Wikia

Nukapedia

Feral ghoul (Fallout 3)

Talk21
17,628pages on
this wiki
Icon disambig
For an overview of feral ghouls in the Fallout series of games, see feral ghoul.
Feral ghoul
Feral ghoul
A typical feral ghoul
variantsFeral ghoul
Feral ghoul roamer
Feral ghoul reaver Broken SteelGametitle-FO3 BS
Glowing one
Swamp ghoul Point Lookout (add-on)Gametitle-FO3 PL
locationCapital Wasteland
Subway metros, Washington, D.C.
Point Lookout
 
Gametitle-FO3Gametitle-FO3 PLGametitle-FO3 BS
Gametitle-FO3Gametitle-FO3 PLGametitle-FO3 BS

Those Feral Ghouls that prefer the dark, dank underground? They ARE basically mindless zombies. So kill as many as you damn well please.

Three Dog

Feral ghouls are creatures found in the Capital Wasteland in 2277. They are ghouls who have lost their sanity and ability to reason due to radiation, making them aggressive to anyone who isn't another ghoul. Feral ghouls are partially held by many humans to be responsible for the discrimination shown towards all ghouls, whether or not they have retained their mental faculties. They are referred to by Three Dog in one of his broadcasts as "mindless zombies" and in another he describes their condition with obvious disgust as "Ew, ghoulification!"

CharacteristicsEdit

BiologyEdit

This section is transcluded from feral ghoul. To change it, please edit the transcluded page.

The brain structure of a feral ghoul indicates that the regenerative ability of the neurological system that affords "normal" necrotic post-humans their longevity does not extend into the higher reasoning functions of the brain itself. This condition is referred to as "ferocious post-necrotic dystrophy," according to the ghoul physician Barrows. Despite the apparent lack of the higher reasoning they once had as humans, some are capable of semi-intelligible speech, as the Vault 34 security officers will occasionally growl out understandable phrases similar to the trogs of The Pitt, meaning that their vocal chords are still relatively intact, as is the part of the brain which controls speech.

As the reasoning and critical thinking portions of a ghoul's brain deteriorate, the ghoul subject becomes increasingly hostile, giving in to a carnal need to feed. It remains unclear exactly what precipitates this change in neurobiology and psychology, but anecdotal evidence seems to indicate that non-social ghouls, or those in isolation, are more prone to the condition.

It is also quite possible that this is a gradual process, meaning that eventually all ghouls will succumb to this condition. However, considering the existence of ghouls that have been born prior to the Great War two centuries ago, it is quite possible that this theory is bunk, or that the rate of degeneration is dependent on the individual affected and surrounding environmental factors.

As with normal ghouls, ferals are not only extremely resistant to radiation, they are actually healed by it, as can be seen when a glowing one uses its radiation blast nearby other ghouls. M.A.R.Go.T. also states that feral ghouls have no internal body heat.

Gameplay attributesEdit

Feral ghouls often give a loud low-pitched screech or growl before attacking enemies. This can be helpful in dark places or areas with objects blocking the Lone Wanderer's view, especially in the metro system and the Dunwich building. As with normal ghouls, ferals are entirely resistant to radiation; this makes a glowing one especially dangerous when encountered with regular ferals, as they constantly emit radiation which will heal the ghouls within the surrounding area.

Feral ghouls attack with no strategy; they rush foes in one massive onslaught. At first, they attack with a running over-the-head strike. When close to an enemy, they will swipe at them horizontally or diagonally.

VariantsEdit

Feral ghoulEdit

Feral ghoul

The basic feral ghoul variant in Fallout 3 wears only a pair of tattered shorts (or ripped pants) and is noticeably weaker than standard human opponents. They are easily dispatched with one or two headshots, or a solid hit with a decent weapon in close quarters combat. Despite their noisy shrieks and remarkable speed, they are not much of a threat unless they outnumber their enemies.

Some feral ghouls come in different colors as well as different types. Some are a "healthy" pink color, while others are a grimy gray color. Their skin colors are different depending on what ethnicity they were prior to ghoulification.

Notably, feral ghouls can drop rare pass cards in blue and red colors, and they have the highest chance in the game for a creature to drop them, at a 1.5% chance.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Feral ghoul
0009fafa
LevelIcon level
3
Experience PointsIcon XP
30
PerceptionIcon eye
3
Hit pointsIcon heart
25
Damage ResistanceIcon shield silver
0%
AggressionIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps allies: Will help allies.Icon requiredIcon optional
attackIcon attack
Melee (5 DamageIcon damage)
abilityIcon ability
Radiation resistanceIcon radiation Radiation resist. 85%
abilityIcon ability
Radiation Healing
(+1 Hit PointIcon heart +100 RadiationIcon radiation)

Feral ghoul roamerEdit

Ghoul Roamer

These ghouls are seen wearing the remains of pre-War combat armor commonly used by the National Guard and US Army. The majority of them can be found in abandoned metro tunnels and buildings, where people who couldn't gain entrance to the vaults often sought refuge.

Although what remains of their armor gives them some protection, roamers can still be brought down quickly with most weapons. However, they do have a tendency to appear in small groups and can be dangerous to a poorly equipped wastelander. Due to the condition of their armor, it can't be taken after they are killed.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Feral ghoul roamer
00072b79
LevelIcon level
3
Experience PointsIcon XP
30
PerceptionIcon eye
3
Hit pointsIcon heart
25
Damage ResistanceIcon shield silver
0%
AggressionIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps allies: Will help allies.Icon requiredIcon optional
attackIcon attack
Melee (5 DamageIcon damage)
abilityIcon ability
Radiation resistanceIcon radiation Radiation resist. 85%
abilityIcon ability
Radiation Healing
(+1 Hit PointIcon heart +100 RadiationIcon radiation)
Feral ghoul roamer
0009fafb
LevelIcon level
6
Experience PointsIcon XP
60
PerceptionIcon eye
4
Hit pointsIcon heart
80
Damage ResistanceIcon shield silver
0%
AggressionIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps allies: Will help allies.Icon requiredIcon optional
attackIcon attack
Melee (16 DamageIcon damage)
abilityIcon ability
Radiation resistanceIcon radiation Radiation resist. 85%
abilityIcon ability
Radiation Healing
(+1 Hit PointIcon heart +100 RadiationIcon radiation)

Feral ghoul reaverEdit

Feral ghoul reaver

Feral ghoul reavers, introduced by the add-ons Broken Steel and Point Lookout, are extremely strong ferals clothed in what appears to be the remains of metal armor. Reavers' skin may, upon close inspection, appear to bubble and burn, emitting radiation and dark green smoke. If a reaver is killed by a critical hit from an energy weapon, the smoke will continue to emanate from the remains.

Tougher than other ghouls and more than twice as durable as a sentry bot or deathclaw, reavers are one of the most formidable enemies in the game. They are extremely quick, and their lunge attack can knock their targets back some distance. Even well-equipped wastelanders may, if not careful, be quickly crippled or killed by a reaver's powerful melee attacks.

Reavers have the unique ability to throw pieces of their own body at a target. These chunks, thrown with deadly accuracy, explode like a grenade and can easily cripple limbs.

Reavers, unlike deathclaws, seem to be highly perceptive and can detect their foes even in Sneak mode, including those wearing a Stealth Boy, Chinese stealth armor, or even both.

Feral ghoul reavers have no swimming scripts or animations, so they "walk" underwater.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Feral ghoul reaver Broken SteelGametitle-FO3 BS
xx00103e
LevelIcon level
12
Experience PointsIcon XP
120
PerceptionIcon eye
7
Hit pointsIcon heart
1100
Damage ResistanceIcon shield silver
0%
AggressionIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps allies: Will help allies.Icon requiredIcon optional
attackIcon attack
Melee (100 DamageIcon damage)
abilityIcon ability
Radiation resistanceIcon radiation Radiation resist. 85%
abilityIcon ability
Radiation Healing
(+1 Hit PointIcon heart +100 RadiationIcon radiation)

Glowing oneEdit

Glowing one

Glowing ones are feral ghouls that have absorbed massive amounts of radiation. Their irradiated skin is a pale translucent green that continually produces a soft glow. Their legs are draped in rags similar to those worn by the standard version of a feral ghoul. They are reportedly "looked down" upon by other ghouls, which is interesting, seeing as the radiation that they emit heals other ghouls.

In battle, they sometimes release a massive burst of radiation, severely injuring and irradiating enemies and healing any other nearby feral ghouls.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Glowing one
0001cf7b
LevelIcon level
9
Experience PointsIcon XP
90
PerceptionIcon eye
5
Hit pointsIcon heart
240
Damage ResistanceIcon shield silver
0%
AggressionIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps allies: Will help allies.Icon requiredIcon optional
attackIcon attack
Melee (32 DamageIcon damage)
attackIcon attack
Aura Explosion (5 DamageIcon damage and 5 RadiationIcon radiation/sec for 2 seconds)
abilityIcon ability
Radiation resistanceIcon radiation Radiation resist. 80%
abilityIcon ability
Radiation Healing
(+1 Hit PointIcon heart +100 RadiationIcon radiation)

Swamp ghoulEdit

Swamp ghoul

Swamp ghouls are ferals that inhabit the swamps of Point Lookout. Swamp ghouls wear a tattered pair of shorts commonly worn by tribals. They exhibit the same characteristics as Capital Wasteland ghouls, but are paler in color and considerably weaker.

They can be found in various locations in Point Lookout with high concentrations at the Turtledove Detention Camp and the Ark & Dove resting grounds along with the other types of feral ghouls, including feral ghoul reavers and glowing ones.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Swamp ghoul Point Lookout (add-on)Gametitle-FO3 PL
xx0116f6
xx008807
xx009c09
LevelIcon level
3
Experience PointsIcon XP
30
PerceptionIcon eye
3
Hit pointsIcon heart
25
Damage ResistanceIcon shield silver
0%
AggressionIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps allies: Will help allies.Icon requiredIcon optional
attackIcon attack
Melee (5 DamageIcon damage)
abilityIcon ability
Radiation resistanceIcon radiation Radiation resist. 85%
abilityIcon ability
Radiation Healing
(+1 Hit PointIcon heart +100 RadiationIcon radiation)

Notable ghoulsEdit

NotesEdit

  • When the Lone Wanderer passes through a certain doorway early in the forsaken Dunwich ruins section of the Dunwich Building, they will have an hallucination of pre-War times and see a man in front of themselves. They will then come back to reality and see that the man is now a glowing one. This glowing one is one of the few that are encountered regardless of level.
  • No variants of feral ghouls will be hostile towards the Lone Wanderer should they be wearing the ghoul mask.
  • If the Lone Wanderer remains undetected by feral ghouls for a while, the ghouls will begin to fidget and convulse inexplicably.
  • Feral ghouls are mainly found in dark areas like metros or buildings.
  • Feral ghouls seem to have less skin degradation than non-feral ghouls.

AppearancesEdit

Feral ghouls appear in Fallout 3.

BugsEdit

  • pcIcon pc xbox360Icon xbox360 Feral ghoul reavers may become invincible for a short period of time. While they can be successfully targeted in V.A.T.S, all shots fired will miss. If this happens, shoot for the legs, make use of grenades or wear the ghoul mask. Ghouls affected by this glitch may begin shaking vigorously. [verified]
  • ps3Icon ps3 pcIcon pc When the feral ghoul reavers throw radioactive gore, it may explode, and they will keep throwing it. [verified]
  • ps3Icon ps3 xbox360Icon xbox360 If a feral ghoul reaver is killed using a plasma rifle and the body disintegrates into a goo pile, then it may keep the green aura that surrounded the reaver prior to its death. [verified]
  • xbox360Icon xbox360 In some cases, feral ghouls will be non-hostile when not wearing the ghoul mask and will not attack unless provoked. [verified]
  • pcIcon pc Feral ghoul reavers encountered in Point Lookout may throw their flesh at you, though it does't explode. The red arrow will denote its location and when hovering over it, the name radioactive gore will appear. It is possible to pick it up, and will explode when dropped again. [verified]

SoundsEdit

  • Aware feral ghoul
  • Glowing one emitting radiation

GalleryEdit

Other Wikia wikis

Random Wiki