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10mmjhp

10mm JHP

Characteristics[]

A jacketed hollow point bullet, also known as JHP, is designed to cause severe damage by expanding on impact with its target, while minimizing the distance it penetrates. They were designed in an attempt to reduce collateral damage, as their penetration is impaired by the function of the hollow cavity. The bullet's nose, rather than being pointed, is recessed, or hollowed out, hence the term hollow point. The lead cores in jacketed hollow point ammunition is coated with a harder metal known as the "Jacket" or "Plate". This is to increase bullet strength and in an effort to protect the barrel of the gun from lead residue, cast-off, and striping. When a JHP bullet strikes tissue, or any other surface, the lead around the hollow cavity is forced outward, causing the bullet to "mushroom" and fragment, increasing its diameter and resulting in a larger and wider wound channel. However, the hollow cavity makes for very poor penetration, as the hollow cavity will cause the bullet to flatten prematurely upon hitting a hardened target, causing minimal penetration.

In relation to the game[]

In Fallout, Fallout 2, and Fallout Tactics, JHP bullets do more damage to a target than a FMJ round, but have less armor penetration. This means that, although the player character may initially hit a target for a large amount of damage, the target's armor negate a great deal of damage, if not all of it.

Ammo types[]

Fallout[]

Ammo Shots/clip Weight AC Modifier DR Modifier Damage Multiplier Used in Value V:W Prototype ID
10mm JHP 24 1 0% +25% 2/1 10mm pistol
10mm SMG
75 75:1 29
.44 Magnum JHP 20 1 0% +20% 2/1 Desert Eagle .44 50 50:1 31
5mm JHP 50 1 0% +35% 2/1 Assault rifle
Minigun
100 100:1 35

Fallout 2[]

Ammo Shots/clip Weight AC Modifier DR Modifier Damage Multiplier Used in Value V:W Prototype ID
10mm JHP 24 1 0% +25% 2/1 10mm pistol
10mm SMG
H&K P90c
75 75:1 29
.44 Magnum JHP 20 1 0% +20% 2/1 Desert Eagle .44
Desert Eagle (exp. mag.)
.44 Magnum revolver
.44 Magnum (speed load)
50 50:1 31
5mm JHP 50 1 0% +35% 2/1 Assault rifle
Assault rifle (exp. mag.)
Minigun
Avenger minigun
XL70E3
100 100:1 35

Fallout Tactics[]

Ammo Shots/clip Weight Penetration Damage Multiplier Used in Value V:W
.44 Magnum JHP 10 1 -20% +60% Desert Eagle .44
44 M29 revolver
$?
?rp
$?:1
?rp:1
9mm JHP 30 4 -20% +60% 9mm HSI Mauser
9mm M9FS Beretta
Browning HiPower
Calico Liberty 100
9mm Calico M-950
FN P90c
MP5 H&K
MP38
P220 Sig Sauer
Scorpio
Sten gun
UZI
Walther MPL
Zip gun
$?
?rp
$?:1
?rp:1

Inconsistency over effectiveness[]

While JHP rounds are ineffective against armored targets, armor piercing, or AP rounds are ineffective against fleshy targets. This is best observed while fighting the guards carrying the AK-112 assault rifle from Vault 15 in Fallout 2. They are initially loaded with 5mm JHP that deal about 22 points of damage in a mid-ranged burst against characters wearing combat armor. However, the guards carry only 5mm AP to reload with. Subsequent bursts from the same distance often fail to deal any damage at all.

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