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{{For|an overview of this weapon in the ''Fallout'' series of games|Fat Man|the main game version of this weapon|Fat Man (Fallout: New Vegas)}}
 
{{Infobox weapon gamebryo
 
{{Infobox weapon gamebryo
|games =FNVGRA
+
|games =FNVGRA
|image =Fat Man.png
+
|image =Fat Man.png
|icon =Fat Man icon.png
+
|icon =Fat Man icon.png
|type =gun
+
|type =gun
|skill =Explosives
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|skill =Explosives
|damage =400
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|damage =400
|explosion damage =600
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|explosion damage =600
|perk1 =Demolition Expert
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|perk1 =Demolition Expert
 
|perk1 expl mult =0.6
 
|perk1 expl mult =0.6
|perk2 =Lord Death
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|perk2 =Lord Death
|perk2 mult =0.03
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|perk2 mult =0.04
|perk2 expl mult =0.03
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|perk2 expl mult =0.04
|perk3 =Bloody Mess
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|perk3 =Bloody Mess (perk)
|perk3 mult =0.05
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|perk3 mult =0.05
 
|perk3 expl mult =0.05
 
|perk3 expl mult =0.05
|perk4 =Rapid Reload
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|perk4 =Rapid Reload
 
|perk4 reload mult =0.25
 
|perk4 reload mult =0.25
|perk5 =Fast Shot
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|perk5 =Fast Shot
 
|perk5 attsec mult =0.2
 
|perk5 attsec mult =0.2
|perk6 =Thought You Died
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|perk6 =Thought You Died
|perk6 mult =0.1
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|perk6 mult =0.1
 
|perk6 expl mult =0.1
 
|perk6 expl mult =0.1
|perk7 =Ain't Like That Now
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|perk7 =Ain't Like That Now
 
|perk7 attsec mult =0.2
 
|perk7 attsec mult =0.2
|projectiles =1
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|projectiles =1
|attack shots/sec =1.5789
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|attack shots/sec =1.5789
|min spread =0.5
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|min spread =0.5
|crit dmg =0
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|crit dmg =0
 
|crit % mult =0
 
|crit % mult =0
|ammo =Mini nuke (Fallout: New Vegas)
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|ammo =Mini nuke (Fallout: New Vegas)
|ammo use =1
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|ammo use =1
|clip rounds =1
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|clip rounds =1
|reload time =3
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|reload time =3
|ap =65
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|ap =65
|hp =100
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|hp =100
|strength req =8
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|strength req =8
|skill req =100
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|skill req =100
|repair =[[Fat Man (Fallout: New Vegas)|Fat Man]]<br />[[Jury Rigging#Missile launchers|Missile launchers]] {{icon|jury|big|link=Jury Rigging}}
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|repair =[[Fat Man (Fallout: New Vegas)|Fat Man]]<br />[[Jury Rigging#Missile launchers|Missile launchers]] {{icon|jury|big|link=Jury Rigging}}
|weight =30
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|weight =30
|value =8000
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|value =8000
|baseid ={{DLC ID|000ac3}}
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|baseid ={{DLC ID|000ac3}}
 
}}{{Games|FNVGRA}}
 
}}{{Games|FNVGRA}}
   
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==Characteristics==
 
==Characteristics==
 
This weapon is a [[Fat Man (Fallout: New Vegas)|Fat Man]] that has been specially constructed by the Gun Runners to accept the new variants of [[Mini nuke (Fallout: New Vegas)|mini nukes]]: [[Mini nuke (Fallout: New Vegas)#Mini nuke, Big Kid|Big Kid]], [[Mini nuke (Fallout: New Vegas)#Low yield|low yield]], [[Mini nuke (Fallout: New Vegas)#Timed|timed]], and [[Mini nuke (Fallout: New Vegas)#Tiny Tots|Tiny Tots]].
 
This weapon is a [[Fat Man (Fallout: New Vegas)|Fat Man]] that has been specially constructed by the Gun Runners to accept the new variants of [[Mini nuke (Fallout: New Vegas)|mini nukes]]: [[Mini nuke (Fallout: New Vegas)#Mini nuke, Big Kid|Big Kid]], [[Mini nuke (Fallout: New Vegas)#Low yield|low yield]], [[Mini nuke (Fallout: New Vegas)#Timed|timed]], and [[Mini nuke (Fallout: New Vegas)#Tiny Tots|Tiny Tots]].
  +
 
===Durability===
  +
The Fat Man (GRA) can fire about 495 standard mini nukes from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking.
   
 
===Modifications===
 
===Modifications===
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===Comparison===
 
===Comparison===
  +
{{Weapon comparison table
{| class="va-table va-table-center sortable"
 
  +
|game =FNV
! Name
 
  +
|skill =explosives
! Dmg/Shot
 
  +
|name1 =Fat Man (Fallout: New Vegas)
! DPS
 
  +
|ammo use1 =1
! ATT /sec
 
  +
|ap1 =65
! Proj #
 
  +
|attack shots/sec1 =1.5789
! Spread
 
  +
|clip rounds1 =1
! Crit % Mult
 
  +
|crit % mult1 =0
! Crit Dmg
 
  +
|crit dmg1 =0
! Shots in V.A.T.S.
 
  +
|damage1 =400
! Mag
 
  +
|explosion damage1 =600
! WG
 
  +
|hp1 =100
! AP Cost
 
  +
|min spread1 =0.5
! DMG/AP
 
  +
|mod weight1 =15
! Durability
 
  +
|mod value1 =2500
! Value
 
  +
|projectiles1 =1
! [[Fallout: New Vegas weapons#Legend|ATT REQ]]
 
  +
|skill req1 =100
 
  +
|strength req1 =8
|-
 
  +
|value1 =6000
| Fat<br/>Man
 
  +
|vats attacks1 =1
| 400 + 600
 
  +
|weight1 =30
| 1578.9
 
  +
|name2 =Fat Man (GRA)
| 1.58
 
  +
|ammo use2 =1
| 1
 
  +
|ap2 =65
| 0.5
 
  +
|attack shots/sec2 =1.5789
| x 0
 
  +
|clip rounds2 =1
| 0
 
  +
|crit % mult2 =0
| 1
 
  +
|crit dmg2 =0
| 1
 
  +
|damage2 =400
| 30
 
  +
|dlc2 =fnvgra
| 65
 
  +
|explosion damage2 =600
| 15.38
 
  +
|hp2 =100
| 495 shots
 
  +
|min spread2 =0.5
| 6000
 
  +
|mod weight2 =15
| Explosives: 100 Strength: 8
 
  +
|mod value2 =2500
 
  +
|projectiles2 =1
|-style="background:#D6DBC1;"
 
  +
|skill req2 =100
| Esther<br/>{{icon|FNVGRA|link=Gun Runners' Arsenal}}
 
  +
|strength req2 =8
| 475 + 600
 
  +
|value2 =8000
| 2031.8
 
  +
|vats attacks2 =1
| 1.89
 
  +
|weight2 =30
| 1
 
  +
|name3 =Esther (GRA)
| 0.5
 
  +
|ammo use3 =1
| x 0
 
  +
|ap3 =55
| 0
 
  +
|attack shots/sec3 =1.8947
| 1
 
  +
|clip rounds3 =1
| 1
 
  +
|crit % mult3 =0
| 40
 
  +
|crit dmg3 =0
| 55
 
  +
|damage3 =475
| 19.55
 
  +
|dlc3 =fnvgra
| 495 shots
 
  +
|explosion damage3 =600
| 18000
 
  +
|hp3 =125
| Explosives: 100 Strength: 8
 
  +
|min spread3 =0.5
|}
 
  +
|projectiles3 =1
  +
|skill req3 =100
  +
|strength req3 =8
  +
|value3 =18000
  +
|vats attacks3 =1
  +
|weight3 =40
  +
}}
   
 
==Locations==
 
==Locations==
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==Notes==
 
==Notes==
* The [[Fallout: New Vegas challenges#Gun Runners.27 Arsenal challenges|Gun Runners' Arsenal Challenge]], [[Overkill]], uses this weapon.
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* This weapon counts towards [[Fallout: New Vegas challenges#Gun Runners.27 Arsenal challenges|Gun Runners' Arsenal Challenge]] and [[Overkill]].
 
* This is the only GRA weapon to accept standard weapons mods.
 
* This is the only GRA weapon to accept standard weapons mods.
  +
* This is the only GRA version of a weapon that was made solely for the purpose of accepting new ammo types. This was because the standard Fat Man can only fire one type of ammo and thus lacks an unloading animation.
  +
  +
==Sounds==
  +
{|
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| [[File:SingleShotVB.png|95x95px]]
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| [[File:Wpn Fat Man fire 3d.ogg|noicon|200px]]
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| [[File:ReloadVB.png|80x80px]]
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| [[File:Wpn Fat Man reloadpt1.ogg|noicon|200px]]
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|-
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| [[File:JamVB.png|85x85px]]
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| [[File:Wpn Fat Man jam.ogg|noicon|200px]]
 
|}
   
 
{{Navbox Gun Runners' Arsenal}}
 
{{Navbox Gun Runners' Arsenal}}
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[[ru:Толстяк (GRA)]]
 
[[ru:Толстяк (GRA)]]
  +
[[nl:Fat Man (GRA)]]
  +
[[de:Fat Man (ADW)]]

Revision as of 19:12, 30 August 2014

 
Gametitle-FNV GRA
Gametitle-FNV GRA

The Fat Man (GRA) is a weapon in the Fallout: New Vegas add-on Gun Runners' Arsenal.

Characteristics

This weapon is a Fat Man that has been specially constructed by the Gun Runners to accept the new variants of mini nukes: Big Kid, low yield, timed, and Tiny Tots.

Durability

The Fat Man (GRA) can fire about 495 standard mini nukes from full condition before breaking.

Modifications

Variants

  • Fat Man - The standard variant.
  • Esther Gun Runners' Arsenal - A unique variant of the Fat Man.

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondArea of effect damageAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Fat Man 400
1578.96001.58x006515.40.514953060002001008
Fat Man With all weapon mods attached 400
1578.96001.58x006515.40.51495158500566.71008
Fat Man Gun Runners' Arsenal400
1578.96001.58x006515.40.51495308000266.71008
Fat Man With all weapon mods attached Gun Runners' Arsenal400
1578.96001.58x006515.40.5149515105007001008
Esther Gun Runners' Arsenal475
2036.86001.89x005519.50.5162040180004501008

Locations

Notes

  • This weapon counts towards Gun Runners' Arsenal Challenge and Overkill.
  • This is the only GRA weapon to accept standard weapons mods.
  • This is the only GRA version of a weapon that was made solely for the purpose of accepting new ammo types. This was because the standard Fat Man can only fire one type of ammo and thus lacks an unloading animation.

Sounds

SingleShotVB ReloadVB
JamVB