Festus is an animatronic automaton designed as an interactive display for visitors and tourists. Unlike most other robots in the Fallout universe, who operate with a degree of autonomous artificial intelligence, Festus is a simple machine that only responds to a set of about a dozen designated command phrases with pre-recorded responses.
Malcolm Holmes may track the Courier and offer most quest information and even some limited trade upon request.
Otherwise the courier may find Festus first and ask for star quest information.
After the Courier has 50 Sunset Sarsaparilla star bottle caps, return to Festus to reclaim the prize.
A Valuable Lesson: After finally collecting 50 star bottle caps and returning to Festus, he will reveal that the reward is to hear the story of how Sunset Sarsaparilla was invented: a saloon owner made a deal with a strange man to manufacture a soft drink based on a recipe made by the man, and the owner is implied to have had the man killed so he could take all the credit and profits for himself. The star bottle caps were supposedly created by the stranger's ghost so his existence would still be known.
After this story, the quest The Legend of the Star is automatically failed and the player can angrily complain about the nonexistence of an actual prize. Festus will then tell you that the company has received several such complaints, and a new, better reward is now available. The quest A Valuable Lesson will start, and the quest indicator will lead you to the vault, which holds your prize. No matter how many Sunset Sarsaparilla star bottle caps you have in your inventory, only 50 will be removed for the quest The Legend of the Star. Once the quest is completed however, any extra star caps you have in your inventory will be converted to regular bottle caps, and any star caps found afterwards will also automatically convert to regular caps when picked up.
When first meeting Festus you may want to select the "Pleased to meetcha" dialogue option. This option will explain all of the dialogue options available to the player.
If the player asks Festus to tell you about the "Silly Ol' Advisory", he will list numerous serious health problems associated with drinking Sunset Sarsaparilla. He will ask the player to repeat yourself twice before finally telling. This was probably programmed into Festus in an attempt to prevent people from hearing the advisory.
After redeeming 50 Sunset Sarsaparilla star bottle caps for the quest, Festus will tell you the story of "The Legend of the Star". He'll make mention of Nuka-Cola, the principal rival soft drink of Sunset Sarsaparilla. After this, he'll mention that to avoid legal action from Nuka-Cola, he will inform you that Nuka-Cola is a "swell" drink, but sometimes people just want something different.
There are no face cards (Jacks/Queens/Kings/Jokers).
The goal of the game is gets as close to 21 in order to win the hand.
You may draw or hold, however once you hold you are done drawing for that hand.
If the players are equal close to 21 (for example 17 - 25), the player who got there first has the advantage.
If a player draws and their new total equals the other player's total, the other player's total is increased (bumped up) by one. This is known as lucky horseshoes, and ensures that ties are not possible.
Each time you win you have a 6% chance of getting a Sunset Sarsaparilla star cap and a 24.44% chance of getting a card for your Caravan deck, otherwise you get up to 9 bottle caps. The game can be played repeatedly to garner more and more prizes.
NOTE: A mental tally of yours and Festus' total must be kept, as Festus does not keep track of this for you.
If the Courier attacks Festus with a melee or unarmed weapon, Festus will stand up, look around, and then return to his idle stance. Any companions following the player will then initiate combat briefly before returning to their idle stance(s). Shooting Festus or using explosives will not count as hitting him as all projectiles will simply go through and hit the wall behind him.
There is an option to pickpocket Festus when crouched, but this only initiates dialogue with him.
The story Festus tells you about the origins of Sunset Sarsaparilla does not fit with the information he gives you. He tells you that before Sunset Sarsaparilla was invented, the main choices people had for drinking was water or Nuka-Cola. Nuka-Cola was founded in in the year 2044, but according to the logo of the Sunset Sarsaparilla Headquarters, Sunset Sarsaparilla was founded in 1918, over 125 years before Nuka-Cola was invented.
After completing Legend of the Star, Festus will begin to tell a different version of the star cap origin tale. In this story all major events are the same as the first time, but some happened in different order (for example the bar owner receives the recipe before he hears news of the strangers death).
"Excessive ingestion of Sarsaparilla can lead to deleterious effects including, but not limited to: kidney damage, nausea, digital numbness, anxiety, loss of visual acuity, dizziness, occasional nosebleeds, joint inflammation, tooth decay, sore throat, bronchitis, organ rupture and halitosis."
xbox360ps3 Sometimes when entering the Sunset Sarsaparilla Headquarters a loud metal crashing noise can be heard (like when a robot crashes to the floor), due to Festus having turned 180 or 45 degrees to face the wall. Interaction is still possible even though the player will only be able to see the back panel. He may eventually turn back if you re-enter. [verified]
xbox360 It is possible to knock him unconscious with the Golden Gloves or boxing tape. If done so you cannot speak to him and he will not regain consciousness. If you do kill him you can walk through him. [verified]
ps3 Sometimes, when entering dialogue, the words may skip to the next line. The next lines will also skip until you are ready to talk. [verified]