Fallout Wiki
Fallout Wiki
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* This weapon counts towards [[Fallout: New Vegas challenges#Gun Runners.27 Arsenal challenges|Gun Runners' Arsenal Challenge]] and [[Overkill]].
 
* This weapon counts towards [[Fallout: New Vegas challenges#Gun Runners.27 Arsenal challenges|Gun Runners' Arsenal Challenge]] and [[Overkill]].
 
* This is the only GRA weapon to accept standard weapons mods.
 
* This is the only GRA weapon to accept standard weapons mods.
  +
* This is the only GRA version of weapon that was made solely for the purpose of accepting new ammo types. This was because the standard Fatman can only fire one type of ammo and thus lacks an unloading animation.
   
 
==Sounds==
 
==Sounds==

Revision as of 01:36, 9 February 2013

 
Gametitle-FNV GRA
Gametitle-FNV GRA

The Fat Man (GRA) is a weapon in the Fallout: New Vegas add-on Gun Runners' Arsenal.

Characteristics

This weapon is a Fat Man that has been specially constructed by the Gun Runners to accept the new variants of mini nukes: Big Kid, low yield, timed, and Tiny Tots.

Durability

The Fat Man (GRA) can fire about 495 standard mini nukes from full condition before breaking.

Modifications

Variants

  • Fat Man - The standard variant.
  • Esther Gun Runners' Arsenal - A unique variant of the Fat Man.

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondArea of effect damageAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Fat Man 400
1578.96001.58x006515.40.514953060002001008
Fat Man With all weapon mods attached 400
1578.96001.58x006515.40.51495158500566.71008
Fat Man Gun Runners' Arsenal400
1578.96001.58x006515.40.51495308000266.71008
Fat Man With all weapon mods attached Gun Runners' Arsenal400
1578.96001.58x006515.40.5149515105007001008
Esther Gun Runners' Arsenal475
2036.86001.89x005519.50.5162040180004501008

Locations

Notes

  • This weapon counts towards Gun Runners' Arsenal Challenge and Overkill.
  • This is the only GRA weapon to accept standard weapons mods.
  • This is the only GRA version of weapon that was made solely for the purpose of accepting new ammo types. This was because the standard Fatman can only fire one type of ammo and thus lacks an unloading animation.

Sounds

SingleShotVB ReloadVB
JamVB