Fallout Wiki
Advertisement
Fallout Wiki
FO1 Gizmo target

Targeting Gizmo, sitting behind his desk

An aimed shot, or targeted shot, allows the shooter to aim at a specific part of a target's body during combat. The accuracy of these shots depends on the targeted area - the torso and limbs are easy to hit, while the eyes and head are harder. Using an aimed shot instead of a regular one increases the chance of a Critical Hit by the exact same amount as the aiming penalty for the targeted area. The bonus effects of aimed shots can only be activated during a critical hit. Aimed shot is selected by right-clicking the weapon display or hitting the N key until a 'crosshair' shows.

With the Fast Shot trait, aimed shots cannot be done.

Use[]

Usually it is best to target areas with the most associated aiming penalty but still have high to-hit chance (90-95%) - this nets the highest possible critical chance, while not compromising on the accuracy. Different tactical situations may call for different aimed shots:

In a first-strike situation, it is usually best to strike the deadliest blow possible:

  • EyesHas the highest critical hit potential: highest damage multiplier, often ignores armor and can blind, reducing opponent's accuracy
  • HeadHas a bit less critical hit potential and damage than eye shots: but still often ignores armor and can knock targets out
  • GroinLess critical hit potential and damage than head shots: but can sometimes ignore armor and often knock down/out targets

In a defensive situation, it may be worth it to try to disarm or disable the enemy. In such situations the areas to target would be:

  • ArmsCrippling one arm will prevent an opponent from using a two-handed or heavy weapon. Crippling both will prevent any ability to attack.
  • LegsKnockdowns. Crippled legs severely reduce opponent's movement
The downside to these areas is that they imply lower critical hit chance than Eyes/Head, therefore earn critical hits less often.

Aimed Shot Critical Hit effects[]

Main article: Critical Hit

This is the critical hit table for human men. Critical hit tables for other enemies are different.

Roll Head
(Accuracy -40%)
Torso
Eyes
(Accuracy -60%)
Groin
(Accuracy -30%)
Arms
(Accuracy -30%)
Legs
(Accuracy -20%)
1-20 Damage x 2.0 Damage x 1.5 Damage x 2.0
Roll LK with +4 bonus or get blinded
Damage x 1.5 Damage x 1.5 Damage x 1.5
knockdown
21-45 Damage x 2.0
Ignores armor
Roll EN, or get knocked out
Damage x 1.5
Ignores armor
Damage x 2.0
Ignores armor
Roll LK +3 or get blinded
Damage x 1.5
Ignores armor
Roll EN -3 or get knocked down
Damage x 1.5
Lose turn
Damage x 1.5
knockdown
Roll EN or get crippled
46-70 Damage x 2.5
Ignores armor
Roll EN with -3 penalty, or get knocked out
Damage x 2.0
Ignores armor
knockdown
Damage x 3.0
Ignores armor
Roll LK +2 or get blinded
Damage x 1.5
knockdown
Roll EN -3 or get knocked out
Damage x 2.0
Roll EN -3 or get crippled
Damage x 2.0
knockdown
Roll EN -3 or get crippled
71-90 Damage x 2.5
Ignores armor
knockdown
Roll EN with -3 penalty, or get knocked out
Damage x 2.0
Ignores armor
knockdown
Damage x 3.0
Ignores armor
Blindness
Lose turn
Damage x 2.0
Knockout
Damage x 2.0
Ignores armor
Crippled
Damage x 2.0
Ignores armor
knockdown
Crippled
91-100 Damage x 3.0
Ignores armor
Knockout
Roll LK or get blinded
Damage x 3.0
Ignores armor
knockout
Damage x 4.0
Ignores armor
Blindness
Knockout
Damage x 2.0
Ignores armor
knockdown>
Roll EN or get knocked out
Damage x 2.0
Ignores armor
Crippled
Damage x 2.0
Ignores armor
knockdown
Crippled
Roll EN, or get knocked out
101+ Damage x 3.0
Instant death
Damage x 3.0
Instant death
Damage x 4.0
Instant death
Damage x 3.0
Ignores armor
Knockout
Damage x 2.0
Ignores armor
Crippled
Damage x 2.0
Ignores armor
Knockout
Crippled

See also[]

Gallery[]

Fallout and Fallout 2 have a couple of targeting renders for the Pip-Boy 2000. Fallout Tactics has a slightly different renders because of using a 2000 B.E.

Fallout[]

Fallout and Fallout 2[]

Fallout 2[]

Fallout Tactics[]

Advertisement