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You're listening to Galaxy News Radio, bringing you the truth, no matter how bad it hurts.Three Dog

Galaxy News Radio was a pre-War radio station based in Washington, D.C. and a subsidiary of Galaxy News Network. By 2277, Galaxy News Radio had been repurposed by Three Dog into a community radio station that reported on the happenings around the Capital Wasteland.

Background[]

Galaxy News Radio is the remnant of the pre-War Galaxy News Network. An energetic man named Three Dog created the radio station in 2272 with the help of a technician named Margaret. By 2277, it is the most popular radio station in the Capital Wasteland. Three Dog also provides a commentary on the actions of the Lone Wanderer. The station plays music from a selection of twenty pre-War songs. These songs all focus around 1940s American hits. This radio station plays more or less late 40s blues, pop, and some early 50s proto-rockabilly, compared to the Enclave Radio, which plays more traditional patriotic songs.

Format[]

Galaxy News Radio (GNR) splits its time between wasteland news, survival advice, and big band music. Three Dog operates the station as part of the "Good Fight," which he explains is his attempt to inform inhabitants of the Capital Wasteland how "things really are" and expose the Enclave's true intentions. The reason the station has such a limited track list is that they are the only records they have been able to locate in playable condition.

As the Lone Wanderer advances throughout the game, they will periodically hear Three Dog report on their exploits, each based on how they handled a given situation. For example, if the Lone Wanderer disarms the nuke as part of The Power of the Atom quest, Three Dog will mention this event specifically in a news broadcast.

Before each quest-related news broadcast, Three Dog will refer to the Lone Wanderer by their current Karma level. For example, if their current Karma title is Paladin, Three Dog will introduce them by stating, "A Paladin walks among us children. And no, this ain't one of our buddies from the Brotherhood. I'm talking about the knight in shining Vault suit."

If Three Dog dies, he will be relieved on-air by Margaret, his technician. She is far less charismatic and active than Three Dog and will simply play record after record, occasionally breaking in to announce that she has taken over for the normal DJ because he is dead and all she has to play are the records. Margaret's broadcasts will continue for the duration of the game; she cannot be encountered in any sense.

Fallout 4[]

Fo4 GNN logo

Fallout 4 ad

A Galaxy News Radio (also known as Silver Shroud Radio) appears in the Commonwealth, however, it is not the news, survival advice, and big band music broadcast by Three Dog. Instead, it is operated by Kent Connolly and plays episodes of The Silver Shroud radio play, as well as radio speeches by Connolly himself, with the pre-War GNR radio intro in-between each episode. It has a limited range centered around Goodneighbor, extending as far west as Boston Common and as far north as Pickman Gallery.

Fallout 3's GNR building plaza reappears in the Creation Club content "Capital Wasteland Mercenaries" where it is being defended by a team of mercenaries called the Good Fighters against Talon Company.

Related quests[]

  • Galaxy News Radio: GNR's initial signal quality is poor; it can barely be heard in Megaton and fades out entirely as one gets further away. Patrons inside of Moriarty's Saloon comment on this being a recent development. Gob, in particular, responds by physically hitting the radio in annoyance, with Nova explaining that it is the signal and not the radio that is the problem. If the Lone Wanderer decides to meet Three Dog as part of the main questline, he explains that his relay dish on the Washington Monument was destroyed when a super mutant shot it to pieces, severely reducing his overall transmission range. The Lone Wanderer can obtain a replacement relay dish from the Virgo II lunar lander in the Museum of Technology and install it on the Washington Monument, which results in the station becoming one of three that can be picked up anywhere within the Capital Wasteland (the other two are Enclave Radio and Agatha's Station).

Tracks[]

The following twenty licensed tracks cycle on Galaxy News Radio, listed here by song title and performer in the order found in the Fallout 3 credits. Songs licensed from APM Music, Inc. do not credit performers; the composer is listed if available.

Note that parts of the song "Jazzy Interlude" are played at the beginning and end of The Adventures of Herbert "Daring" Dashwood broadcasts.

Introductions[]

After a round of music, Three Dog states these introductions before beginning his report.


Broken Steel introductions[]

Outros[]

Three Dog says these before either going onto a song or public service announcement.

Song announcements[]

Three Dog comments on the song he is about to play. After a short time of gameplay, he will stop announcing the song. He may also make conclusions, simply saying "That was" and the artist with the name of the song.

If Three Dog dies, Margaret will take his place on the radio as the acting DJ and announce the songs instead.

News and drama[]

Three Dog reports three types of news (generic, quest-specific, and public service announcement) and occasionally plays one drama.

Generic reports[]

  • "All right, Three Dog has heard about some crazy things going on out there in the Capital Wasteland, but this one just might beat them all. I've been getting some scattered reports that a couple of costumed kooks have been battling for control of the settlement called Canterbury Commons. One of these wackos seems to be assisted by robots, and the other by mutated bugs. Every day it seems to be the same nutty scene, with the scuffles ending in a stalemate. So if your travels take you to Canterbury Commons, keep your head down and your assault rifle loaded for crazy." - Before completing The Superhuman Gambit.
  • "Good golly, Holly. This is the worst thing to happen to our neighborhood since the HOA instituted their mandatory 'scavenged rags' dress code. From Rivet City to downtown D.C., the Enclave is on the scene and setting up shop. Children, I don't care if you've ignored every other word that's come out of my mouth for the past five years. Please. Hear me now, and believe. The Enclave, and that includes their Homecoming King, 'President' John Henry Eden and his gorilla Colonel Augustus Autumn, are NOT here to help you. Wake up, children the Enclave have a giant truck full 'o Brahmin, and they've been spoon-feeding you the bullshit. These guys are schemers, crooks, and killers, and the sooner you all realize that and stand up to their oppression, the better. That, my friends, is fighting the good fight." - Upon completion of The Waters of Life.
  • "Okay... it seems the settlement of Grayditch has gone quiet. Residents haven't come out to trade with the caravaners, and attempts to make contact have been met with... silence. So if you're out by Grayditch, you may want to pop in and see what's what." - Before and (sometimes after - see bugs section) completing Those!
  • "According to reports from the ever so hoity toity Tenpenny Tower, a group of displaced Ghouls have been trying to gain entrance. Ah, but lush at large Allistair Tenpenny says, 'No zombies, no how!' Come on, Al, cut the Ghoulies a break. If they've got the caps and you've got the space, it's a win-win, right? Whadaya say?" - Before completing Tenpenny Tower.
  • "Tensions continue to mount between the courageous forces of the Brotherhood of Steel and their estranged brethren, the Outcasts. Now, normally, family squabbles are none of my business. But when the Outcasts decide to take pot shots at my building which the Brotherhood uses as an outpost I make an exception. So, Brotherhood Outcasts knock it off! I'd prefer not to get murdered in my own backyard. The rest of you Brotherhood cats can't you extend an olive branch or something? You'd think fighting the Super Mutants would be enough..." - Reporting about sporadic attacks on his building.

Broken Steel generic reports[]

  • "Two weeks. It's been two weeks since our boys in Power Armor kicked those Enclave bastards out of Project Purity, and started that baby chugging. Now you all remember James, right? Father of 101? Well, Three Dog has learned that back in the day, James' wife had a dream. See, she was a scientist too, worked on that project. You know what she wanted? 'The waters of life. Free and clean, for any and all.' God, ain't that beautiful? But even better, it's finally happened! The water is clean, and hell yes, it's free! Just a little patience, children. As I speak, the Brotherhood is working with Rivet City security to get that fresh water to the Wasteland. The caravans are coming! So get your glasses ready, children. This round's on me." - After completing the quest Take It Back!
  • "All righty, children, time to let you know about yet another problem plaguing our tranquil little post-apocalyptic neighborhood. People are gettin' sick. Sicker than usual, I mean. Weakness, nausea, you name it. Even a couple of deaths reported. Experience would tell ya this is your garden variety radiation sickness, but nuh uh. This is something else, children. Something worse. Much worse. It also happens that this new illness ONLY started showin' up AFTER the Brotherhood started distributing so-called 'clean' water from that purifier. Coincidence? Three Dog thinks not. For all their good intentions, it looks like those eggheads at the Jefferson Memorial screwed up royally. The water going 'round may be free, but it sure as hell ain't clean. So when you see that caravan comin', tell 'em to keep on going. Three Dog's advice? If you've got one of those Mister Dandy butler bots, have him make you some purified water, and count yourself lucky." - After completing the quest Take It Back! while adding the modified FEV to Project Purity.
  • "It's been some time since those plucky paladins in Power Armor first stormed the Jefferson Memorial and gave the Enclave their walking papers. But the fight, dear children, did not end there. The Brotherhood has been pursuing 'President' Eden's little minions throughout the Wasteland. You know, some laser beams here, a few exploded corpses there. Let's just hope this mop up operation ends ASAP. The Enclave's been responsible for enough death and destruction. We need to get back to normal. You know, like fighting Raiders and Super Mutants." - After completing the quest Take It Back!
  • "If there's one thing I wish I could find out there in the rubble, it's a working bugle, cause Three Dog wants to play some Taps. It's always a sad day when a soldier falls in the line of battle. And the greater the soldier, the deeper the grief. Now imagine the tragic and untimely demise of the most amazing American hero the Capital Wasteland has ever seen. This grunt stands 100 feet tall, is made of some kind of metal alloy, and slings nukes like a quarterback chucks footballs. That's right, children, I have received word that Liberty Prime, the Brotherhood of Steel's super duper super robot, has been killed. By the Enclave. No, I'm not really sure how, cause yeah, it would take a hell of weapon to take out that gigantic G.I. And that's what worries me. The Enclave are supposedly beaten, bruised, and on the run, but they have the firepower capable of destroying a 100-foot tall robot? Brothers of Steel, what's the deal? If Prime can go down, what about the rest of us? Are we sitting ducks for some kind of new Enclave terror? Look Lyons, I love you guys, you know I do, but your tin soldiers better get these Enclave assholes in check, once and for all, or we're all screwed." - After the completion of the quest Death From Above.
  • "There's one place you find on a tourist map of D.C. and it's lovely suburbs, and that's the cozy little villa known as Old Olney. Ah, but you locals, you know the place. Am I right? It's become a veritable Wasteland legend. Why? Cause it's filled with goddamned Deathclaws! I met a guy once, name was Johnny 12 Fingers, had one arm. Turns out the other one was ripped off while he was scavving in Deathclaw central. Lucky he made it out alive. Most people don't. At least not in one piece. But wouldn't you know it, that kid from Vault 101 has once again proven the exception to the rule. My flies on the wall tell me that 101 was seen dodging Deathclaws and gathering up as much used tech as he/she could carry. Just what is he/she up to? Is the kid looking for something to use for the Enclave, or against them? And does this have something to do with the shinies from the Brotherhood of Steel, who seem poised to pounce once again? Don't you worry children. Three Dog's got his ear to the ground and his mic on standby. As soon as I know more, you'll know more." - After the completion of the quest Shock Value.
  • "Not too long ago, I saw a big boom from my bedroom, in the direction of that bastion of neo-knightly badassness. But that would be impossible, right? Nobody would have the power, the opportunity, or the giant gorilla-sized balls to destroy the Citadel. Right? Wrong, my children. So very wrong. I really can't believe I'm saying this, but the concrete casa of those shiny guys with big guns has gone kablooey. As reported by loads of people around the Capital Wasteland, missiles rained down from the sky and left the Citadel a big smoking crater. And, my sources tell me, this is the same hail of hellfire that destroyed Liberty Prime himself. Looks like an Enclave super weapon at work. It's a dark day for us all, when someone sees fit to destroy the only guys standing between us and complete obliteration. Why, 101? Why has it come to this? Children, pray for the soul of that lone wanderer, and pray for the rest of us too, while you're at it." - After the completion of Who Dares Wins by destroying the Citadel.
  • "We've had our share o' problems here in beautiful Washington D.C., but did any of us really see those Enclave idiots coming? Man, I thought that blow-hard Eden was just a pre-recorded pain-in-my-ass. That was before devil-headed stormtroopers moved into the neighborhood. Now, the Brotherhood of Steel may have taken care of those losers back at that new-fangled faucet called Project Purity. But they weren't done! Children, I am pleased to announce that the beautiful Brotherhood has mangled the last base those Enclave bastards had left! So if you see some Enclave rejects wandering around, have pity! They're homeless, after all. And if you see that kid from Vault 101, pass along your thanks, cause the Brotherhood did NOT act alone. Thank you 101!" - After the completion of Who Dares Wins by destroying the mobile base crawler.

Quest-specific[]

Quest-specific news covers both main and side quests. There are three options pertaining to each of them: unresolved, path A and path B. Not all quests will have all paths.

Public Service Announcement[]

Drama[]

The Adventures of Herbert 'Daring' Dashwood and his Ghoul Manservant Argyle[]

The Adventures of Herbert 'Daring' Dashwood and his Ghoul Manservant Argyle is a radio drama. Produced by Three Dog a few years prior to 2277, it was created in the style of the radio plays from before the Great War. Unlike the pre-War plays, these stories are all true, according to Dashwood[1] and evidenced by the corpse of Argyle at Rockopolis. They are often played and became a favorite program across the Capital Wasteland.[Non-game 1] In-game, the four episodes below are played in a loop.

Drama summary[]

Adventurer Herbert "Daring" Dashwood and his ghoul manservant Argyle are imprisoned within Paradise Falls. Argyle successfully unlocks their slave collars, much to Herbert's commendation. Argyle attempts to focus the duo on escape, but Herbert insists on rescuing a woman who had supposedly been imprisoned along with the duo, much to Argyle's annoyance. Herbert locates Paradise Fall's equivalent of solitary confinement, a Pulowski Preservation shelter referred to as "The Box," taking note of the slaver guarding it. Argyle surprises the guard, knocking him out. Herbert then opens the shelter only to find it to be empty. A slaver immediately holds the two at gunpoint and demands that they return to their slave pen, only to be knocked out by the woman, who introduces herself as fortune hunter Penelope Chase, gaining Herbert's affection. After the three successfully escape and drive the slavers off with gunfire, Herbert asks how Penelope came to be imprisoned, which she responds to by claiming to have been attacking slaver caravans with explosives.

A group of super mutants suddenly appear, holding the trio at gunpoint. Herbert threatens the super mutants, only to be interrupted by Penelope, who asks why Argyle is picking their pockets. Herbert clarifies that Argyle is planting explosives on them, and calls out for everyone to duck and cover while the planted explosives explode, killing the super mutants. Penelope, impressed, compliments Argyle for his resourcefulness. Herbert remarks that Argyle has saved him many times, and hints that he did not get by very well prior to meeting him. Argyle respectfully confirms this, and begins to remind Herbert of a situation, only for Herbert to interrupt him.

Penelope begins to compliment Herbert when the sound of a child screaming catches them off guard. Herbert tells Penelope to save her questions for later. As more super mutants chase the trio, Herbert comments on their persistence and advises them to keep running. Penelope points to the hills and suggests that they take shelter in Rockopolis; Herbert mentions that he can get them inside, despite Argyle's attempts to warn him of its secrecy. After entering Rockopolis, Herbert subtly flirts with Penelope and brushes off Argyle's concerns, only for Penelope to turn on them, holding them at gunpoint. She gloats that her associates at Paradise Falls will soon join them. Argyle reveals that Penelope is "The Black Widow," the slavers' de facto leader. The Black Widow reveals that she had been using Herbert to get into Rockopolis, as the slavers had been attempting to enslave the city for years, causing Herbert to realize the severity of his actions.

The Black Widow then insults Argyle and warns him not to try anything out of the ordinary, but cannot stop him from attacking and ripping out her heart, much to Herbert's surprise. Argyle then ironically remarks that the Black Widow was heartless. King Crag, the leader of Rockopolis suddenly appears and demands an explanation, expressing annoyance at finding out who the visitors are. Argyle warns Crag that slavers are coming, surprising and enraging Crag, who condemns Herbert's actions. Argyle advises Herbert to flee as Crag orders his citizens to kill them both. Herbert leads Argyle to the Rockopolis caves until they are suddenly cut off by a cliff. Argyle expresses concern for Herbert, reminding him of his age, which Herbert brushes off before leaping across the gap, only to just barely grab hold of the other side. Argyle attempts to come to Herbert's aid as the latter begins to lose his grip. The drama ends there on a literal cliffhanger.

Escape from Paradise Falls![]

Daring and Argyle must defeat the slavers and escape Paradise Falls and rescue Penelope Chase.

Dashwood: You're listening to the adventures of me, Herbert "Daring" Dashwood, and my stalwart Ghoul manservant Argyle! Today's episode - escape from Paradise Falls!
Argyle: So little faith, boss. I could disarm this Slaver junk with my eyes closed. One second... <click!> there! Now for yours... stand still! <click!>
Dashwood: Argyle, you magnificent bastard! You did it!
Argyle: Don't thank me yet, boss. We still need to get out of here. Let's go! While the guard's away from the front gate!
Dashwood: Not so fast, my flesh-rotten friend! That girl we came in with. We're the only chance she's got. Come on!
Argyle: Sigh. Always with the dames.
<Sound of movement, huffing and puffing>
Dashwood: All right. She's locked in there. They call it... "the box." First, we need to remove that guard...
Argyle: Allow me. <walking> Hey fella, got a light?
Slaver: Huh?
Argyle: Lotus... kick! Yieee!! Ugh!
Dashwood: Ha ha! Now, the door.
Argyle: Child's play, boss. <click> <sound of opening door> Okay lady, you're rescued. Now let's get out of... What? Boss, it's empty!
Slaver: Hands up, chumps. Nobody escapes from Paradise Falls. Now let's move back to the pen, nice and slow, before...
Penelope: Drop the steel, you Slaver scumbag. <sound of a hit> You boys all right? I busted out of that box and was almost home free when I noticed your predicament.
Argyle: Wait a minute! We do the rescuing around here, sister.
Dashwood: Now, now, Argyle! No need to be hasty. We owe this young lady our thanks. Miss...
Penelope: Penelope Chase, fortune hunter. You can buy me a beer later. Now let's cut this shindig short and get the bloody hell out of here! Come on!
Dashwood: Argyle, old friend. I think I'm in love...
<closing music>
Dashwood: Be sure and tune in next time, for another exciting adventure of me, Herbert "Daring" Dashwood, and my stalwart Ghoul manservant Argyle!
Super Mutant Mayhem![]

The three must survive and defeat a nasty horde of super mutants.

Dashwood: You're listening to the adventures of me, Herbert "Daring" Dashwood, and my stalwart Ghoul manservant Argyle! Today's episode - Super Mutant Mayhem!
<sounds of gunfire>
Argyle: Ha! That'll teach those Slaver slimebags to follow us. Looks like that's the last of them, boss.
<sound of walking over gravel>
Dashwood: So, Ms. Chase... How did you come to be, ahh... "held up" in Paradise Falls?
Penelope: My friends call me Penelope, and let's just say those Slavers don't take too kindly to people disrupting their caravans. And by "disrupt" I mean "blow up."
Dashwood: Ha! Now that's what this Wasteland needs - more women with spunk and explosives! So tell me, Penelope, what's the next stop on...
Super mutant: Stupid human! Shut up now! <sound of guns cocking> You come with us now!
Argyle: Super Mutants!
Penelope: Out of the frying pan...
Dashwood: Now see here, you hulking horrors! This young lady has been through quite enough for one day! Holster your weapons or...
Penelope: Why is your Ghoul friend picking their pockets? This is no time for sticky fingers, Daring!
Dashwood: It's not what he's taking out my dear, but rather what he's putting in. Duck and Covveerrr!
<loud explosions>
Argyle: Heh heh. The old "Shady Sands Shuffle." It sure brings me back. You two smoothskins okay?
Penelope: My my, Argyle. You are rather resourceful for a Ghoul, aren't you?
Dashwood: Are you kidding, my dear? Argyle has saved my skin more times than I care to remember. I hardly know how I got by before I met him.
Argyle: With all due respect, boss - you didn't. If you remember, it was me who got you out of that little "situation" in...
Dashwood: Ahh, now, Argyle old chum. Let's not, um, bore the beautiful Miss Chase with those ancient exploits.
Penelope: Oh, I don't know, Daring. For example, that name of yours. I happen to like "Herbert." Why the...
<sound of a child screaming>
Argyle: Boss, that sounds like a kid screaming! And it's coming from those ruins!
Dashwood: Quite right, old Chum. Save those questions, Miss Chase. If we survive what happens next, I may even answer them!
Dashwood: Be sure and tune in next time, for another exciting adventure of me, Herbert "Daring" Dashwood, and my stalwart Ghoul manservant Argyle!
In the Black Widow's Web![]

The three arrive in Rockopolis, and Penelope reveals a secret.

Dashwood: You're listening to the adventures of me, Herbert "Daring" Dashwood, and my stalwart Ghoul manservant Argyle! Today's episode In the Black Widow's Web!
Dashwood: Well, those Super Mutants are persistent if nothing else! A word of advice - keep running!
Penelope: In those hills up there! Isn't that where the hidden village of Rockopolis is located? If only we knew where it was...
Dashwood: Turns out you're in good company, Miss Chase. Argyle and I are old friends of Rockopolis. Know the secret knock and everything!
Argyle: Boss! That's privileged information! You can't just...
Dashwood: Now now, old chum! Miss Chase is hardly going to violate the secrets of Rockopolis. Isn't that right, Miss Chase? Besides, necessity calls!
Penelope: So you do know where it is! Well come on then, those Super Mutants can't be far behind!
Dashwood: Just over here! This large boulder! And now... the secret knock. And... voila!
Penelope: Now that's what I call a getaway, Daring! So tell me, do you take all your girlfriends here?
Dashwood: Oh, no, Miss Chase! I can assure you, this will be our special place.
Argyle: Listen to yourself, boss! This is Rockopolis! One of the safest places in the Wasteland, and you just showed a stranger where it is!
Dashwood: Ignore my manservant's mutterings, Penelope. He has a penchant for the dramatic you see. Why one time...
Penelope: Oh, I don't know, Daring darling. I find the ghoul's instincts to be... frighteningly accurate.
Dashwood: Here I thought we were friends. And now you have a gun in my face. Bad form, Miss Chase. Bad form.
Penelope: Jabber all you want. In about 30 seconds, my associates from Paradise Falls will join us.
Argyle: I knew it! I knew this dame was no good! But it's worse than I thought. She's the Black Widow! The leader of the Slavers!
Penelope: Quite right. We've been trying to capture these Rockopolis rodents for years. Never could have done it without you, Daring.
Dashwood: Looks like I've gotten us into one heck of a pickle, Argyle old chum. One heck of a pickle indeed...
Dashwood: Be sure and tune in next time, for another exciting adventure of me, Herbert "Daring" Dashwood, and my stalwart Ghoul manservant Argyle!
Between Rockopolis and a Hard Place![]

Daring and Argyle must defeat Mrs. Chase, the slavers, and King Crag to escape Rockopolis.

Dashwood: You're listening to the adventures of me, Herbert "Daring" Dashwood, and my stalwart Ghoul manservant Argyle! Today's episode - Between Rockopolis and a Hard Place!
Penelope: Just ease away, zombie. No funny business...
Argyle: Funny business? Miss Chase, you hurt my feelings. I mean, there ain't nothin' funny about... the Eagle Clawwww!!!
Penelope: Aggghhhh!
Dashwood: Good God, Argyle! You... You ripped out her heart!
Argyle: Ah, I always knew this broad was heartless. Get it, boss? Heartless?
Dashwood: Your kung fu skills may be unparalleled, old chum, but your comic delivery leaves something to be desired...
King Crag: What is the meaning of this?!
Dashwood: Oh magnificent King Crag, fearless leader of Rockopolis! It's me, Daring! Daring Dashwood?
King Crag: Herbert Dashwood? Ugh... I should have known. But who is this... this dead woman? And... is that her... heart?
Argyle: She's the least of your worries, Craggy. In a few seconds, the Slavers are gonna be breaking down your rocky front door!
King Crag: Slavers? You led the Slavers here? To Rockopolis? You idiots! Do you realize what you've done!
Dashwood: Inspired you to tighten your defenses?
King Crag: Dashwwwooooddd!
Argyle: Warm welcome's over boss! Time to scram!
King Crag: Citizens of Rockopolis! Destroy these interlopers!
Dashwood: This way, Argyle! Into the caves! It's our only chance! (sound of running)
Argyle: They're gaining on us boss! That cliff up ahead - you think you can jump it? You ain't as spry as you used to be...
Dashwood: Child's play, you withering worry wort! Watch... tthhiiss. Woooaaaahhh!!
Argyle: Boss! Don't worry, I'm coming!
Dashwood: Best hurry, old chum... I can't hang on... much longer... I think this could be the end... of...
Dashwood: Be sure and tune in next time, for another exciting adventure of me, Herbert "Daring" Dashwood, and my stalwart Ghoul manservant Argyle!

Main quest news reports[]

  • "For those of you not in the know, to the northwest of Megaton there's this vault. Vault 101. Now, believe it or not, this one's still got people livin' in it! And every few years or so, someone comes scrabblin' out. Well wouldn't you know it, someone's come out of it again! And, I kid you not, he came to visit yours truly right here in the studio! Now, this cat, James is his name, had been in a hole for years! He needed to know what was what out here in the beautiful Capital Wasteland! So I, the great and powerful Three Dog, set my brother straight. I told him what was what. Who are the winners, the losers, the movers and shakers. So if you see James out there, you say hello. Be kind to our new brother, and show him that here on the outside, we always fight the good fight. Hey, and in case a light bulb just started glowin' over your head, you can flick the switch and forget about it. You're not getting into that vault. Whoever lives in there sure as hell doesn't want what you're selling, and no, you can't knock down the door. It weighs like 13 tons." - After Escape!
  • "Not too long ago, I reported that a cat recently left Vault 101. His name is James. Good guy. Turns out it gets better. I've got a new report here that says someone ELSE has just climbed out of that hole! What the hell is going on down there? Revolution? Vacation? Somebody fart? Your guess is as good as mine, kiddies." - Upon completing the quest, Escape!
  • "Hoooooo BOY! Children, you are going to LOVE this. Okay, so I told you about James, the guy from the vault. And then I told you somebody else crawled outta there too. Right. Weeeeelll... Guess who came to visit ole' Three Dog at his luxurious studio in beautiful downtown D.C.? That's right - the other vault dweller! Now. You want to know if it gets better, don't you? Well hell YES it gets better! Turns out vault dweller #2 was none other than James's kid! I know! I know! I couldn't make this shit up! Okay, but now it gets kind of sad. You see, the kid is looking for his/her dad, looking for James. See, James left Vault 101 without telling the kid why. Now, I've since learned that James is a scientist and is working on something big. Is that why he left the vault? Looks that way. So who knows, maybe James is going to save the world. Can't think of a better cause than that. But James, if you're listening... Your kid's out, man, and he/she misses you. So you might want to find him/her before he/she gets swallowed up and spit out. And for all you other cats out there listening, if you see the kid from Vault 101 out there, give him/her a pat on the back and wish him/her luck." - After visiting Three Dog for the first time, starting the quest Galaxy News Radio after Following in His Footsteps.
  • "People of the Capital Wasteland, you can HEAR MEEEE!!!! Yeeeaa haaaa!!! You can't stop the signal, baby! That's right, from Megaton to Girdershade, Paradise Falls to the Republic of Dave, we are coming to you loud and proud, in a special live report! But Three Dog! You're in that cool radio studio in D.C. How do YOU know I can hear you, all the way out here in the ass end of nowhere? Because of the kid from Vault 101, that's how! That cat/gal actually managed to repair our antenna relay. How's that for ingenuity, folks? From here on in, it's bye-bye stupid static, hello magnificent music. So sit back, relax, and absorb these classic tunes. Kid, you get your ass back to GNR, you hear me? We've got some stuff to talk about!" - Upon completing the quest Galaxy News Radio.
  • "Grab your hankies, children, cause I've got a heart-warming tale to tell. It's about a little boy/girl's search for... for his/her daddy. Waaaahh! It's about love, abandonment, and - now this is the good part - reunion! You see, the kid from Vault 101 has been looking for his/her dad, a very nice man named James, who left his son/daughter behind in the vault when he took off. What kind of dad leaves his kid in an underground bunker? Children, I just don't know. It ain't for Three Dog to judge, and you shouldn't either. But none of that matters now! Father and son/daughter were spotted walkin' and talkin' together out there in the Wastes. Here's hoping they can hold onto each other this time around." - Upon completing the quest Tranquility Lane but before The Waters of Life.
  • "Tinfoil hat time, children. My eyes and ears tell me the Big Bad Government has taken over that big machine thingy at the Jefferson Memorial. You heard it here first, my friends - the Enclave is on the scene. I've got reports of flying ships and shock troops in high-tech power armor. And, when the Man showed up, a bunch of scientists went running. With them was Rivet City's own Dr. Madison Li, and that crazy kid from Vault 101. They're safe and sound now at the Citadel. Praise Jesus! Praise Jesus! No sign of the kid's father, though. Here's hoping James is okay. Well, boys and girls, what can I say. Looks like President Eden wasn't completely full of shit after all. Methinks we are screwed..." - Upon completing The Waters of Life.
  • "The kid from Vault 101, aka the Wanderer, aka 'That Crazy Sonnuvabitch,' has been spotted poking around some caves way out west. Makes perfect sense to me. The kid's had enough of the wild and wooly Wasteland, and is looking for another old vault to crawl into. Good luck with that, my friend. Only thing been seen out in those parts is Yao Guai, Super Mutants, and some crazy mountain kids." - Finding the Garden of Eden
  • "Yikes. Looks like the lone Wanderer has wandered himself/herself right into the Enclave's sinister clutches. My deep cover super secret agents tell me a vertibird recently flew out of the mountains to the west, and the vault kid was an unwilling passenger. I mean, how willing can you be when you're encased in a block of ice? Crazy, I know, but these are crazy times we live in... Anyway, the vertibird was headed northwest into the mountains, where I have it on good authority the Enclave has their big underground clubhouse. Good luck, Wanderer. You'll need it." - Upon completing the quest, Finding the Garden of Eden.
  • "I'm coming to you live with a special report! We haven't heard squat about our old pal from Vault 101 for two weeks now, and it's been looking pretty grim. Well buck up, pilgrims! Our friend is alive and well, and has managed to slip through the Enclave's clutches and escape their fortified base! Keep fighting the good fight, kid! We're with you all the way!" - Complete The American Dream with good Karma and without killing President Eden
  • "I'm coming to you live with a special report! Ding, dong, the sanctimonious, self-righteous, self-proclaimed Presidential asshole is dead! The Enclave's not-so-secret base way up in the northwest just went kablooey! And I have reports, damn good ones, that Eden didn't make it out alive! Sure enough, the Enclave radio station is officially offline. Hell, check for yourself if you don't' believe me! And if that weren't good enough news, word is our old friend from Vault 101 made it out of there in one piece. Keep fighting the good fight, kid! We're with you all the way! In other news, the Brotherhood of Steel has amassed a large assault force at the Citadel. Time for a showdown with the remaining Enclave forces at the Jefferson Memorial? You keep listening, children, and GNR will keep you posted!" - Complete The American Dream with good Karma and convince President Eden to self-destruct himself and the base.
  • "I'm coming to you live with a special report! We haven't heard squat about the little prick/bitch from Vault 101 for two weeks, and hoped to God someone finally put a bullet in his/her brain. Well no such luck. He/She was seen not too long ago walking away from the Enclave's not-so-secret base way out to the northwest. Well that's... That's just great. The Vault kid from hell is now in cahoots with the devil himself. If Eden declares this kid vice president, I swear to God I'll swallow this microphone." - Complete The American Dream with evil Karma and without killing President Eden.
  • "I'm coming to you live with a special report! Ding, dong, the sanctimonious, self-righteous, self-proclaimed Presidential asshole is dead! The Enclave's not-so-secret base way up in the northwest just went kablooey! And I have reports, damn good ones, that Eden didn't make it out alive! Sure enough, the Enclave radio station is officially offline. Hell, check for yourself if you don't' believe me! Now here's the bad news. Unfortunately, the little prick/bitch from Vault 101 managed to crawl out before the place went kaboom. Can't have everything, I guess. In other news, the Brotherhood of Steel has amassed a large assault force at the Citadel. Time for a showdown with the remaining Enclave forces at the Jefferson Memorial? You keep listening, children, and GNR will keep you posted!" - Complete The American Dream with bad Karma and convince President Eden to self-destruct himself and the base.

Side quest news reports[]

Good Karma[]

  • "Know what I've decided, children? I'm gonna start a bookclub. Right... NOW! Wanna join? Good, cause you got no choice! Our first masterpiece is called 'The Wasteland Survival Guide,' written by Megaton/Underworld's own Moira Brown. Oh, and, get this - researched and co-authored by none other than - yep, you guessed it - that tenacious teenager from Vault 101. Now, let me tell ya. This thing's got all sorts of useful tips. Where to find food, how to deal with radiation, tons o' stuff. Survive, Thrive, and Revive, that's the name of the game. The book is the Wasteland Survival Guide! Pick up your copy today!" - Completing the Wasteland Survival Guide with maximum research.
  • "Those scumbag Slavers way over in Paradise Falls have one big ole bee on their bonnet. Buzz, buzz, buzz, buzz! But what's this? The bothersome bumblebee looked suspiciously like a certain kid, from a certain vault... You heard it here first, faithful listeners. The Wanderer showed up at slaver central and bad guys started dropping left and right. Did they sell him a bum slave and then refuse the refund, or was it some elaborate rescue operation? But more importantly - does it even matter worth a damn? Slavers are dead, slaves are free. That's a win-win if you ask me, children." - Complete Rescue from Paradise by killing all the slavers.
  • "Those scumbag Slavers way over in Paradise Falls had one big ole bee on their bonnet, and this baby knew how to sting. Gasp! But what's this? The bothersome bumblebee looked suspiciously like a certain kid, from a certain vault... You heard it here first, faithful listeners. The Wanderer showed up at slaver central and bad guys started dropping left and right. Did they sell her a bum slave and then refuse the refund, or was it some elaborate rescue operation? But more importantly - does it even matter worth a damn? Slavers are dead, slaves are free. That's a win-win if you ask me, children." - Complete Rescue from Paradise by killing all the slavers.
  • "Got some great news out of the town of Megaton. Turns out that live atomic bomb in the town's center has finally been deep-sixed for good. The town's sheriff, one Lucas Simms, commissioned the one, the only lone wanderer from Vault 101 to disarm the nasty nuke, and the kid delivered. Hey, nice work 101. Next time you're in the neighborhood, pop into the studio. Ole Three Dog's toaster's been on the fritz..." - Complete The Power of the Atom by disarming Megaton's atomic bomb.
  • "God knows why, but the kid from Vault 101 is scouring the Capital Wasteland for a unique brand of Nuka-Cola. It's called Nuka-Cola Quantum, and I believe it was made in limited quantities before the war. I've also heard it tastes like Radscorpion shit and turns your piss blue. Or does it taste like Radscorpion piss and turn your shit blue? Whatever. Hey, wouldn't you know it, the lone Wanderer is done collecting bottles of soda. Christ, talk about your slow news days..." (Later he just says "Hey, wouldn't you know it, the Lone Wanderer is done collecting bottles of soda. Christ, talk about your slow news days.") - The Nuka-Cola Challenge
  • "The master/mistress of adventure himself, that rough and tumble lad/lass from Vault 101, has really outdone himself/herself this time. The kid has recovered one of this country's most important historical artifacts the Declaration of Independence. Huzzah! The time of British oppression is finally over! Now we can finally turn our attention to the Super Mutants, Raiders, and Radscorpions..." - Stealing Independence
  • "I've gotten word that a band of mercs called Reilly's Rangers were trapped on a DC rooftop, pinned down by Super Mutants. It would seem that a brave soldier named Theo was lost in the line of duty... but some of the others have been rescued. Do I suspect some Vault Dweller intervention on this one? I certainly do. Good work, 101." - Complete Reilly's Rangers successfully.
  • "I've gotten word that a band of mercs called Reilly's Rangers were trapped on a DC rooftop, pinned down by Super Mutants. Reports are sketchy... but it appears there have been some human casualties. Sorry for your losses, Reilly... assuming you ain't one of 'em. Oh, and Vault kid? I know you were seen in the vicinity. I hope to God you had nothing to do with this carnage." - fail Reilly's Rangers
  • "Now, the Lone Wanderer, aka 'that kid from Vault 101,' has done some pretty interesting things, but this one takes the cake. My contacts report that he recently went on a highly dangerous excursion to recover -drum roll please - a violin. Oh, but not just any ole violin, children... We're talking Stradivarius here. That's one top o' the line fiddle, you dig? Here's the best part. The violin was for an old woman named Agatha, who has taken to the airwaves herself to share some truly beautiful music. Agatha, we love ya. Keep playin', sister. And Vault kid? You've helped make the Capital Wasteland a better place. Hats off, my friend." - Complete Agatha's Song by returning the Stradivarius to Agatha.
  • "Now, I've got new reports from the settlement known as Bigtown that Little Mister/Miss Vault Guy/Gal has helped them out with one hell of a mess. Somethin' about a rescue from Super Mutants, if you can believe that. Nice going, kid." - Complete Big Trouble in Big Town by teaching the town's people to defend themselves.
  • "This, faithful listeners, is the story of a little boy. A little boy... named Bryan Wilks. You see, Bryan's from Grayditch, a small settlement that was recently overrun with overzealous Giant Ants. Bryan, sadly, was the sole survivor. That's where the kid from Vault 101 comes in, and where our story, thankfully, gets better. You see, not only did Mister/Miss Vault 101 stop the Ant problem, he/she also found little Bryan Wilks a new home. So if you see Bryan and his new parents, wish them all good luck. Oh, and 101? Nice work." - Complete Those! by finding a place for Bryan Wilks to stay.
  • "Looks like our friend from Vault 101 has turned amateur abolitionist, lending a hand to the folks at the Temple of the Union. Is the tide finally turning for those scumbag Slavers? Lordy knows it's been open season on defenseless settlers long enough. So if you're a slave on the run, the time for lying low is long gone. Head to the Temple of the Union and keep your head held high. Slavers of the Capital Wasteland, consider this the big 'fuck you' you've had coming since starting this scurrilous skin trade. And special thanks to 101, for kicking the bad guys where it counts, their wallets. If you happen to make it down to the Mall, you just may notice that a previously decapitated statue has had an unexpected reunion... with its head. Thanks to the kid from Vault 101, for assisting with this little bit of civic restoration. Now if he/she could just remove all those ugly pipes from the Jefferson Memorial..." - Complete Head of State by helping the slaves.
  • "A big 'thank you' goes out to the mysterious traveler from Vault 101, for saving the little town of Canterbury Commons. From who, you ask? A couple of self-obsessed super psychos called... the AntAgonizer and the Mechanist! Hey, I couldn't make this shit up if I tried. In any event, the super silly situation's been dealt with, Canterbury Commons is safe, and 101 is the man of the hour." - Complete The Superhuman Gambit without siding with the AntAgonizer or the Mechanist.

Neutral Karma[]

  • "Those scumbag Slavers way over in Paradise Falls have one big ole bee on their bonnet. Buzz, buzz, buzz, buzz! Gasp! But what's this? The bothersome bumblebee looks suspiciously like a certain kid, from a certain vault... Look, all I'm sayin' is the Wanderer showed up, and then some slaves mysteriously escaped. Coincidence? Oh, I think not..." - Complete Rescue from Paradise without turning Paradise Falls hostile.
  • "The cat/The gal from Vault 101 was seen walking into Paradise Falls, and then walking back out with a big smile on his/her face. Do you know what goes on out there in the stripmall that time forgot? Wake up, children! It's a goddamned slaver compound! They. Sell. People. But Three Dog, the selling of live human beings is completely fucked up! Yes, children. Yes it is. So what was Vault kid doing out there? You do the math." - Complete Rescue From Paradise with Strictly Business enabled and at least one slave candidate enslaved or dead.
  • "Those scumbag slavers way over in Paradise Falls have one big ole bee on their bonnet. Buzz, buzz, buzz, buzz! But Three Dog, the selling of live human beings is completely fucked up! Yes, children. Yes it is. So what was the Vault kid doing out there? You do the math." - Complete Rescue From Paradise with Strictly Business enabled and at least one slave candidate enslaved or dead.
  • "Hey, remember those down-on-their-luck Ghouls who wanted to share the luxury accommodations at the fancy shmancy Tenpenny Tower? Looks like they finally got their upscale address! And all it took was the wholesale slaughter of every other Tenpenny resident! Three Dog's all for stickin' it to the Man, but good golly Ghoulies that's a liiittle much. Oh, and kiddo from Vault 101? You look like a complete freakshow in that mask. Hey, somebody had to say it..." - Complete Tenpenny Tower by helping Roy Phillips.
  • "Now, the Lone Wanderer, aka 'that kid from Vault 101,' has done some pretty interesting things, but this one takes the cake. My contacts report that he recently went on a highly dangerous excursion to recover -drum roll please - a violin. Oh, but not just any ole violin, children... We're talking Stradivarius here. That's one top o' the line fiddle, you dig? Now here's where the story gets sketchy, in true Capital Wasteland style. The kid THEN delivered the violin to some guy at Rivet City, NOT the old lady who had commissioned the retrieval job. Ohhh... Bad form, 101. Bad form, indeed..." - Complete Agatha's Song by selling the Soil Stradivarius.
  • "This, faithful listeners, is the story of a little boy. A little boy... named Bryan Wilks. You see, Bryan's from Grayditch, a small settlement that was recently overrun with overzealous Giant Ants. Bryan, sadly, was the sole survivor. That's where the kid from Vault 101 comes in, and where our story, unfortunately, gets even worse. You see, Mister/Miss Vault 101 may have stopped the Ant problem, but he couldn't he/she bothered to help poor little Bryan. Noooo. But, what did he/she do with the boy, Three Dog? Where's Bryan Wilks now? I'll tell you where Bryan Wilks is. That little boy is stuck in a fucking box, that's where! Good God, 101, have you no conscience? You left the kid to rot in that fallout shelter. I have witnesses! So for the love of God, if someone is in the vicinity of Grayditch, could you please give the kid a Nuka-Cola, a Salisbury steak, something?" - Complete Those! without finding a place for Bryan Wilks to stay.
  • "Who says you can't go home again, huh? The kid from Vault 101 did, but it looks like the prodigal son/daughter's return didn't last all that long. He/Female was seen coming OUT of the vault, AGAIN, and headed God knows where. Don't let that revolving door hit you on the ass on the way out..." - Trouble on the Homefront

Bad Karma[]

  • "Public Service Warning, children! Watch out for a book claiming to be a 'Wasteland Survival Guide!' The kid from Vault 101 had a big hand in getting this thing written, and his/her research methods suck. There, I said it. Following this thing's advice'll get you killed faster than you can say, 'Hug a deathclaw!'" - Completing the Wasteland Survival Guide with minimal research.
  • "The cat/The gal from Vault 101 was seen walking into Paradise Falls, and then walking back out with a big smile on his/her face. Do you know what goes on out there in the stripmall that time forgot? Wake up, children! It's a goddamned slaver compound! They. Sell. People. But Three Dog, the selling of live human beings is completely fucked up! Yes, children. Yes it is. So what was Vault kid doing out there? You do the math." - Strictly Business (Completing Rescue From Paradise triggers this).
  • "Hey, remember those down-on-their-luck Ghouls who wanted to share the luxury accommodations at the fancy shmancy Tenpenny Tower? Looks like that dream has died on the vine. You see, those hapless, homeless irradiated rejects have all been brutally slaughtered in their temporary digs in the tunnels of Warrington Station. The butcher-at-large? Yep, you guessed it none other than the kid from Vault 101. Nice going, scumbag." - Complete Tenpenny Tower by killing Roy Phillips.
  • "Looks like that loony lad/lass from Vault 101's been busy lately, this time systematically executing some of the Wasteland's most colorful characters. What's the deal, 101? You killin' for kicks, or is this a paying gig? Maybe I'll just ask around Underworld, hmmm? Cause a little irradiated birdy told me you've been spending some serious time down in Ghoulville..." - You Gotta Shoot 'Em in the Head
  • "Children, I'm afraid I've got some terrible, terrible news. GNR sources have confirmed that the mushroom cloud seen in the vicinity of Megaton was in fact... Megaton. It's been no secret that the pre-war nuke in the center of town had a live atomic core, and under the wrong conditions, could still go kaboom. Well go kaboom it has. But it was all just a tragic accident, right? Don't you believe that for a second, folks. Word is that twisted old land grabber Allistair Penny, founder of the posh Tenpenny Tower, has been looking to secure that spot for years. I suspect foul play, folks. But just who did the dirty deed? Ask yourself this: why has the kid from Vault 101 been sighted hanging around Tenpenny Tower? Why indeed..." - Complete The Power of the Atom by detonating Megaton's atomic bomb,
  • "Now, the Lone Wanderer, aka 'that kid from Vault 101,' has done some pretty interesting things, but this one takes the cake. My contacts report that he/she recently went on a highly dangerous excursion to recover -drum roll please - a violin. Oh, but not just any ole violin, children... We're talking Stradivarius here. That's one top o' the line fiddle, you dig? Now here's where the story gets sketchy, in true Capital Wasteland style. The kid THEN delivered the violin to some old lady, who shortly thereafter was found stone cold dead AND violinless. Should we suspect foul play? Damn straight. And you're Suspect Numero Uno, vault asshole." - Kill Agatha after completing Agatha's Song.
  • "Trouble, oh we got trouble, right here in Rivet City! Looks like trusted resident and head of security Harkness has unexpectedly flown the coop. Could this have something to do with Mister/Miss Vault 101 playing junior gumshoe lately, interrogating everyone about a fugitive from the Commonwealth? Signs point to yes..." - Complete The Replicated Man by siding with Zimmer.
  • "Looks like Rivet City's latest visitor, a certain Zimmer from the scientifically superior Commonwealth, has finally packed his bags and headed home. Weird thing is, trusted Rivet City resident and head of security Harkness has abandoned his life here in the Capital Wasteland... and gone with him. A case of unrequited middle-aged romance, or some kind of spontaneously beneficial business arrangement? I'd ask the kid from 101, but I hear he/she's busy oogling some newly obtained piece of shiny Commonwealth technology. Quite a coinc-of-a-dink, that..." - Complete The Replicated Man by convincing Harkness to go with Zimmer.
  • "We’ve been getting reports of a raging, sustained fire somewhere up north. Yeah, yeah. So what? Well here’s what. Point 1: The kid from Vault 101 was seen in that area just before the fire. Point 2: The smoke and smell from this thing don’t match your typical chemical burn. Reports are, this smells like burning... wood. You heard it here first, children. A forest fire in the Capital Wasteland, where all the trees were ALREADY burnt to a crisp 200 years ago. Only you, 101. Only you." — Complete Oasis by burning Harold.
  • "This, faithful listeners, is the story of a little boy. A little boy... named Bryan Wilks. You see, Bryan's from Grayditch, a small settlement that was recently overrun with overzealous Giant Ants. Bryan, sadly, was the sole survivor. That's where the kid from Vault 101 comes in, and where our story, unfortunately, gets even worse. You see, Mister/Miss Vault 101 may have stopped the Ant problem, but he/she couldn't be bothered to help poor little Bryan. Noooo. But, what did he/she do with the boy, Three Dog? Where's Bryan Wilks now? I'll tell you where Bryan Wilks is. He's at fucking Paradise Falls, that's where! Oh, you heard me right! 101, a little defenseless boy begged you for help, and what did you do? You SOLD HIM AS A FUCKING SLAVE! Shame, shame, shame on you..." - Complete Those! by selling Bryan Wilks as a slave.

References to the player[]

Good Karma[]

Broken Steel add-on

Neutral Karma[]

Broken Steel add-on

Evil Karma[]

Broken Steel add-on

Notes[]

  • Prior to the Great War, the station was broadcast on 103.8 FM.
  • Three Dog's announcements often reference real-world culture, examples of which can be found in the behind the scenes section below.
  • Many of the songs' lyrics have something to do with the state of the Fallout universe. For example, in "Civilization," the atom bomb is mentioned. This often makes the songs rather ironic and at times dark. Most notably with "I Don't Want to Set the World on Fire" by the Ink Spots, as well as "Butcher Pete (Part 1)" by Roy Brown.
  • When Three Dog asks if you want Salisbury Steak or some news, when he says "I'm guessing news," a man can be heard shouting "Oh right!" in the background.
  • Three Dog pre-records almost all of his broadcasts, and can never be seen actually operating the radio. He even references this in his show, stating that he is "Comin' to you taped from my fortified bunker in the middle of a D.C. hellhole." in one of his intros, and that "we are coming to you loud and proud, in a special live report!" once the satellite relay on the Washington Monument is repaired (this broadcast is also notable in that it is one of the few that doesn't repeat).
  • After the Lone Wanderer first leaves Vault 101, if GNR is immediately turned on, one can hear, through the static, Three Dog reporting on his talk with James.
  • After the Galaxy News Radio quest, Gob may still complain about the radio problems.
  • Three Dog will continue to play The Adventures of Herbert "Daring" Dashwood on GNR if Herbert Dashwood is killed.

Behind the scenes[]

Cultural references[]

  • "Trouble, oh we got trouble, right here in Rivet City!" is a reference to the 1950s musical The Music Man. In the play, the refrain to one of the songs is "Trouble, oh we got trouble, right here in River City!" - River City being where the play takes place.
  • "Ding, dong, the Presidential asshole is dead!" is a reference to The Wizard of Oz. The original phrase is "Ding, dong, the witch is dead!", sung by the munchkins in the film.
  • "One small step backwards for man, one giant evolutionary rewind for mankind..." is a reference to U.S. astronaut Neil Armstrong's quote when taking his first step on the moon. The original quote is "One small step for [a] man, one giant leap for mankind." However, in the Fallout world, Richard Wade, Mark Garris and Michael Hagen were the first men on the moon.
  • "Remember, only you can prevent human flesh fires" is a reference to the 1944 advertising icon Smokey Bear. The original phrase is "Only you can prevent forest fires."

Development[]

  • During Fallout 3's development, designer Fred Zeleny suggested a quest where an archive of old music tapes could be brought to Three Dog at the GNR building plaza. The music would be taken from a directory on the player's PC or console, so that the player could add their own songs to the rotation of Galaxy News Radio. Although it was within the team's scripting capabilities, the idea was nixed by Todd Howard, who had concerns about music licensing, even on client-based files, as well as its implications for the game's tone.[Non-game 2]

The Adventures of Herbert "Daring" Dashwood[]

  • The Adventures of Herbert "Daring" Dashwood radio play was written by Fallout 3 lead designer Emil Pagliarulo. When the team came up with the idea of implementing a radio station for the game, a radio play seemed like a very "Fallout-y" thing to include.[Non-game 3]

Cast

Bugs[]

  • PCPC With the Broken Steel add-on installed with patch 1.5, there is a chance that the radio station may disappear from the station list in your Pip-Boy. The same will happen with the Enclave Radio, even after Raven Rock is destroyed. Radios in the wasteland will also refuse to play any sort of music, with only the light on the panel denoting that they are even on at all. This can happen if the player teleported out of a DLC location instead of going backward. To fix the bug, the player needs to teleport to any DLC location and leave the area normally.[verified]
  • Playstation 3Playstation 3Playstation 3 Sometimes, after the installation of Broken Steel, no radio in the Capital Wasteland (including the Pip-Boy's radio) will play the Galaxy News radio station, not even static. It will be completely silent at any distance from the GNR building plaza. This changes, however, after replacing the dish on top of the Washington Monument, upon which the radio will begin playing normally again.[verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 In the Spanish and Italian versions of the game, The Adventures of Herbert "Daring" Dashwood audio files are almost entirely in French. Some sentences will be in Spanish.[verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 When Three Dog starts broadcasting the beginning of the good/neutral Karma Paradise Falls reports, he will abruptly skip to say "But Three Dog, isn't the selling of live human beings completely fucked up?" from the bad Karma report. Some lines from other bad Karma parts of the report may also be included.[verified]
  • PCPC Xbox 360Xbox 360 When GNR is removed from your Pip-Boy (i.e. traveling to a DLC location), upon reinstatement, Three Dog may repeat his announcement about having fixed his broadcast relay. This is most likely just an oversight by the developers, who have it set to play whenever the entity for wasteland-wide GNR is enabled.[verified]
  • PCPC Xbox 360Xbox 360 Reaching level 20 in the base game may cause Three Dog to comment on the player one last time before stopping saying anything at all about them. He will still make his generic announcements though. This can be temporarily fixed by changing Karma in any way (increasing or decreasing).[verified]
  • PCPC When GNR plays Boogie Man, it can randomly make the game stutter. This can be fixed by turning the radio off. You cannot turn it back on directly after you turn it off, you simply must wait until the song ends.

Broadcast errors

FIX PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 The only and best fix for these broadcast errors is to finish Agatha's Song and have her station in your Pip-Boy. This also fixes lag in the GNR radio station and Enclave Radio station because your Pip-Boy reads it as an error not having Agatha's Station in version 1.7 or the Game of the Year Edition.[verified]

Skipping and Loop

  • PCPC After Three Dog starts giving news updates involving the player's actions, he will stop announcing the songs he will be playing.[verified]
    • This problem may repair itself if the station is removed from the Pip-Boy's station list. For instance, visiting Point Lookout and returning to the Capital Wasteland can potentially cause Three Dog to begin announcing songs again.
  • PCPC Three Dog may mention the player's Karma title but fail to deliver any quest-related news, skipping straight to generic news - e.g., if the player's Karma title is "Ranger of the Wastes," Three Dog will mention the "ranger of the wastes," but instead of following this statement with a quest-related news segment, he will instead skip to saying "This is Three Dog with a bit of news!" and deliver a generic news piece.[verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Occasionally, reaching a level beyond 2 with good or bad Karma without completing any quests will result in Three Dog getting stuck in a news announcement loop (announcing that he has news several times in a row without actually delivering any).[verified]
  • PCPC Xbox 360Xbox 360 Sometimes, right when Three Dog says "And now some music," he will restart his broadcast instead of playing a song.[verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Three Dog will say he is going to play music and then will go straight into talking about the player.[verified]
  • Playstation 3Playstation 3Playstation 3 Three Dog might always call the Lone Wanderer "The last, best, hope for humanity" even if they are above level 20.[verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Sometimes, after The Superhuman Gambit, Three Dog will only deliver half of the news, ending at "...the AntAgonizer and the Mechanist! Hey, I couldn't make this shit up if I tried."[verified]
  • PCPC Playstation 3Playstation 3Playstation 3 The 4th episode of Herbert "Daring" Dashwood will skip the fourth and third last line of the script and go straight to the second last line.[verified]

Premonition

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 After the Enclave arrives at the end of The Waters of Life, Three Dog will stop mentioning news stories about the player. He will continue to announce the arrival of the Enclave, give public service announcements, and give news updates on the status of the wasteland.[verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Prior to actually completing Take It Back!, Three Dog will give a long report on how Project Purity was founded by James, and then finally brought into operation by the Lone Wanderer. He will continue to talk about how the Brotherhood of Steel is working with Rivet City security to push the water out through the caravans. This report was obviously meant to be announced once the player completed Take It Back!, but you might hear it shortly after your Pip-Boy found the GNR signal. This is apparently caused by installing the Broken Steel add-on.[verified]

Gallery[]

References[]

  1. The Lone Wanderer: "You mentioned something about GNR?"
    Herbert Dashwood: "Haven’t you ever heard the radio play? The Adventures of Herbert 'Daring' Dashwood? That guy at the radio station put it together a few years ago. He did it in the style of those shows they had before the war. Came out pretty well. And it’s all true! Rockopolis, Miss Chase... All of it. Of course, they do portray me as a bit of a chump. Argyle may have saved my hide more than once, but I had my moments. Ah, those were the days..."
    (Herbert Dashwood's dialogue)

Non-game

  1. Fallout 3 Official Game Guide Game of the Year Edition p.76: "Herbert 'Daring' Dashwood
    Herbert Dashwood (70) spent his younger days as a traveler and adventurer, and amassed a big enough fortune to buy his way into Tenpenny Tower for a comfortable retirement. But while he equals the other residents of Tenpenny Tower in wealth, Herbert Dashwood is friendly, down-to-earth, and possesses a self-ingratiating sense of humor. In other words, he's a normal guy—not a stuck-up pseudo-aristocrat like everyone else. Dashwood is also a great resource; because he's traveled everywhere, he possesses a wealth of information about the Capital Wasteland. If asked, he'll gladly talk about the things he's done, places he's been, and creatures he's encountered. He occasionally sneaks into the rooms of other people as a way of keeping himself amused and keeping his adventuring skills honed in case he ever needs to come out of retirement. His exploits are often played on Galaxy News Radio. 'The Adventures of Herbert 'Daring' Dashwood and his Ghoul Manservant Argyle' is a favorite program across the Capital Wasteland."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  2. Fred Zeleny on Tumblr
  3. Writing the Worlds of Bethesda (reference starts at 53:23):
    Wes Johnson: "I wanna ask you, Emil, about the radio program. Did you love old style radio, is that when... putting together the whole Silver Shroud serials. Because for me, I'm a huge fan of like, Mel Blanc, old time radio. I mean, I keep this thing with me at all times, you know. [holds up a Mel Blanc box set] For you, what was it like to get into that world and was it something you loved before you started doing it?"
    Emil Pagliarulo: "I did, I actually... the first time I did it was in Fallout 3, and it was the Adventures of... Herbert 'Daring' Dashwood. ...And I don't know why, I knew we had a... well, that was the first time we came up with the idea of the radio station. And a radio play just seemed like a very Fallout-y thing and I do very much like that stuff, so, yeah."
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