at age 16, after the raid of a settlement he had been residing and working in. Then and there, Gage decided that he would no longer fear or flee from raiders and instead he decided to become one.[2]

Connor's gang[]

The first gang Gage joined had a decent body count and had a lot of strength on hand, but Gage saw they were not using it wisely. Being young and naïve, he thought he could secure a place for himself by attempting to suggest different ways the gang could be improved and streamlined. Eventually, he was approached by the gang's leader, Connor "The Harvester," a name Gage personally thought was laughable. Much to Gage's surprise, Connor actually listened and executed Gage's ideas for improvement. From then on, Connor would regularly return to Gage for advice and opinions on his plans, telling him how much he trusted him and rapidly inflating the young Gage's ego.[3]

After approximately a year of working alongside Connor and his gang, Gage came to the boss with a suggestion to make peace with another nearby gang. Connor seemed agreeable to the idea, so Gage volunteered to be the negotiator in his stead. He arranged a meeting with the opposing gang on neutral ground with three of Connor's biggest crewmates backing him up.[4]

An hour into the negotiation, Gag saw the rivals beginning to come around, saying the truce was in their best interest. However, seemingly out of nowhere, there was gunfire and explosions. Gage began to panic, thinking that he just needed to wait until Connor came to sort things out and save him. Instead, he soon realized that Connor had set him up for death. In Gage's mind, Connor must have begun to fear him, thinking that Gage would usurp his role as leader after helping the gang rise to power. Connor had used Gage as a distraction so he and his men could ambush the rival gang and kill Gage too, though it failed as Gage survived the encounter and escaped on his own.[5]

Afterward, Gage debated to himself about going back to his former boss and gang with guns blazing to get revenge, but he knew that that would lead to certain death.[6] Instead, he moved on, a little older and a lot wiser as Gage vowed he would never be so stupid, or so trusting, again. Gage says after that, he drifted around and joined up with numerous other gangs; in every one of them, he witnessed them ending up destroyed from their own stupidity, laziness and particularly from chem addiction. In each case, he made sure to pack up and bolt before the end occurred.[7]

Nuka-World[]

Sometime prior to 2286, Gage's raider career eventually led him to the outskirts of the Commonwealth, where he became involved with a veteran raider named Colter. Assuming a similar position as he had to Connor, though wary of getting too involved, in that year, Gage advised Colter to form a coalition between three powerful gangs (the Operators, Disciples and the Pack) in order to take over the pre-War amusement park of Nuka-World, after learning that some traders had setup a prosperous hub in one of the parks, an event that became known as the "Fall of Nuka-Town USA".

Once the gangs had swept in, putting down any resistance and enslaving the survivors, Gage continued to serve as an advisor and right-hand man to Colter, now named "Overboss." He repeatedly pushed for Colter to continue with their plans to claim the other parks, however, Colter refused all requests to take any further action, causing Gage and the gang leaders to soon become dissatisfied with their leader's complacency and perceived incompetence; they later met in secret to plot a way to replace him. It was Gage that came up with the idea to utilize the Gauntlet, Colter's own pet project, as a sort of "proving grounds" for his eventual assassin.[8][9] However, it was an open secret that Gage more than likely only worked with the gangs against Colter because he feared that they would be after his head as well when they eventually turned on the Overboss.

Interactions with the player character[]

Interactions overview[]

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion. They grant the Lessons in Blood perk.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.
FO76 ui icon quest
This character is involved in quests.
FO76 ui trading team
This character is a merchant. Sells: miscellaneous items
Sexpert color
This character can be slept with.

Requires romance

Effects of player's actions[]

Range of interests[]

Approvals Disapprovals
Likes
Loves
Dislikes
Hates
  • Telling Elder Maxson "I can see that" when first meeting him.
  • Giving the Vault 81 cure to Austin Engill during Hole in the Wall.
  • Telling Bullet that Billy "stays with me" during Kid in a Fridge
  • Telling Bullet that the Peabody family is under the Sole Survivor's protection during Kid in a Fridge.
  • Joining the Brotherhood of Steel during Call to Arms.
  • Agreeing to help settlers during radiant quests (happens whether talking to them directly, talking to Preston Garvey, or listening to Radio Freedom).
  • Killing any member of the Nuka-World gangs. Nuka-World (add-on)

Inventory[]

Apparel Weapon Other items On death
Gage's armor
Gage's eyepatch
Handmade rifle

Notes[]

  • Gage is the only companion in Fallout 4 who can act as a vendor to the Sole Survivor. However, this ability is limited as he will only sell while in Nuka-Town USA.
  • Gage will not enter the bridge of the Prydwen during Elder Maxson's speech, a trait shared with Strong.
  • If Gage is given any items to carry in his inventory, when he is later used as a vendor, he will offer them up for sale in addition to his normal inventory, making it possible to buy them by accident.
  • Attacking any of the Nuka-World raiders and turning them against the player character will also cause Gage to be removed as a companion and become hostile.
  • If one kills Colter without using the Thirst Zapper (very difficult due to his armor's damage-reduction effect), Gage will still talk to them as if they did it the normal way.
  • One of Gage's ambient dialogues refers to mirelurks as "mudcrabs,"[10] which is a reference to a creature of the same name from Bethesda's The Elder Scrolls series.[11]
  • Despite wearing an eyepatch, if one gives him eyewear that removes it, there is nothing wrong with his eye.
    • There is no way of putting the eyepatch back in place after giving him another piece of eyewear.
    • If one engages in dialogue with him at certain angles, they can see his eye under the eyepatch.
  • Unlike other companions, if one selects "Best Friends" or "Thank you" during his final affinity dialogue, Gage will not offer another opportunity to select "Romance" at a later date.
  • When Gage is dismissed, he can only be sent to raider outposts. If no raider outpost exists, i.e. Home Sweet Home has not been started, he will automatically return to Nuka-Town.

Notable quotes[]

  • "The name's Gage. Porter Gage. And the truth is you've been set up. This ain't no rescue mission, it's a death trap. But if you somehow make it through alive, I have an interesting offer for you."
  • "Look: you made it this far, you obviously got skill. But this fight coming up is rigged. You get me?"
  • "You'd be surprised. The bleeding hearts can't say no, and the greedy assholes out there can't resist the temptation of getting rich."
  • "My talents are best put to use helping a new Overboss get all this shit under control. You get me?"
  • "Piss me off, and I'll still kick your ass from here to the Atlantic."
  • "Nuka-World, all lit up... it's god damn beautiful."
  • "You keep producing at our settlements and the gangs will keep adding to your stash. Good enough?"

Appearances[]

Porter Gage appears in the Fallout 4 add-on Nuka World and Fallout: Wasteland Warfare.

Behind the scenes[]

In localized versions of the game, Porter Gage is voiced by Kenyu Horiuchi (Japanese) and Luis Vicente Ivars (Spanish).

Bugs[]

  • PCPC Playstation 4Playstation 4 Xbox OneXbox One If one enters combat during Gage's final affinity conversation, the perk Lessons in Blood will not be unlocked and it will be impossible to re-initiate the conversation without reloading a previous save.[verified]
    • PCPC With affinity over 1000, it can be fixed using the console command setstage DLC04COMGage 220 with Gage selected.
    • PCPC A workaround on PC if playing Survival difficulty (where no console commands or unlimited saving are allowed) is to gain affinity with Gage by upgrading a cheap weapon at a weapons workbench, sleeping for 48 hours, upgrading the weapon again, etc, until max affinity is reached. While tedious, this allows Lessons in Blood to be learned without the possibility of combat triggering the glitch. Three saves are available in Survival; each 24 hour period spent resting uses a save, resulting in two save slots being needed for a "cycle" of using the weapons workbench to gain affinity. Due to a glitch, improving the weapon may not result in an affinity boost. In this case, reload the third and oldest save (where affinity gain was successful,) save once to overwrite the bugged saves, and continue until the final affinity dialogue triggers and Lessons in Blood is gained. While using this workaround, it may also become necessary to dismiss Gage and immediately tell him to travel with the Sole Survivor again to get the last affinity dialogue to trigger.
    • Playstation 4Playstation 4 Xbox OneXbox One It can also be fixed by doing things he dislikes, such as drinking vodka until gaining an addiction, then continue drinking, waiting two hours, and drinking again, over and over. He will eventually deliver an affinity dialogue, rather than a breakup dialogue.
    • PCPC This can also occur on previous conversations with Gage, using the command setav CA_WantsToTalk 1 with Gage selected will trigger the talk request again.[verified]
  • Playstation 4Playstation 4 Xbox OneXbox One When entering Nuka-Galaxy, Gage might fall off a platform resulting in him being downed. No stimpak option is available, and normal dialogue is all he offers.[verified]
  • PCPC Having Porter Gage as a companion when attempting to turn in three Nuka-World radiant quests may cause the player to be unable to complete the quests by speaking to the raider bosses until Porter Gage is dismissed.[verified]
  • PCPC If one romances Porter Gage and then kills him, sleeping in a bed near his body will still grant the Lover's Embrace perk.[verified]
  • PCPC After Open Season, Gage may keep respawning his armor even if the player has unequipped it.[verified]
  • PCPC If one equips eyewear to Gage and then removes it, the eyewear will disappear and cannot be retrieved.[verified]
  • PCPC If the Sole Survivor has completed An Ambitious Plan then becomes an enemy to the Nuka-World raiders, Gage will not become hostile and will stand idle in the Fizztop Grille, unable to talk to the Sole Survivor.[verified]

Gallery[]

References[]

  1. Porter Gage: "Dunno about you, but I had this shit figured out early. Grew up in your average crap-hole settlement, with parents that meant well, but... They were pushovers. Watched them get smacked around by Raider gangs for years, handing over whatever they had to keep their lives. One day, I'm watching them cower in front of some punk with a gun, and it just hits me. "I ain't gonna end up like this," I says to myself. So I bail. I'm what, 12 years old? Didn't matter. I'd seen enough of the world to know how shit works."
    The Sole Survivor: "That was really brave of you, Gage."
    Porter Gage: "The hell it was. Survival, that's all. I knew if I stuck around, I'd wind up like them."
    (Porter Gage's dialogue)
  2. Porter Gage: "I bounced around for a few years, taking whatever jobs I could to pay for food, one way or another. I was a runner for a caravan for a while, did some scavenging, did odd jobs for settlements... No matter what, one thing never changed. When the Raiders came through, everyone rolled over. Raiders took what they wanted, moved on, and that was that. Didn't take long before I finally figured out where I'd really been heading all along. Next time a gang came through, I joined. Worked my way up over the years, and now here we are."
    (Porter Gage's dialogue)
  3. Porter Gage: "You know, I made some bad calls when I was younger. I ain't saying I regret the choices I made, just that early on, I was a little starry-eyed. First gang took me in when I was 16. Decent sized group, fair amount of muscle. Only they weren't using it as best they could. Me being new - and young - I didn't know enough to keep my mouth shut. Started making "suggestions" about how to improve things.
    The Sole Survivor: "Sounds like you were a real team player."
    Porter Gage: "Yeah, that was the general idea. Eventually, the boss approaches me. Connor, his name was. I don't remember what stupid ass name he used back then... "The Harvester" or something. It was never as intimidating as he thought it was. Laughable, almost. Anyway, at first I think he's pissed, like I'm undermining his authority. But he actually listens to me... He takes my advice."
    The Sole Survivor: "Sounds like he was a smart guy."
    Porter Gage: "Smarter than most, that's for sure. So here I am, this teenage punk who's got the ear of what seems like the most powerful guy around. I'm on top of the damn world. Connor's always coming to me, asking what I think of his plans, telling me how much he trusts me. Can't lie - it all went to my head."
    (Porter Gage's dialogue)
  4. Porter Gage: "After something like a year of working closely together goes by, we come up with this plan to make peace with a rival gang. We work the whole thing out in secret. Where we meet on neutral ground, who does the negotiating, what happens if shit goes south. I was more than happy to take point on negotiating, with three of our biggest guys to back me up in case no one took me seriously."
    (Porter Gage's dialogue)
  5. Porter Gage: "About an hour in, they're just starting to come around and realize the deal is in their best interest. And then I hear it. Gunfire and explosions. Lots of both. At first I'm thinkingIn-game spelling, punctuation and/or grammar "Oh shit, something went wrong, Connor's gonna have to bail us out." But the more time that goes by, the more I start to realize what's happening. The fucker set me up, and I fell for it. See, he figured he's pumped me for all the information I was good for. Having me around for much longer, I'd be a threat to his position. So he used us as a diversion, something to keep the other gang's attention while he and his men ambushed them. He gets their stuff, and I just happen to die in the crossfire. Perfect day for him."
    The Sole Survivor: "Okay, but clearly you made it out."
    Porter Gage: "Yeah, I did. I find myself on the other side of this whole thing, messed up but alive. I can't go back; the one guy I thought I could trust tried to get me killed."
    (Porter Gage's dialogue)
  6. Porter Gage: "Thought about going in shooting, but that was just anger, revenge talking. And I knew where that would end up. So I moved on. Promised myself I was never gonna be that stupid again, was never gonna trust anyone to do anything but look out for themselves."
    (Porter Gage's dialogue)
  7. Porter Gage: "You ask me, this whole damn world is here just to tear you down. Deck's stacked against you from the very beginning. Most folks are too stupid to realize it. They just sort of stumble through, managing to scrape together some shitty little life for themselves. They struggle every day, until something catches them off guard, and then that's it. Lights out."
    The Sole Survivor: "It's the best most people can do, Gage."
    Porter Gage: "Man, that's bullshit. Some are just too stupid to see the world for what it is. Some just don't have the guts to stand up to it. But then some folks are too aware of it, you know? They see the world for how fucked up it is. And so they decide they gotta have it all, right now. All the booze, all the chems, all the caps, and they don't care how they get it. In fact, if they can take it from others, they feel like they're getting the upper hand. Only, they ain't. Fucking raiders... They get so greedy, so focused on 'right now' they make shitty mistakes, and wind up dead. Hell, maybe some of them are trying to get killed."
    (Porter Gage's dialogue)
  8. Porter Gage: "Look, Colter was a piece of shit. I've been real clear about that with you. But that... Really that was all on me. I'm the one who talked him into being Overboss in the first place."
    The Sole Survivor: "Everybody makes mistakes, Gage. Sounds like he was yours."
    Porter Gage: "Yeah, guess so. Right then, I thought Colter was what this operation needed. Big, strong, didn't take shit from nobody. The gangs would fear and respect him, and he'd listen to me. I'd use all my years of experience to help him run things. But he was stubborn, let shit go to his head. Ain't the first time I've seen it, honestly. But it was one of the worst."
    (Porter Gage's dialogue)
  9. The Parlor terminal entries; Mags Black's terminal, Gage - Unaffiliated
  10. Porter Gage: "Mudcrabs sure do have a certain... odor to 'em, don't they?"
    (Porter Gage's dialogue)
  11. The Elder Scrolls Wikia: Mudcrab
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