Fallout Wiki
Advertisement
Fallout Wiki

They're all eating breakfast at Gary's. They'll still sell to you though. Just ask 'em.

The Rivet City Security Force[1] serves as the security and police force of Rivet City. It is led by Chief Harkness and second in command is Commander Lana Danvers.

Background[]

Security Chief Harkness and his officers are authorized to use deadly force when dealing with any and all transgressors.Fallout 3 loading screen

The force is made of Rivet City citizens in good standing who know how to handle firearms, paid with free food.[1] More security guards than police, the members of the force guard key points within the city, such as the city bridge, the gate, and the market, as well as patrolling the ship's corridors for troublemakers.

Prior to the victory of Lyons' Brotherhood of Steel in their war with the Enclave in 2277, the main threats to the city included the mirelurk, super mutants, Slavers, and raiders. The former were such a constant threat that the force had teams constantly on hand trying to keep the lower decks clear of the mutants.[2] The latter three's increased activity in the downtown Washington, D.C. ruins are prompts for the force to resume combat training.[2] Post-victory, the Security Force was used to supplement the Water Distribution Network, guarding the water caravans from Project Purity.

The exchange was mutually beneficial at first, but the increased number of caravans eventually stretched Rivet City's military power to its limits, especially as raider attacks became more organized due to the leadership of Split Jack.[3] The situation got so bad that eventually only one in four caravans made it back intact, draining Rivet City's resources and ranks of veteran security officers at an alarming rate.[4][5] The losses caused by the raider attacks have led to officers in charge questioning Lyons' policy of giving the water out for free, instead of selling it so that caravan drivers can use the markup to pay for protection.[6]

Members[]

Technology[]

The 10mm SMG is the standard-issue firearm for all Rivet City security officers. They have excellent training with Small Guns and may often appropriate a better weapon from Flak 'N Shrapnel's storefront or a dead foe (as a result of sandbox package routines). Officers sent on caravan duty are also issued grenades. In terms of protection, the officers are issued with a customized set of combat armor.

Notable quotes[]

Bugs[]

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Occasionally Rivet City guards can be found elsewhere in the wasteland wandering aimlessly around. The Super-Duper Mart, a common spawn point for many a non-player character, supports this spawn point for Rivet City guards for unspecified reasons. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 When you are fully hidden, and kill a Rivet City Officer when no one is around, other security officers will become hostile to you, until you return 24 hours later. [verified]
  • Xbox 360Xbox 360 Sometimes when you save at the top of the Washington Monument, then fast travel to Rivet City, kill the guard at the entrance, reload your save and fast travel to Rivet City again, the guard will be hostile as if you attacked them. Killing the guard again and then reloading the save should take care of this problem. [verified]

References[]

  1. 1.0 1.1 Rivet City terminal entries; Security's terminal, Openings
  2. 2.0 2.1 Rivet City terminal entries; Doctor Li's terminal and Bannon's terminal, Council Meeting Minutes
  3. The Lone Wanderer: "I thought Rivet City security was a police force, not a military organization."
    Officer Lepelletier: "Heh. Tell me about it. It's enough trouble just keeping the miscreants on that leaky boat under control. But the Brotherhood needs help delivering all that water. But I'm not getting the support I need. There's been an increase in attacks on the caravan. And they don't seem random any more. To make matters worse, I'm running out of resources and I'm down to my greenest men."
    (Lepelletier's dialogue)
  4. The Lone Wanderer: "You're not trying to stiff me, are you?"
    Officer Lepelletier: "Nothing of the sort! How dare you even suggest such a thing. Look around for Godsake. Do you see a mountain of bottle caps? A stash of weapons? Only a quarter of the escorts have returned! Those poor boys are likely dead, and sadly for you, they took the last of our resources with them. No. You will just have to pry a reward from the Brotherhood. Speak with Bigsley at Project Purity. I'm sure he'll be able to offer you a reward. Now, if you'll excuse me..."
    (Lepelletier's dialogue) Note: This line can be attained only at the conclusion of quest Protecting the Water Way.
  5. The Lone Wanderer: "What's Rivet City getting out of helping the Brotherhood?"
    Officer Lepelletier: "At first it was a win-win. They paid us and shared their technology with us. The spoils of their war with the Enclave were particularly enticing. However, with all the recent attacks, the "extra" resources end up being used just protecting the caravans from being exterminated."
    (Lepelletier's dialogue)
  6. The Lone Wanderer: "I still don't understand why the Brotherhood isn't just selling the water."
    Officer Lepelletier: "You'd think that'd be the smart thing, right? Then the caravan drivers could use the markup to simply pay for their own security. Wouldn't need us. Maybe it's an indirect marketing campaign for the Brotherhood. Considering the war with the Enclave, they might need new recruits. Whatever the case, as long as they keep paying us in caps and tech, we'll keep escorting the water."
    (Lepelletier's dialogue)
Advertisement