m (→Sounds) |
(→Notes) |
||
Line 131: | Line 131: | ||
* This weapon counts towards [[Fallout: New Vegas challenges#Gun Runners.27 Arsenal challenges|Gun Runners' Arsenal Challenge]] and [[Overkill]]. |
* This weapon counts towards [[Fallout: New Vegas challenges#Gun Runners.27 Arsenal challenges|Gun Runners' Arsenal Challenge]] and [[Overkill]]. |
||
* This is the only GRA weapon to accept standard weapons mods. |
* This is the only GRA weapon to accept standard weapons mods. |
||
+ | * This is the only GRA version of weapon that was made solely for the purpose of accepting new ammo types. This was because the standard Fatman can only fire one type of ammo and thus lacks an unloading animation. |
||
==Sounds== |
==Sounds== |
Revision as of 01:36, 9 February 2013
For an overview of this weapon in the Fallout series of games, see Fat Man. For the main game version of this weapon, see Fat Man (Fallout: New Vegas). |
The Fat Man (GRA) is a weapon in the Fallout: New Vegas add-on Gun Runners' Arsenal.
Characteristics
This weapon is a Fat Man that has been specially constructed by the Gun Runners to accept the new variants of mini nukes: Big Kid, low yield, timed, and Tiny Tots.
Durability
The Fat Man (GRA) can fire about 495 standard mini nukes from full condition before breaking.
Modifications
- Fat Man Little Boy kit - Decreases weight by half (from 30 lbs. to 15 lbs.).
Variants
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Fat Man | 400 | 1578.9 | 600 | 1.58 | x0 | 0 | 65 | 15.4 | 0.5 | 1 | 495 | 30 | 6000 | 200 | 100 | 8 |
Fat Man | 400 | 1578.9 | 600 | 1.58 | x0 | 0 | 65 | 15.4 | 0.5 | 1 | 495 | 15 | 8500 | 566.7 | 100 | 8 |
Fat Man | 400 | 1578.9 | 600 | 1.58 | x0 | 0 | 65 | 15.4 | 0.5 | 1 | 495 | 30 | 8000 | 266.7 | 100 | 8 |
Fat Man | 400 | 1578.9 | 600 | 1.58 | x0 | 0 | 65 | 15.4 | 0.5 | 1 | 495 | 15 | 10500 | 700 | 100 | 8 |
Esther | 475 | 2036.8 | 600 | 1.89 | x0 | 0 | 55 | 19.5 | 0.5 | 1 | 620 | 40 | 18000 | 450 | 100 | 8 |
Locations
- Gun Runners, sold by Vendortron.
- 188 trading post - Under the bridge, sold by Alexander of the Gun Runners.
- Nellis Air Force Base - Sold by the Boomer munitions manager in the mess hall & munitions storage.
Notes
- This weapon counts towards Gun Runners' Arsenal Challenge and Overkill.
- This is the only GRA weapon to accept standard weapons mods.
- This is the only GRA version of weapon that was made solely for the purpose of accepting new ammo types. This was because the standard Fatman can only fire one type of ammo and thus lacks an unloading animation.
Sounds
|