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Fawkes' super sledge is a unique super sledge in Fallout 3.

Characteristics[]

It weighs two pounds less, does 7 more damage, and is 33% more durable than an ordinary super sledge, having 250 more item HP, for a total of 1000 item HP.

Durability[]

Fawkes' super sledge can successfully strike about 625 times from full condition before breaking.

Variants[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Super sledge 25
35.71.43x125381.3600201809
Fawkes' super sledge 32
45.71.43x132381.76251830016.7
Note: Melee damage is doubled in V.A.T.S.

Location[]

In order to acquire the super sledge, speak to Fawkes when he is taking one to the G.E.C.K. and ask him to trade. It will usually be in his inventory as an equipped item unless he has grabbed a better weapon on the way or was relieved of it by enemy attacks. He may occasionally have more than one. If taken from him, he will equip a sledgehammer which cannot be traded.

If this opportunity is missed, Fawkes may still have the weapon when he is seen outside Raven Rock, and it can be acquired through the same means. If not, one can go back to Vault 87 when with Fawkes as a follower and he will equip the weapon. The player character must be in the experimental section of Vault 87 where Fawkes was originally found for him to equip it. If the player character has low Karma, he will not be available as a follower, so one will either have to kill him, pickpocket the weapon or shoot it out of his hands to take it.

It is possible to acquire his super sledge if he has returned to the Museum of History. With a high Sneak skill, one can pickpocket it off him. With Broken Steel installed, Fawkes may have the super sledge following the events of Take it Back!, if he is not one's follower at the time.

Related quests[]

Notes[]

  • When Fawkes goes to get the G.E.C.K., he may drop his super sledge and pick up a sledgehammer or a super sledge, still allowing one to pick up his super sledge.
  • The weapon can also end up on the body of a super mutant on the way to the G.E.C.K.
  • If one leaves Vault 87 and destroys Raven Rock, then acquires Fawkes as a follower, he may not have the super sledge in his inventory.
  • The super sledge only spawns in Fawkes' inventory when one follows his directions, using the master terminal to access his door. If one uses the terminal to press the release option several times, then several super sledges will be in his inventory. Everything in Fawkes' inventory will despawn after the Lone Wanderer is kidnapped by the Enclave. Items may be stored near the cell where they will be safe until one returns to collect.

Bugs[]

  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Using the Medical Wing Maintenance terminal and releasing Iso Room 5 after Fawkes has been freed will add a copy of the unique weapon to his inventory (regardless of the method used to free him). Each time you release the room, another copy will be added, allowing for infinite copies (extremely quickly too, since you do not need to leave the terminal interface for them to be added). [verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 You can add a number of super sledges that exceeds Fawkes' carry weight via the aforementioned bug. Doing so will not slow him down in any way. However, removing them from his inventory and trying to give them back to him will yield the message "Fawkes can't carry any more." [verified]
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