For an overview of 40mm grenade ammunition types in the Fallout series, see 40mm grenade. |
The 40mm grenade is a type of ammunition in Fallout: New Vegas.
Characteristics[]
This is a projectile that is fired from 40mm grenade launchers. They are much bigger than 25mm grenades, making them heavier and harder to fire at great speed. They deal 100 damage in a radius of 11.72 yards (10.72 meters).
Weapons using this ammunition[]
- Grenade launcher
- Grenade rifle
- Great Bear grenade rifle
- Mercenary's grenade rifle
- Red Victory grenade rifle
- Thump-Thump
- Mercy
Variants[]
40mm grenade, incendiary[]
The 40mm incendiary grenade deals 25% less blast damage up front (but the same amount of impact damage from the grenade itself) and has a 40% smaller blast radius (7.03 yards or 6.43 meters) than the normal 40mm, but it also causes enemies to burst into flames, dealing 6 damage every second over a 15 second period. This damage cannot normally be resisted, so incendiary grenades generally work better on armored targets.
40mm grenade, plasma[]
A sub-type added with the add-on Gun Runners' Arsenal. They deal significantly more damage than a 40mm grenade, but have a slightly smaller blast radius.
Note that despite being plasma-based, this does not result in any AP reduction from Plasma Spaz.
40mm grenade, pulse[]
A sub-type added with the add-on Gun Runners' Arsenal. They deal an incredibly insignificant amount of damage (only 8 points) to targets and have a 50% smaller blast radius, but deal an extra 150 damage to robots and 60 damage to power armor.
Comparison[]
Legend | ||||
---|---|---|---|---|
- Ammunition Type | Weapons spread modifier | |||
- Weapon Damage modifier | Ammo bonus effect | |||
- Target Damage Threshold modifier | - Ammo is craftable | |||
- Weapon condition modifier | - Percentage change of empty casing, hull or drained cell/pack/tank |
40mm grenade, standard | x 1 | x 1 | x 1 | x 1 | 0% chance | ||
40mm grenade, pulse | x 0.08 | x 1 | x 1 | x 1 | +150 , robots +60 power armor x 0.5 AoE radius | 0% chance | |
40mm grenade, incendiary | x 0.75 | x 1 | x 1 | x 1 | +6 for 15s x 0.6 AoE radius | 0% chance | |
40mm grenade, plasma | x 1.3 | x 1 | x 1 | x 1 | x 0.87 AoE radius | 0% chance |
Locations[]
- Sold by the Great Khan armorer at Red Rock Canyon.
- Arms merchant at the 188 Trading Post.
- The Silver Rush will have them and the Gun Runners' Arsenal variants in stock.
- Johnson Nash in Primm and Lacey at the Mojave Outpost barracks are good sources, though not always having them in stock.
- Nellis Air Force Base, sold by a munitions trader in the Mess hall & munitions storage area.
- There are six grenades and a grenade rifle in a safe at the rigged house in Nipton.
- Quartermaster Bardon at Hoover Dam may sell over 300 at a time.
- Various roving non-player character bands (Legionaries, Vipers, Jackals) may spawn with grenade rifles or launchers, and associated ammunition. Unlike other weapons wielded by non-companion non-player characters, these use ammunition, so there may be none left unless they're killed before their supply is expended.
- Every survival cache in Honest Hearts is guaranteed to hold at least one 40mm grenade, and can hold up to seven per bag.
- Pearl has 30 40mm grenades in her possession and 12 in her barracks, on a shelf.
- 32, found on a dead Brotherhood of Steel paladin in the Dead Wind Cavern.
- 4 in a wall safe in the The Tops presidential suite.
- 24 in Nellis array's generator room, on shelves with lots of other ammo.
- 24 in the Vault 34 armory.
- For the GRA ammo types, the Boomer munitions manager sells them; entering the Mess hall & munitions storage triggers his inventory to replenish. Just exit and re-enter and he will restock.
Behind the scenes[]
The world model for 40mm grenades is identical to the model used for the .308 caliber round in Fallout 3.
Gallery[]
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