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The Daughter of Hecate won't help me because she says I haven't shown proper respect for Hecate and the spirits. I'm really afraid that the bone's not going to heal right and I won't be able to walk.

Fast-Hands is a member of the Hangdogs in 2253.

Background[]

A Blackfoot tribal integrated with the Hangdogs,[1] Fast-Hands is a guy who's really good with knives. He recently fell while climbing, broke his leg, and had to drag himself back to town. He's done something to offend the shaman Merrin, and she won't help him. He's worried that this will leave him crippled and he won't be able to be a warrior any more; he's not ready to become useless.[2]

Interactions with the player character[]

Interactions overview[]

Interactions
Icon quest starter
This character starts quests.

Quests[]

  • Fix Fast-Hands' Leg: Merrin says she won't help Fast-Hands because he has not shown proper respect to the goddess Hecate. The Prisoner can fix his leg if he has a good Medic skill.[3]
  • Reconcile Fast-Hands and the Daughter of Hecate: The real reason Merrin is upset is that secretly, she and Fast-Hands had an affair that ended badly, and her feelings got hurt. She'd like him to apologize, and maybe even to continue their affair. He's not so sure about getting back together, but can be cajoled into apologizing. This quest is the only other way to fix Fast-Hands' leg if the Prisoner doesn't have the required Medic skill.[4]

Effects of player's actions[]

Once Fast-Hands' leg is fixed, he will be able to move around with a limp. After two months he gains normal movement again, at which point he will keep an eye out for the Prisoner and reward him.[2][3]

Appearances[]

Fast-Hands was to appear only in Van Buren, the canceled Fallout 3 by Black Isle Studios.

Behind the scenes[]

If the developers had made the final decision as to whether or not Fast-Hands could move while his leg was broken, and he could, he would have had a crawl animation.[2]

References[]

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