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Icon disambig
For an overview of feral ghouls in the Fallout series of games, see feral ghoul.
 
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Feral ghouls are creatures found in the Mojave Wasteland in 2281.

CharacteristicsEdit

Feral ghouls are similar in appearance to sapient ghouls, but are skinnier and do not walk or run normally. Due to exposure to high levels of radiation, they have lost the ability to reason and will become hostile towards everyone but their own kind. This has caused much discrimination towards sane ghouls.

BiologyEdit

This section is transcluded from feral ghoul. To change it, please edit the transcluded page.

The brain structure of a feral ghoul indicates that the regenerative ability of the neurological system that affords "normal" necrotic post-humans their longevity does not extend into the higher reasoning functions of the brain itself. This condition is referred to as "ferocious post-necrotic dystrophy," according to the ghoul physician Barrows. Despite the apparent lack of the higher reasoning they once had as humans, some are capable of semi-intelligible speech, as the Vault 34 security officers will occasionally growl out understandable phrases similar to the trogs of The Pitt, indicating that their vocal chords and their brain's speech centers are still relatively intact.

Dr. Banfield supports the theory that all ghouls will eventually become feral ghouls however, it should be noted that he has never taken the time to actually study a ghoul and is biased against them. It should also be noted that many of the ghouls in existence were born prior to the war and have yet to go feral making it quite possible that this theory is inaccurate.

As with normal ghouls, ferals are not only extremely resistant to radiation, they are actually healed by it, as can be seen when a glowing one uses its radiation blast nearby other ghouls. M.A.R.Go.T. also states that feral ghouls have no internal body heat.

VariantsEdit

Feral ghoulEdit

Feral ghoul

Feral ghouls are the basic feral ghoul variant, wearing only a pair of tattered shorts and noticeably weaker than standard human opponents, they are easily dispatched with one or two headshots from any decent ranged weapon or a solid hit from a decent melee or unarmed weapon.

Despite their shrill noise and remarkable speed, they are only truly a threat when they have the advantage of numbers, or when the Courier is at a low level. Feral ghouls usually retain the skin color they had when they were human.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Feral ghoul
0009fafa
0001cf7a
Icon level
3
Icon XP
?
Icon eye
3
Icon heart
25
Icon shield gold
0
Icon shield silver
0%
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Melee (5 Icon damage)
Icon ability
Icon radiation Radiation resistance 85%
Icon ability
Radiation Healing
(+10 Icon heart +100 Icon radiation)
Feral ghoul
00167ecc
00167ecd
00167ed9
00167ee3
Icon level
5
Icon XP
?
Icon eye
2
Icon heart
60
Icon shield gold
0
Icon shield silver
0%
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Melee (20 Icon damage)
Icon ability
Icon radiation Radiation resistance 85%
Icon ability
Radiation Healing
(+10 Icon heart +100 Icon radiation)

Feral ghoul roamerEdit

Feral ghoul

The feral ghoul roamer is more dangerous than the regular feral ghoul. Though it is not as strong as the feral ghoul reaver, it is far more common. Unlike their Capital Wasteland counterparts, they do not wear the remnants of combat armor. Instead, they may be void of clothing or only wear a sleeveless shirt.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Feral ghoul roamer
0001cf77
0009fafb
Icon level
6
Icon XP
?
Icon eye
4
Icon heart
80
Icon shield gold
0
Icon shield silver
0%
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Melee (16 Icon damage)
Icon ability
Icon radiation Radiation resistance 85%
Icon ability
Radiation Healing
(+10 Icon heart +100 Icon radiation)
Feral ghoul roamer
00167ece
00167ecf
00167edc
00167edd
00167ede
00167ee0
Icon level
10
Icon XP
?
Icon eye
4
Icon heart
110
Icon shield gold
0
Icon shield silver
0%
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Melee (30 Icon damage)
Icon ability
Icon radiation Radiation resistance 85%
Icon ability
Radiation Healing
(+10 Icon heart +100 Icon radiation)

Feral ghoul reaverEdit

Feral ghoul reaver

The feral ghoul reaver of the Mojave is a far less potent combatant than those of the Capital Wasteland. Instead, New Vegas reavers are more comparable to the other feral ghoul variants, as they no longer possess the radioactive gore grenade attack, their lunges do not cause as much knockback and they no longer emit radiation.

Their Hit Points in the game can vary; at lower levels, they are merely slightly stronger than a feral ghoul roamer, but are weaker than a glowing one. They wear what appears to be the remnants of metal armor. Some can be found at the old nuclear test site, outside Hell's Motel at Mesquite Mountains crater and one will always spawn inside the sealed sewers, regardless of the Courier's level.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Feral ghoul reaver
00167ed7
00167f02
Icon level
17
Icon XP
?
Icon eye
7
Icon heart
180
Icon shield gold
0
Icon shield silver
0%
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Melee (40 Icon damage, +10 Icon radiation/sec for 4 seconds, -15 Icon heart/sec for 4 seconds)
Icon ability
Icon radiation Radiation resistance 85%
Icon ability
Radiation Healing
(+10 Icon heart +100 Icon radiation)
Feral ghoul reaver
0017283a
Icon level
23
Icon XP
?
Icon eye
7
Icon heart
350
Icon shield gold
0
Icon shield silver
0%
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Melee (50 Icon damage, +10 Icon radiation/sec for 4 seconds, -15 Icon heart/sec for 4 seconds)
Icon ability
Icon radiation Radiation resistance 85%
Icon ability
Radiation Healing
(+10 Icon heart +100 Icon radiation)

Feral trooper ghoulEdit

Feral trooper ghoul

Feral trooper ghouls are former NCR troopers that have become feral. They are similar, but not identical, to normal feral ghouls, the difference being that they still wear their NCR trooper armor, indicating that they were on duty when the radiation was released from inside Camp Searchlight by Legion soldiers.

The ghoul troopers that attack with combat knives are not actually feral ghouls, but normal ghouls that are set to be hostile. As such, their knives and NCR armor are lootable. There are a total of nine of these, and killing them is part of the quest We Will All Go Together.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Feral trooper ghoul
0014451b
Icon level
8
Icon XP
?
Icon eye
1
Icon heart
100
Icon shield gold
0
Icon shield silver
0%
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee (20 Icon damage)
Icon ability
Icon radiation Radiation resistance 85%
Icon ability
Radiation Healing
(+10 Icon heart +100 Icon radiation)
Feral trooper ghoul
00162948
Icon level
8
Icon XP
?
Icon eye
2
Icon heart
100
Icon shield gold
0
Icon shield silver
0%
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee (30 Icon damage)
Icon ability
Icon radiation Radiation resistance 85%
Icon ability
Radiation Healing
(+10 Icon heart +100 Icon radiation)

Feral ghoul jumpsuitEdit

Icon cut contentThe following is based on Fallout: New Vegas cut content and has not been confirmed by canon sources.
Feral ghoul jumpsuit

A feral ghoul wearing a RobCo Industries jumpsuit, which was cut from the game.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Feral ghoul jumpsuit
00145e6e
Icon level
3
Icon XP
?
Icon eye
3
Icon heart
25
Icon shield gold
0
Icon shield silver
0%
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Melee (5 Icon damage)
Icon ability
Icon radiation Radiation resistance 85%
Icon ability
Radiation Healing
(+10 Icon heart +100 Icon radiation)
Icon cut contentEnd of information based on Fallout: New Vegas cut content.

Glowing oneEdit

Glowing one

These ghouls are found often at higher levels, and at locations where the concentration of radiation is strongest. They have significantly more health and damage than the average ghoul. This variant, on death (and while attacking), gives off a small amount of radiation. Its secondary attack is when it stretches its arms to the sky then gives off a burst of radiation. In some cases, the ghoul might kill any ghoul in his close proximity to regenerate health to his own.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Glowing one
0001cf7b
Icon level
9
Icon XP
?
Icon eye
5
Icon heart
240
Icon shield gold
0
Icon shield silver
0%
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Melee (32 Icon damage)
Icon attack
Aura Explosion (15 Icon damage and 5 Icon radiation/sec for 3 seconds)
Icon ability
Icon radiation Radiation resistance 80%
Icon ability
Radiation Healing
(+10 Icon heart +100 Icon radiation)
Glowing one
00167ed0
00167ee6
0017b060
Icon level
13
Icon XP
?
Icon eye
5
Icon heart
145
Icon shield gold
0
Icon shield silver
0%
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Melee (35 Icon damage)
Icon attack
Aura Explosion (15 Icon damage and 5 Icon radiation/sec for 3 seconds)
Icon ability
Icon radiation Radiation resistance 80%
Icon ability
Radiation Healing
(+10 Icon heart +100 Icon radiation)
Glowing one
00167ed0
Icon level
26
Icon XP
?
Icon eye
5
Icon heart
400
Icon shield gold
0
Icon shield silver
0%
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Melee (60 Icon damage)
Icon attack
Aura Explosion (15 Icon damage and 5 Icon radiation/sec for 3 seconds)
Icon ability
Icon radiation Radiation resist. 80%
Icon ability
Radiation Healing
(+10 Icon heart +100 Icon radiation)

Glowing trooper ghoulEdit

Glowing trooper ghoul

Glowing trooper ghouls are NCR troopers that have turned into glowing ones, affected by the local radiation levels after the Legion's assault on Camp Searchlight. As with regular glowing ones, they have the ability to emit harmful radiation waves. Removing the head of a glowing trooper ghoul will cause red blood to erupt from their neck, unlike the other limbs on their bodies where the blood glows green.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Glowing trooper ghoul
0014451a
Icon level
8
Icon XP
?
Icon eye
1
Icon heart
150
Icon shield gold
0
Icon shield silver
0%
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Melee (30 Icon damage)
Icon attack
Aura Explosion (15 Icon damage and 5 Icon radiation/sec for 3 seconds)
Icon ability
Icon radiation Radiation resistance 85%
Icon ability
Radiation Healing
(+10 Icon heart +100 Icon radiation)
Glowing trooper ghoul
00162947
Icon level
8
Icon XP
?
Icon eye
1
Icon heart
150
Icon shield gold
0
Icon shield silver
0%
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Melee (30 Icon damage)
Icon attack
Aura Explosion (15 Icon damage and 5 Icon radiation/sec for 3 seconds)
Icon ability
Radiation Healing
(+10 Icon heart +100 Icon radiation)

Glowing ghoul jumpsuitEdit

Glowing ghoul jumpsuit
Icon cut contentThe following is based on Fallout: New Vegas cut content and has not been confirmed by canon sources.

A glowing one wearing a RobCo Industries jumpsuit. This type of ghoul was cut from the game. Despite being a 'glowing one,' this variant has a very low amount of health, equal to regular low level feral ghouls.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Glowing ghoul jumpsuit
00145e6f
Icon level
3
Icon XP
?
Icon eye
3
Icon heart
25
Icon shield gold
0
Icon shield silver
0%
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Melee (5 Icon damage)
Icon ability
Icon radiation Radiation resistance 85%
Icon ability
Radiation Healing
(+10 Icon heart +100 Icon radiation)
Icon cut contentEnd of information based on Fallout: New Vegas cut content.

Legion creatureEdit

Icon cut contentThe following is based on Fallout: New Vegas cut content and has not been confirmed by canon sources.
Legion creature

A recruit legionary, classified as a feral ghoul. His ragdoll doesn't dismember or move around properly. The model also has some sort of effect added to the hands.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Legion creature
00140d4b
Icon level
6
Icon XP
?
Icon eye
4
Icon heart
80
Icon shield gold
0
Icon shield silver
0%
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Melee (16 Icon damage)
Icon ability
Icon radiation Radiation resistance 85%
Icon ability
Radiation Healing
(+10 Icon heart +100 Icon radiation)
Icon cut contentEnd of information based on Fallout: New Vegas cut content.

Overseer Edit

Vault 34 Overseer

The overseer is a unique orange-colored reaver, encountered in Vault 34's overseer office. Its armor and facial structure are similar to that of a feral ghoul reaver, but it has the same glow effect and radiation blast as a glowing one, albeit a different color.

Like the majority of the vault's population, the overseer has become a feral ghoul due to radiation. The overseer stands on a raised platform in the overseer's office, on the bottom of which are two Vault-Tec turrets that defend the overseer. Of all the ghouls in the Mojave Wasteland, it has the highest amount of HP, thus making it a "boss" character.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Overseer
00132541
Icon level
12
Icon XP
?
Icon eye
2
Icon heart
900
Icon shield gold
0
Icon shield silver
0%
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee (100 Icon damage)
Icon attack
Aura Explosion (15 Icon damage and 5 Icon radiation/sec for 3 seconds)
Icon ability
Radiation Healing
(+10 Icon heart +100 Icon radiation)

Vault dwellerEdit

Feral ghoul

Vault dwellers are a variant of feral ghouls found exclusively inside Vault 34. They are the remains of the population of the vault following the reactor leak. They are completely feral and will attack any human on sight, though they sometimes utter human phrases.

The Courier will first encounter one at the end of the access tunnel, directly inside of the main entrance. They can also be found scattered throughout the rest of the vault, although at higher levels the Courier will encounter the more dangerous vault security guards and vault security officers.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Vault dweller
00133101
00133102
Icon level
6
Icon XP
?
Icon eye
2
Icon heart
100
Icon shield gold
0
Icon shield silver
0%
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee (16 Icon damage)
Icon ability
Radiation Healing
(+10 Icon heart +100 Icon radiation)

Vault security guardEdit

Vault security guard

They are the remains of the Vault 34 security team and are clad in the tattered remains of Vault 34 security armor. They were members of the security team before and during the population control riots. After the reactor leak, they became feral ghouls along with the majority of the vault's remaining population.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Vault security guard
00132540
Icon level
8
Icon XP
?
Icon eye
2
Icon heart
200
Icon shield gold
0
Icon shield silver
0%
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee (25 Icon damage)
Icon ability
Radiation Healing
(+10 Icon heart +100 Icon radiation)

Vault security officerEdit

Vault security officer

Like the vault security guard, they are the remains of the Vault 34 security team. However, they have become glowing ones which are notably stronger. While in combat, they may produce a pulse of radioactive energy.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Vault security officer
00132164
Icon level
10
Icon XP
?
Icon eye
2
Icon heart
400
Icon shield gold
0
Icon shield silver
0%
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee (50 Icon damage)
Icon attack
Aura Explosion (5 Icon radiation/sec for 3 seconds)
Icon ability
Radiation Healing
(+10 Icon heart +100 Icon radiation)
Vault security officer
0017af94
Icon level
10
Icon XP
?
Icon eye
2
Icon heart
400
Icon shield gold
0
Icon shield silver
0%
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee (50 Icon damage)
Icon ability
Radiation Healing
(+10 Icon heart +100 Icon radiation)

Vault technicianEdit

Glowing one

Vault technicians are former technicians in Vault 34, who have since become ghouls due to the radiation leaks. Simply called "vault technician" in-game, they share a model with the standard glowing one, along with the same strengths and weaknesses. They are found dead in flooded chambers inside of the main section of the vault, in both cases under desks. Also in both cases, the Courier must retrieve a password1 2 from their corpse to progress further into the vault.

Three are found alive in the flooded reactor level accessed under the desk of the Vault 34 overseer. One wanders the halls, while the rest wait, only breaking through a window and attacking the player character when they are actually inside the reactor itself.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Vault technician
00133f46
Icon level
9
Icon XP
?
Icon eye
2
Icon heart
300
Icon shield gold
0
Icon shield silver
0%
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee (35 Icon damage)
Icon ability
Radiation Healing
(+10 Icon heart +100 Icon radiation)
Icon dead Vault technician
0013e313
Icon level
9
Icon XP
?
Icon eye
2
Icon heart
0
Icon shield gold
0
Icon shield silver
0%
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee (35 Icon damage)
Icon ability
Radiation Healing
(+10 Icon heart +100 Icon radiation)

NotesEdit

AppearancesEdit

Feral ghouls appear in Fallout: New Vegas.

BugsEdit

  • Playstation 3Icon ps3 Xbox 360Icon xbox360 When the Overseer is killed with an energy weapon, the ash pile remains may not appear. This can be problematic as the quest Hard Luck Blues requires the password found in his inventory. [verified]
  • PCIcon pc Playstation 3Icon ps3 Xbox 360Icon xbox360 Sometimes the Overseer doesn't attack the Courier, not even when his turrets are destroyed, which is accentuated by the fact he cannot move from his podium/desk. [verified]
  • PCIcon pc Sometimes there may be a 0% hit chance in V.A.T.S. on their heads, even when the Courier has perfect sight on the head and is close to the target. [verified]

SoundsEdit

Aware feral ghoul

Glowing one emitting radiation

Generic attack growl: Again!

Generic attack growl: Die!

Generic attack growl: Kill!

Generic attack growl: Never!

Generic attack growl: Pain!

Generic attack growl: Stop you!

GalleryEdit

ReferencesEdit