| ||For the ghoul in Fallout 2, see Festus (Fallout 2).|
Excessive ingestion of Sarsaparilla can lead to deleterious effects including, but not limited to: kidney damage, nausea, digital numbness, anxiety, loss of visual acuity, dizziness, occasional nosebleeds, joint inflammation, tooth decay, sore throat, bronchitis, organ rupture and halitosis.”
Festus is an animatronic automaton designed as an interactive display for visitors and tourists. Unlike most other robots in the Fallout universe, who operate with a degree of autonomous artificial intelligence, Festus is a simple machine that only responds to a set of about a dozen designated command phrases with pre-recorded responses.
According to a message from Lucas Nash, Festus was made by RobCo Industries for the Sunset Sarsaparilla Corporation and was indicated to have replaced an older model in that corporate memo. The message also states that others were to be purchased, but were never put into use, due to the Great War of 2077.
Interactions with the player characterEdit
- The Legend of the Star: Festus will introduce the legend of the Sunset Sarsaparilla Stars and tell the Courier there is a reward for collecting enough of them.
- A Valuable Lesson: Festus unlocks a door containing the reward for collecting 50 Sunset Sarsaparilla Stars.
- When first meeting Festus it may be best to respond with "Pleased to meetcha". This option will explain all of the dialogue options available.
- If the Courier asks Festus to tell about the "Silly Ol' Advisory," he will list numerous serious health problems associated with drinking Sunset Sarsaparilla. He will ask them to repeat themselves twice before finally telling. This may have been programmed into Festus in an attempt to prevent people from hearing the advisory.
- After redeeming 50 Sunset Sarsaparilla star bottle caps for the quest, Festus will tell the story of "The Legend of the Star." He will make mention of Nuka-Cola, the principal rival soft drink of Sunset Sarsaparilla. After this, he mentions that to avoid legal action from the Nuka-Cola Corporation, he will inform the Courier that Nuka-Cola is a "swell" drink, but sometimes people just want something "different."
If the dialogue option "I Feel Lucky" is chosen, the Courier has the option to play a variant of blackjack called Lucky Horseshoes. Festus can be asked for instructions on which buttons perform which action.
- Number cards count as face value.
- There are no face cards (Jacks, Queens, Kings, and Jokers).
- The goal of the game is to get closer to 21 than Festus in order to win the hand.
- Unlike blackjack, going over 21 is not an instant loss.
- Players may draw or hold, however once they hold they are done drawing for that hand.
- If the players are equally close to 21 (for example 17 - 25), the player who got there first has the advantage.
- If a player draws and their new total equals the other player's total, the other player's total is increased (bumped up) by one. This is known as lucky horseshoes, and ensures that ties are not possible.
Each win grants 6% chance of getting a Sunset Sarsaparilla star cap and a 24.44% chance of getting a card for the Caravan deck, otherwise the reward is up to 9 bottle caps. The game can be played repeatedly to garner more and more prizes.
- NOTE: A mental tally of the Courier's and Festus' totals must be kept, as Festus does not announce the running totals, except that he will declare when either hand has reached 21.
- If the Courier attacks Festus with a melee or unarmed weapon, Festus will stand up, look around, and then return to his idle stance. Any companions following the Courier will then initiate combat briefly before returning to their idle stance(s). Shooting Festus or using explosives will not count as hitting him, as all projectiles will simply go through and hit the wall behind him.
- Festus is one of the three robots in the game who cannot die. The other two are Yes Man and the Gun Runners' Vendortron.
- There is an option to "pickpocket" Festus when crouched, but this only initiates dialogue with him.
- The story Festus tells about the origins of Sunset Sarsaparilla conflicts with the information he gives: He mentions that before Sunset Sarsaparilla was invented, the main choices people had for drinking was water or Nuka-Cola. The Nuka-Cola Corporation was founded in in the year 2044, but according to the logo of the Sunset Sarsaparilla Headquarters, Sunset Sarsaparilla was founded in 1918, over 125 years before Nuka-Cola was invented.
- Festus is affected by the Robotics Expert perk.
- Lucky Horseshoes cannot be played with him after having completed The Legend of the Star.
- After completing Legend of the Star, Festus will begin to tell a completely different version of the star cap origin tale. In this story all major events are mostly the same as the first time, but some happen in a different order (for example, the bar owner receives the recipe before he hears news of the stranger's death).
- "Howdy partner, welcome to the headquarters of the Sunset Sasparilla company. Wrangle up a stool and listen to ol' Festus jaw awhile."
- "Ah, new to the hunt, are you? Well listen carefully, as ol' Festus don't want to repeat himself."
- "Why are these stars there, and what do they mean? Nobody knows! Except maybe ol' Festus, Hee Hee."
- "Woohoo, you did it partner! Bully for you! Ol' Festus knew you could do it. I suppose you'll be wanting that prize now."
- "We at the Sunset Sarsaparilla Company would once again like to thank you for your patronage."
- "Excessive ingestion of Sarsaparilla can lead to deleterious effects including, but not limited to: kidney damage, nausea, digital numbness, anxiety, loss of visual acuity, dizziness, occasional nosebleeds, joint inflammation, tooth decay, sore throat, bronchitis, organ rupture and halitosis."
Festus appears only in Fallout: New Vegas.
Behind the scenesEdit
- xbox360 ps3 pc Sometimes when entering the Sunset Sarsaparilla Headquarters a loud metal crashing noise can be heard (like when a robot crashes to the floor), due to Festus having turned 180 or 45 degrees to face the wall. Interaction is still possible even though the player will only be able to see the back panel. He may eventually turn back if you re-enter. [verified]
- xbox360 It is possible to knock him unconscious with the Golden Gloves or boxing tape. If done so you cannot speak to him and he will not regain consciousness. If you do kill him you can walk through him. [verified]
- ps3 Sometimes, when entering dialogue, the words may skip to the next line. The next lines will also skip until you are ready to talk. [verified]