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Feral ghoul (Fallout: New Vegas)

Icon disambig.svg
For an overview of feral ghouls in the Fallout series of games, see feral ghoul.
Feral ghoul
Feral ghoul.png
A typical feral ghoul
variantsFeral ghoul
Feral ghoul jumpsuit cutcut
Feral ghoul reaver
Feral ghoul roamer
Feral trooper ghoul
Glowing one
Glowing ghoul jumpsuit cutcut
Glowing trooper ghoul
Legion creature cutcut
Overseer
Vault dweller
Vault security guard
Vault security officer
Vault technician
locationMojave Wasteland
Vault 34
Camp Searchlight
Old nuclear test site
REPCONN test site
 
Gametitle-FNV.png
Gametitle-FNV.png

Feral ghouls are creatures found in the Mojave Wasteland in 2281.

Contents

CharacteristicsEdit

Feral ghouls are similar In appearance to sapient ghouls but are skinnier and do not walk or run normally. Due to exposure to high levels of radiation, they have lost the ability to reason and will become hostile towards any non-Ghoul. This has caused much discrimination towards "intelligent" ghouls.

BiologyEdit

This section is transcluded from feral ghoul. To change it, please edit the transcluded page.

The brain structure of a feral ghoul indicates that the regenerative ability of the neurological system that affords "normal" necrotic post-humans their longevity does not extend into the higher reasoning functions of the brain itself. This condition is referred to as "ferocious post-necrotic dystrophy", according to the ghoul physician Barrows. Despite the apparent lack of the higher reasoning they once had as humans, some are capable of semi-intelligible speech, as the Vault 34 security officers will occasionally growl out understandable phrases similar to the trogs of The Pitt, meaning that their vocal chords are still relativity intact, as is the part of the brain which controls speech.

As the reasoning and critical thinking portions of a ghoul's brain deteriorate, the ghoul subject becomes increasingly hostile, giving in to a carnal need to feed. It remains unclear exactly what precipitates this change in neurobiology and psychology, but anecdotal evidence seems to indicate that non-social ghouls, or those in isolation, are more prone to the condition.

It is also quite possible that this is a gradual process, meaning that eventually all ghouls will succumb to this condition. However, considering the existence of ghouls that have been born prior to the Great War two centuries ago, it is quite possible that this theory is bunk, or that the rate of degeneration is dependent on the individual affected and surrounding environmental factors.

As with normal ghouls, ferals are not only extremely resistant to radiation, they are actually healed by it, as can be seen when a glowing one uses its' radiation blast nearby other ghouls. M.A.R.Go.T. also states that feral ghouls have no internal body heat.

VariantsEdit

Feral ghoulEdit

Feral ghoul.png

Feral ghouls are the basic feral ghoul variant in Fallout: New Vegas; wearing only a pair of tattered shorts and noticeably weaker than standard human opponents, they are easily dispatched with one or two headshots from any decent ranged weapon or a solid hit from a decent melee or unarmed weapon.

Despite their shrill noise and remarkable speed, they are only truly a threat when they have the advantage of numbers, or when the player character is at a low level. Feral ghouls usually retain the skin color they had when they were human.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Feral ghoul
0009fafa
0001cf7a
LevelLevel
3
Experience pointsExperience points
30
PerceptionPerception
3
Hit pointsHit points
25
Damage ThresholdDamage Threshold
0
Damage ResistanceDamage Resistance
0%
AggressionAggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceConfidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
AssistanceAssistance
Helps allies: Will help allies.Icon required.pngIcon optional.png
attackattack
Melee (5 DamageDamage)
abilityability
Radiation resistanceRadiation resistance Radiation resistances 85%
abilityability
Radiation Healing
(+10 Hit pointHit point +100 RadiationRadiation)
  • deaddead 63% Bottle caps
  • deaddead 25% random clutter
  • deaddead 13% random chem
Feral ghoul
00167ecc
00167ecd
00167ed9
00167ee3
LevelLevel
5
Experience pointsExperience points
50
PerceptionPerception
2
Hit pointsHit points
60
Damage ThresholdDamage Threshold
0
Damage ResistanceDamage Resistance
0%
AggressionAggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceConfidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
AssistanceAssistance
Helps allies: Will help allies.Icon required.pngIcon optional.png
attackattack
Melee (20 DamageDamage)
abilityability
Radiation resistanceRadiation resistance Radiation resistances 85%
abilityability
Radiation Healing
(+10 Hit pointHit point +100 RadiationRadiation)
  • deaddead 63% Bottle caps
  • deaddead 25% random clutter
  • deaddead 13% random chem

Feral ghoul jumpsuitEdit

Icon cut content.pngThe following is based on Fallout New Vegas cut content and has not been confirmed by canon sources.
Feral ghoul jumpsuit.png

A regular feral ghoul wearing a RobCo Industries jumpsuit.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Feral ghoul jumpsuit
00145e6e
LevelLevel
3
Experience pointsExperience points
30
PerceptionPerception
3
Hit pointsHit points
25
Damage ThresholdDamage Threshold
0
Damage ResistanceDamage Resistance
0%
AggressionAggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceConfidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
AssistanceAssistance
Helps allies: Will help allies.Icon required.pngIcon optional.png
attackattack
Melee (5 DamageDamage)
abilityability
Radiation resistanceRadiation resistance Radiation resistances 85%
abilityability
Radiation Healing
(+10 Hit pointHit point +100 RadiationRadiation)
Icon cut content.pngEnd of information based on Fallout New Vegas cut content.

Feral ghoul reaverEdit

Feral ghoul reaver.png

The feral ghoul reaver returns in Fallout: New Vegas, but it is nowhere near the potent combatant as the Fallout 3 version. Instead, New Vegas reavers are more comparable to the other feral ghoul variants, as they no longer possess the radioactive gore missile attack, their lunges do not cause much knockback and they no longer emit radiation.

Their HP in this game can vary; at lower levels, they are merely slightly stronger than a ghoul roamer, but are weaker than a glowing one. They wear what appears to be the remnants of metal armor. Some can be found at the Old nuclear test site and one will always spawn inside the Sealed sewers, regardless of the player's level.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Feral ghoul reaver
00167ed7
00167f02
LevelLevel
17
Experience pointsExperience points
170
PerceptionPerception
7
Hit pointsHit points
180
Damage ThresholdDamage Threshold
0
Damage ResistanceDamage Resistance
0%
AggressionAggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceConfidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
AssistanceAssistance
Helps allies: Will help allies.Icon required.pngIcon optional.png
attackattack
Melee (40 DamageDamage, +10 RadiationRadiation/sec for 4 seconds, -15 Hit pointHit point/sec for 4 seconds)
abilityability
Radiation resistanceRadiation resistance Radiation resistances 85%
abilityability
Radiation Healing
(+10 Hit pointHit point +100 RadiationRadiation)
  • deaddead 63% Bottle caps
  • deaddead 25% random clutter
  • deaddead 13% random chem
Feral ghoul reaver
0017283a
LevelLevel
23
Experience pointsExperience points
230
PerceptionPerception
7
Hit pointsHit points
350
Damage ThresholdDamage Threshold
0
Damage ResistanceDamage Resistance
0%
AggressionAggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceConfidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
AssistanceAssistance
Helps allies: Will help allies.Icon required.pngIcon optional.png
attackattack
Melee (50 DamageDamage, +10 RadiationRadiation/sec for 4 seconds, -15 Hit pointHit point/sec for 4 seconds)
abilityability
Radiation resistanceRadiation resistance Radiation resistances 85%
abilityability
Radiation Healing
(+10 Hit pointHit point +100 RadiationRadiation)
  • deaddead 63% Bottle caps
  • deaddead 25% random clutter
  • deaddead 13% random chem

Feral ghoul roamerEdit

Feral ghoul.png

The feral ghoul roamer is more dangerous than the regular feral ghoul, though it is not as strong as the feral ghoul reaver, it is far more common. Unlike their Fallout 3 counterparts, they do not wear the remnants of combat armor. Instead, they may be void of clothing or only wear a sleeveless shirt.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Feral ghoul roamer
0001cf77
0009fafb
LevelLevel
6
Experience pointsExperience points
60
PerceptionPerception
4
Hit pointsHit points
80
Damage ThresholdDamage Threshold
0
Damage ResistanceDamage Resistance
0%
AggressionAggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceConfidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
AssistanceAssistance
Helps allies: Will help allies.Icon required.pngIcon optional.png
attackattack
Melee (16 DamageDamage)
abilityability
Radiation resistanceRadiation resistance Radiation resistances 85%
abilityability
Radiation Healing
(+10 Hit pointHit point +100 RadiationRadiation)
  • deaddead 63% Bottle caps
  • deaddead 25% random clutter
  • deaddead 13% random chem
Feral ghoul roamer
00167ece
00167ecf
00167edc
00167edd
00167ede
00167ee0
LevelLevel
10
Experience pointsExperience points
100
PerceptionPerception
4
Hit pointsHit points
110
Damage ThresholdDamage Threshold
0
Damage ResistanceDamage Resistance
0%
AggressionAggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceConfidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
AssistanceAssistance
Helps allies: Will help allies.Icon required.pngIcon optional.png
attackattack
Melee (30 DamageDamage)
abilityability
Radiation resistanceRadiation resistance Radiation resistances 85%
abilityability
Radiation Healing
(+10 Hit pointHit point +100 RadiationRadiation)
  • deaddead 63% Bottle caps
  • deaddead 25% random clutter
  • deaddead 13% random chem

Feral trooper ghoulEdit

Feral trooper ghoul.png

Feral trooper ghouls are former NCR troopers that have become feral. They are similar but not identical to normal feral ghouls, the difference being that they still wear their NCR trooper armor, indicating that they were on duty when the radiation was released from inside Camp Searchlight by Legion soldiers.

The ghoul troopers that attack with combat knives are not actually feral ghouls, but normal ghouls that are set to be hostile. As such, their knives and NCR armor are lootable. There are a total of nine of these, and killing them is part of the quest We Will All Go Together.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Feral trooper ghoul
0014451b
LevelLevel
8
Experience pointsExperience points
80
PerceptionPerception
1
Hit pointsHit points
100
Damage ThresholdDamage Threshold
0
Damage ResistanceDamage Resistance
0%
AggressionAggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceConfidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
AssistanceAssistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
attackattack
Melee (20 DamageDamage)
abilityability
Radiation resistanceRadiation resistance Radiation resistances 85%
abilityability
Radiation Healing
(+10 Hit pointHit point +100 RadiationRadiation)
  • deaddead 63% Bottle caps
  • deaddead 25% random clutter
  • deaddead 13% random chem
Feral trooper ghoul
00162948
LevelLevel
8
Experience pointsExperience points
80
PerceptionPerception
2
Hit pointsHit points
100
Damage ThresholdDamage Threshold
0
Damage ResistanceDamage Resistance
0%
AggressionAggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceConfidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
AssistanceAssistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
attackattack
Melee (30 DamageDamage)
abilityability
Radiation resistanceRadiation resistance Radiation resistances 85%
abilityability
Radiation Healing
(+10 Hit pointHit point +100 RadiationRadiation)
  • deaddead 63% Bottle caps
  • deaddead 25% random clutter
  • deaddead 13% random chem

Glowing oneEdit

Glowing one.png

These ghouls are found often at higher levels at locations where the concentration of radiation is strongest. It has significantly more health and damage than your average ghoul. This variant on death and while attacking gives off a small amount of radiation. Its secondary attack is when it stretches its arms to the sky then gives off a burst of radiation. In some cases the ghoul might kill any ghoul in his close proximity to regenerate health to his own,

Name (Base ID)StatisticsBehaviorAbilitiesItems
Glowing one
0001cf7b
LevelLevel
9
Experience pointsExperience points
90
PerceptionPerception
5
Hit pointsHit points
240
Damage ThresholdDamage Threshold
0
Damage ResistanceDamage Resistance
0%
AggressionAggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceConfidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
AssistanceAssistance
Helps allies: Will help allies.Icon required.pngIcon optional.png
attackattack
Melee (32 DamageDamage)
attackattack
Aura Explosion (15 DamageDamage and 5 RadiationRadiation/sec for 3 seconds)
abilityability
Radiation resistanceRadiation resistance Radiation resistances 80%
abilityability
Radiation Healing
(+10 Hit pointHit point +100 RadiationRadiation)
  • deaddead 63% Bottle caps
  • deaddead 25% random clutter
  • deaddead 13% random chem
Glowing one
00167ed0
00167ee6
0017b060
LevelLevel
13
Experience pointsExperience points
130
PerceptionPerception
5
Hit pointsHit points
145
Damage ThresholdDamage Threshold
0
Damage ResistanceDamage Resistance
0%
AggressionAggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceConfidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
AssistanceAssistance
Helps allies: Will help allies.Icon required.pngIcon optional.png
attackattack
Melee (35 DamageDamage)
attackattack
Aura Explosion (15 DamageDamage and 5 RadiationRadiation/sec for 3 seconds)
abilityability
Radiation resistanceRadiation resistance Radiation resistances 80%
abilityability
Radiation Healing
(+10 Hit pointHit point +100 RadiationRadiation)
  • deaddead 63% Bottle caps
  • deaddead 25% random clutter
  • deaddead 13% random chem
Glowing one
00167ed0
LevelLevel
26
Experience pointsExperience points
260
PerceptionPerception
5
Hit pointsHit points
400
Damage ThresholdDamage Threshold
0
Damage ResistanceDamage Resistance
0%
AggressionAggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceConfidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
AssistanceAssistance
Helps allies: Will help allies.Icon required.pngIcon optional.png
attackattack
Melee (60 DamageDamage)
attackattack
Aura Explosion (15 DamageDamage and 5 RadiationRadiation/sec for 3 seconds)
abilityability
Radiation resistanceRadiation resistance Radiation resistances 80%
abilityability
Radiation Healing
(+10 Hit pointHit point +100 RadiationRadiation)
  • deaddead 63% Bottle caps
  • deaddead 25% random clutter
  • deaddead 13% random chem

Glowing ghoul jumpsuitEdit

Glowing ghoul jumpsuit.png
Icon cut content.pngThe following is based on Fallout New Vegas cut content and has not been confirmed by canon sources.

A glowing one wearing a RobCo Industries jumpsuit.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Glowing ghoul jumpsuit
LevelLevel
3
Experience pointsExperience points
30
PerceptionPerception
3
Hit pointsHit points
25
Damage ThresholdDamage Threshold
0
Damage ResistanceDamage Resistance
0%
AggressionAggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceConfidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
AssistanceAssistance
Helps allies: Will help allies.Icon required.pngIcon optional.png
attackattack
Melee (5 damagedamage)
abilityability
Radiation resistanceRadiation resistance Radiation resistances 85%
abilityability
Radiation Healing
(+10 Hit pointHit point +100 RadiationRadiation)
Icon cut content.pngEnd of information based on Fallout New Vegas cut content.

Glowing trooper ghoulEdit

Glowing trooper ghoul.png

Glowing trooper ghouls are NCR troopers that have turned into glowing ones, affected by the local radiation levels after the Legion's assault on Camp Searchlight. As with regular glowing ones, they have the ability to emit harmful radiation waves. Removing the head of a glowing trooper ghoul will cause red blood to erupt from their neck, unlike the other limbs on their bodies where the blood glows green.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Glowing trooper ghoul
0014451a
LevelLevel
8
Experience pointsExperience points
80
PerceptionPerception
1
Hit pointsHit points
150
Damage ThresholdDamage Threshold
0
Damage ResistanceDamage Resistance
0%
AggressionAggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceConfidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
AssistanceAssistance
Helps allies: Will help allies.Icon required.pngIcon optional.png
attackattack
Melee (30 damagedamage)
attackattack
Aura Explosion (15 DamageDamage and 5 RadiationRadiation/sec for 3 seconds)
abilityability
Radiation resistanceRadiation resistance Radiation resistances 85%
abilityability
Radiation Healing
(+10 Hit pointHit point +100 RadiationRadiation)
  • deaddead 63% Bottle caps
  • deaddead 25% random clutter
  • deaddead 13% random chem
Glowing trooper ghoul
00162947
LevelLevel
8
Experience pointsExperience points
80
PerceptionPerception
1
Hit pointsHit points
150
Damage ThresholdDamage Threshold
0
Damage ResistanceDamage Resistance
0%
AggressionAggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceConfidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
AssistanceAssistance
Helps allies: Will help allies.Icon required.pngIcon optional.png
attackattack
Melee (30 damagedamage)
attackattack
Aura Explosion (15 DamageDamage and 5 RadiationRadiation/sec for 3 seconds)
abilityability
Radiation Healing
(+10 Hit pointHit point +100 RadiationRadiation)
  • deaddead 63% Bottle caps
  • deaddead 25% random clutter
  • deaddead 13% random chem

Legion creatureEdit

Icon cut content.pngThe following is based on Fallout New Vegas cut content and has not been confirmed by canon sources.
Legion creature.png

A recruit legionary, classified as a feral ghoul. His ragdoll doesn't dismember or move around properly. The model also has some effect added to the hands.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Legion creature
00140d4b
LevelLevel
6
Experience pointsExperience points
60
PerceptionPerception
4
Hit pointsHit points
80
Damage ThresholdDamage Threshold
0
Damage ResistanceDamage Resistance
0%
AggressionAggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceConfidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
AssistanceAssistance
Helps allies: Will help allies.Icon required.pngIcon optional.png
attackattack
Melee (16 damagedamage)
abilityability
Radiation resistanceRadiation resistance Radiation resistances 85%
abilityability
Radiation Healing
(+10 Hit pointHit point +100 RadiationRadiation)
  • deaddead 63% Bottle caps
  • deaddead 25% random clutter
  • deaddead 13% random chem
Icon cut content.pngEnd of information based on Fallout New Vegas cut content.

Overseer Edit

Vault 34 Overseer.png

The Overseer is a unique orange-colored reaver, encountered in Vault 34. Its armor and facial structure are similar to that of a feral ghoul reaver's, but it has the same glow effect and radiation blast as a glowing one, albeit a different color.

Like the majority of the vault's population, the overseer has become a feral ghoul due to radiation poisoning. The Overseer stands on a raised platform in the Overseer's office, and on the bottom of this platform are two Vault-Tec turrets, which defend the Overseer. Of all the enemies in the Mojave Wasteland, it has the highest amount of HP amongst ghouls, thus making it a "boss" character.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Overseer
00132541
LevelLevel
12
Experience pointsExperience points
120
PerceptionPerception
2
Hit pointsHit points
900
Damage ThresholdDamage Threshold
0
Damage ResistanceDamage Resistance
0%
AggressionAggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceConfidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
AssistanceAssistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
attackattack
Melee (100 DamageDamage)
attackattack
Aura Explosion (15 DamageDamage and 5 RadiationRadiation/sec for 3 seconds)
abilityability
Radiation Healing
(+10 Hit pointHit point +100 RadiationRadiation)

Vault dwellerEdit

Feral ghoul.png

Vault dwellers are a variant of feral ghouls found exclusively inside Vault 34. They are the remains of the population of Vault 34 following the reactor leak. They are completely feral and will attack any human on sight though they sometimes utter human phrases. The player will first encounter one at the end of the access tunnel, directly inside of the main entrance. They can also be found scattered throughout the rest of the vault, although at higher levels the player character will encounter the more dangerous vault security guards and vault security officers.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Vault dweller
00133101
00133102
LevelLevel
6
Experience pointsExperience points
60
PerceptionPerception
2
Hit pointsHit points
100
Damage ThresholdDamage Threshold
0
Damage ResistanceDamage Resistance
0%
AggressionAggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceConfidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
AssistanceAssistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
attackattack
Melee (16 DamageDamage)
abilityability
Radiation Healing
(+10 Hit pointHit point +100 RadiationRadiation)

Vault security guardEdit

Vault security guard.png

They are the remains of the Vault 34 security team, and are clad in the rotting remains of Vault 34 security armor. They were members of the security team before and during the population control riots, and eventually they became feral ghouls along with the majority of the vault's remaining population, becoming hostile creatures who will attack any human on sight.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Vault security guard
00132540
LevelLevel
8
Experience pointsExperience points
80
PerceptionPerception
2
Hit pointsHit points
200
Damage ThresholdDamage Threshold
0
Damage ResistanceDamage Resistance
0%
AggressionAggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceConfidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
AssistanceAssistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
attackattack
Melee (25 DamageDamage)
abilityability
Radiation Healing
(+10 Hit pointHit point +100 RadiationRadiation)

Vault security officerEdit

Vault security officer.png

Like the vault security guard, they are the remains of the Vault 34 security team. However, they have become glowing ones which are notably stronger. While in combat they may produce a pulse of radioactive energy.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Vault security officer
00132164
LevelLevel
10
Experience pointsExperience points
100
PerceptionPerception
2
Hit pointsHit points
400
Damage ThresholdDamage Threshold
0
Damage ResistanceDamage Resistance
0%
AggressionAggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceConfidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
AssistanceAssistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
attackattack
Melee (50 DamageDamage)
attackattack
Aura Explosion (5 RadiationRadiation/sec for 3 seconds)
abilityability
Radiation Healing
(+10 Hit pointHit point +100 RadiationRadiation)
Vault security officer
0017af94
LevelLevel
10
Experience pointsExperience points
100
PerceptionPerception
2
Hit pointsHit points
400
Damage ThresholdDamage Threshold
0
Damage ResistanceDamage Resistance
0%
AggressionAggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceConfidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
AssistanceAssistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
attackattack
Melee (50 DamageDamage)
abilityability
Radiation Healing
(+10 Hit pointHit point +100 RadiationRadiation)

Vault technicianEdit

Glowing one.png

Vault technicians are former technicians in Vault 34, who have since become ghouls due to the radiation leaks. Simply called vault technicians in game, they share a model with the standard glowing one, along with the same strengths and weaknesses. They are found dead in flooded chambers inside of the main section of the vault, in both cases under desks. Also in both cases, the player must retrieve a password from their corpse to progress further into the vault. They are found alive in the flooded reactor level accessed under the desk of the Vault 34 Overseer. One wanders the halls, while the rest wait, only breaking through a window and attacking the player when he/she is actually inside the reactor itself.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Vault technician
00133f46
LevelLevel
9
Experience pointsExperience points
90
PerceptionPerception
2
Hit pointsHit points
300
Damage ThresholdDamage Threshold
0
Damage ResistanceDamage Resistance
0%
AggressionAggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceConfidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
AssistanceAssistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
attackattack
Melee (35 DamageDamage)
abilityability
Radiation Healing
(+10 Hit pointHit point +100 RadiationRadiation)
deaddead Vault technician
0013e313
LevelLevel
9
Experience pointsExperience points
90
PerceptionPerception
2
Hit pointsHit points
0
Damage ThresholdDamage Threshold
0
Damage ResistanceDamage Resistance
0%
AggressionAggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceConfidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
AssistanceAssistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
attackattack
Melee (35 DamageDamage)
abilityability
Radiation Healing
(+10 Hit pointHit point +100 RadiationRadiation)

NotesEdit

  • Feral ghouls count as abominations and as such, are not affected by the Animal Friend perk.
  • Feral ghoul noises were rewritten between Fallout 3 and Fallout: New Vegas, giving them the ability to growl out words, similar to the trogs of The Pitt.
  • The dead glowing one just west of Novac emits radiation. If you try moving the corpse, the radiation will still linger in the same spot.
  • Any armor worn by ghouls appears to be purely cosmetic, it provides no damage threshold or resistance and as such ghouls never drop their armor upon death.
  • All ghouls in Vault 34 drop 10mm rounds.

AppearancesEdit

This section is transcluded from feral ghoul. To change it, please edit the transcluded page.

Feral ghouls appear in Fallout (in random encounters, as "mindless ghouls"), Fallout 2 (as "ghoul crazies"), Fallout 3 (where they are actually named "feral ghouls" for the first time), Fallout: New Vegas, Fallout: Brotherhood of Steel and were due to appear in Van Buren, the canceled Fallout 3 by Black Isle Studios (as "endless walker").

BugsEdit

  • pcpc ps3ps3 Sometimes whilst targeting the head of a glowing trooper ghoul in V.A.T.S. with the Ratslayer, Dinner Bell/hunting shotgun or lever-action shotgun, the player will run backwards and not fire, letting the ghoul attack the player until death or until the bug ends.
  • xbox360xbox360 When the Overseer is killed with an energy weapon, the ash pile remains may not appear.
  • pcpc xbox360xbox360 ps3ps3 Sometimes the Overseer doesn't attack you, not even when his turrets are destroyed, which is made worse (but in some regards better for the player) by the fact he cannot move from his podium/desk.

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