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The .22LR round is a type of ammunition in Fallout: New Vegas.

Characteristics[]

The .22LR is a very low powered round, especially when compared to the more common 5.56mm, .308, .44 or .45 Auto cartridges that are also used in the post-War world. The .22LR was used as a commercial small game hunting round, but wasn't as common on the East Coast as the .32. It has a self-contained "rimfire" primer and thus cannot be broken down to gain small pistol primers, nor can it be crafted.

Breakdown[]

Breaking down a standard .22LR round yields:

Materials:Requirements:Produces:
.22LR round (3)
Range
Repair: 10
Level
Lead (2)

Weapons using this ammunition[]

Variants[]

.22LR, hollow point[]

Hollow point bullets mushroom and break up on impact, causing massive trauma on fleshy, unarmored targets. However, this also means they break up when they hit things like armor plating, drastically reducing the weapon's penetrating power.

.22LR, plinking[]

Plinking is an onomatopoetic name, referring to the metallic "plinking" sound of the ammunition as it hits tin cans or other, similar objects. Though less harmful than standard .22-caliber ammunition, plinking ammunition can usually be found in abundance. A single box of .22LR plinking ammunition will spawn 100 rounds when added to the Courier's inventory.

.22LR round (junk)[]

The Junk Rounds perk from the Dead Money add-on was at one point intended to create ammunition of a special subtype, called "junk" or "JNK," these rounds all provided the same modifiers regardless of caliber: x0.75 to damage and x1.5 to condition. The rounds remain present in the game files but are not utilized and if obtained, cannot be used in any weapons.

The presence of .22LR-caliber junk rounds indicates that the perk was to provide a recipe for crafting .22LR rounds, though the final version of the perk does not include one.

Comparison[]

Legend
Ammunition type- Ammunition TypeWeapons spreadWeapons spread modifier
Damage Modifier- Weapon Damage modifierBonus effectAmmo bonus effect
Damage Threshold modifier- Target Damage Threshold modifierCraftable- Ammo is craftable
Condition penalty- Weapon condition modifierPercentage chance of empty casing- Percentage change of empty casing, hull or drained cell/pack/tank
Ammunition typeDamage modifierDamage Threshold modifierCondition penaltySpread modifierCraftablePercentage chance of empty casing
.22lr round, standardx 1x 1x 1x 1No0% chance
.22lr round, junk Cut contentx 0.75x 1x 1.5x 1No0% chance
.22lr round, plinkingx 0.85x 1x 1x 1No0% chance
.22lr round, hollow pointx 1.75x 3x 1x 1No0% chance

Locations[]

Notes[]

  • .22LR rounds are one of two ammunition types that weigh less than .01 units in Hardcore mode, the other being BBs.
  • The "LR" in ".22LR" stands for "long rifle."
  • Similar to BB ammo, any weapon using .22LR ammunition cannot dismember enemies, even on a critical hit.

Behind the scenes[]

  • The logo of the prairie dog in crosshairs is a rendition of a still from the Dramatic Chipmunk viral video from 2007.
  • During development, the varmint rifle was meant to be chambered for the .22LR round, which would have made the ammunition much more commonly available. However, the significantly reduced limb damage penalty for .22LR rounds (prior to patch 1.3.0.4xx) made the weapon so unpopular that "no one wanted to use it," according to J.E. Sawyer. The weapon was changed to a 5.56mm/.223 weapon instead.[1]

Gallery[]

References[]

  1. Josh Sawyer on Formspring (archived):
    Question: "It seems from leftover content that the Varmint rifle was originally intended to use .22 ammo (which makes more sense), but then switched over to 5.56. Do you know/remember why?"
    Joshua Sawyer: "The .22LR variant did such pathetic damage that no one wanted to use it.
    .223 Rem. is a popular varmint caliber. Making the Varmint Rifle use 5.56mm/.223 was mostly for convenience."

Non-game

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