For the location, see Far Harbor (location). |
Far Harbor is the third add-on for Fallout 4 and was released on May 19th, 2016.
Release and availability
Far Harbor was released across all platforms on May 19th, 2016.
Plot
The add-on is set on the island of Far Harbor, off the coast of Maine. There, the Sole Survivor will search for a young woman and a colony of synths. This leads to the fighting between the Far Harbor citizens and the Children of Atom, but a greater plot involves a synth, who has ties with Nick Valentine.
The add-on starts off when the player character listens to a radio message from Valentine's Detective Agency after completing the quest Getting a Clue, or when the player goes to the Nakano's house (possibly even before meeting Nick Valentine). Arriving at the office, Ellie Perkins will tell Nick and the Sole Survivor to investigate the case of Kasumi Nakano - the missing daughter of a fisherman living beyond the northeast boundaries of the Commonwealth. A brief investigation at Nakano's house will tell the player character that Kasumi believes herself to be a synth replacement, and that she's decided to leave her parents and travel to a place far north called Far Harbor to be with people like her.
Traveling to Far Harbor, the Sole Survivor learns that on the island, there are three factions that have been in tense dispute with each other: Far Harbor's citizens, the Church of the Children of Atom, and Acadia, a place specially set up as a synth refuge. The reason for the tension is the radiated fog that has been slowly overcoming the island; the people of Far Harbor cannot live with the fog and they use machines called Fog Condensers to create fresh air, an act viewed as sacrilege by the Children of Atom who worship radiation and consider the fog the will of Atom to make the whole island a holy place. Stuck between the two sides is Acadia, which only wants peace and harmony. The leader of Acadia, a synth named DiMA, provides the townspeople with the Fog Condensers while at the same time giving the Children of Atom their own base, a submarine for them to live. But as tensions rise, Acadia is under pressure from both factions to take a side and help eradicate the other.
Upon reaching Acadia, it is revealed that DiMA is a unique model synth like Nick, and calls him a "brother". DiMA explains that he couldn't bear seeing Nick going through all the cruel experiments in the lab and so, about a century earlier, DiMA made an escape with Nick from the Institute. However once outside, Nick started to panic and attacked DiMA as he was still under the effects of the experiments, forcing DiMA to "knock the daylights" out of Nick and then leave him to his fate. When the two meet again, DiMA is very pleased to be reunited with his brother, though the case does not appear to be so with Nick.
Back to the present, DiMA shows no hostility towards the Sole Survivor, expressing that everyone is welcome at Acadia and that he hopes to find a solution to the dispute without any bloodshed. To do that, he needs to retrieve his early memories of the island that have been locked away at the Children of Atom base. The raw capacity of his model does not allow him to store a large amount of memories. Since the Sole Survivor is unknown on the island, DiMa entrusts the task to the player character.
Successfully taking back the memories, the Sole Survivor learns that DiMA himself, though he initially appears friendly and keeps the peoples interest at best, has some deep-buried secrets related to the conflict on the island. Before he set up Acadia, tensions between Far Harbor and synths were high. DiMA, desperate to find a way for his people, decided to kill Captain Avery and replace her with a synth - something he shows great remorse and guilt about - so he can have a "moderate voice" able to calm the residents of Far Harbor. Second, he devised a contingency plan to shut down the power source of Far Harbor which would effectively kill all of its residents. Lastly, he possesses the detonation key of the submarine's nuclear missile that, if activated, will destroy the Children of Atom base. All three of the pieces of memory are locked away from DiMA himself, as he can bear neither the thought of mass killing, nor the guilt over the murder he committed.
From here the player character will get the chance to decide the fate of Acadia. and subsequently the fate of the island as well. He or she can destroy either the Far Harbor town, destroy the Children of Atom, or if they have sided with either of the three main-game factions, can have the Institute reclaim all the synths or have the Brotherhood annihilate Acadia. The player can also forge a peace between all three factions by forgiving DiMA and supplanting High Confessor Tektus with a synth replacement, effectively pacifying the Children of Atom.
Characters
- Allen Lee
- Andre Michaud
- Aster
- Bert Riggs
- Boxer
- Brooks
- Brother Devin
- Brother Kane
- Captain Avery
- Cassie Dalton
- Chase
- Cog
- Debby
- DiMA
- Dottie
- Douglas
- Erickson
- Ezra Parker
- Faraday
- Gilda Broscoe
- Grun
- Grand Zealot Richter
- High Confessor Tektus
- Jule
- Julianna Riggs
- Kasumi Nakano
- Keith McKinney
- Kenji Nakano
- Machete Mike
- Maxwell
- Mitch
- Nick Valentine
- Rei Nakano
- Old Longfellow
- Pearl
- Sandra Lee
- Santiago Avida
- Sister Aubert
- Sister Gwyneth
- Sister Mai
- Small Bertha
- Teddy Wright
- The Mariner
- Tony
- Uncle Ken
- Zealot Theil
- Zealot Ware
Factions
Locations
Far Harbor locations |
---|
Unmarked locations are in italic type.
- Acadia
- Acadia National Park
- Aldersea Day Spa
- Atom's Spring
- Bar Harbor Museum
- Basement armory
- Beaver Creek Lanes
- Briney's Bait and Tackle
- Brooke's Head Lighthouse
- Children of Atom shrine
- Cliff's Edge Hotel
- Cranberry Island
- Dalton farm
- DiMA's cache
- Eagle's Cove Tannery
- Echo Lake Lumber
- Eden Meadows Cinemas
- Emmet's Causeway
- Far Harbor
- Fringe Cove docks
- Glowing Grove
- Haddock Cove
- Harbor Grand Hotel
- Horizon Flight 1207
- Huntress Island
- Kawaketak Station
- Kitteredge Pass
- Longfellow's cabin
- MS Azalea
- Nakano residence
- Northwood Ridge Quarry
- Oceanarium
- Old Pond House
- Pine Crest Cavern
- Pump control
- Radiant crest shrine
- Rayburn Point
- Red Death Island
- Rock Point camp
- Rope bridge complex
- Ruined church
- Ruined radio tower
- Southwest Harbor
- The Nucleus
- Vim! Pop factory
- Waves Crest Orphanage
- Wind farm maintenance
- Zephyr Ridge Camp
Settlements
Supply routes can be established and people moved between the settlements on the two regions.
Enemies
The trailer released on May 4th, 2016 shows several new mutant and insect creatures, some of which seem to be water-based, although their names are unknown. One of them appears to be an angler fish and the Fog Crawler resembles a praying mantis. The trailer also features new synths that appear heavily modified.
Creatures
Items
Armor and clothing
- Acadia's Shield
- Atom's Bulwark
- Black fisherman's overalls
- Brown fisherman's overalls
- The captain's hat
- Chase's uniform
- Coastal armor
- The Dapper Gent
- Fisherman's hat
- Fisherman's outfit
- Fisherman's overalls
- Green fisherman's overalls
- Grey fisherman's overalls
- High Confessor's helm
- High Confessor's robes
- Hunter's hood
- Hunter's long coat
- Hunter's pelt outfit
- Inquisitor's cowl
- Legend of the Harbor
- Lobster trap helmet
- Marine armor
- Marine wetsuit
- Old fisherman's hat
- Pirate hat
- Rescue diver suit
- Robes of Atom's Devoted
- Trapper armor
- Trapper leathers
- Unyielding synth chest piece (clean)
- Vault 118 jumpsuit
- Wool fisherman's cap
Weapons
- Admiral's Friend
- Atom's Judgement
- Bear trap
- Bleeding bear trap
- Bloodletter
- Butcher's Hook
- Caltrops
- December's Child
- Fencebuster
- Harpoon gun
- Kiloton Radium rifle
- Lever-action rifle
- Lucky Eddy
- Meat hook
- Old Reliable
- Poisoned caltrops
- Pole hook
- Radical Conversion
- Radium rifle
- Sergeant Ash
- Skipper's Last Stand
- The Fish Catcher
- The Harvester
- The Striker
Consumables
- Agile sludgepak
- Angler meat
- Aster
- Black bloodleaf
- Blight
- Cave fungus
- Chicken noodle soup
- Chicken thigh
- Durable sludgepak
- Fire Belly
- Fried fog crawler
- Grilled hermit crab
- Ground mole rat
- Gulper innards
- Gulper slurry
- Hermit crab meat
- Ice cold Vim
- Ice cold Vim Captain's Blend
- Ice cold Vim Quartz
- Ice cold Vim Refresh
- Lure weed
- Mirelurk jerky
- Poached angler
- Rabbit leg
- Raw fog crawler meat
- Raw sap
- Resilient sludge cocktail
- Seasoned rabbit skewers
- Strong sludge cocktail
- The Captain's Feast
- Vim
- Vim Captain's Blend
- Vim Quartz
- Vim Refresh
- Ware's Brew
- Wolf meat
- Wolf ribs
Miscellaneous
- Barn decorations
- Boat decorations
Ammunition
Junk
Legendary effects
Weapon effects
- Blazing - Blocking has a 25% chance to set attackers on fire for 50 damage.
- Charged - 10% chance to deal 100 Electrical damage on a successful block.
- Deadeye - Slows time when aiming down sights.
- Defiant - The final shot in the magazine deals twice the normal damage.
- Frigid - 20% chance to freeze the enemy when you block their attack.
- Hitman's - 10% bonus damage when aiming down sights.
- Resilient - +150 damage resistance while reloading.
- Resolute - Time slows down for a moment when the final round is chambered.
- Steadfast - +50 damage resistance while aiming.
Armor effects
- Auto Stim - Automatically use a stimpak when hit while health is 25% or less, once every 60 seconds.
- Cloaking - Being hit in melee generates a Stealth Field once per 60 seconds.
- Cryogenic - 10% chance to freeze melee attackers, once every 20 seconds.
- Rad Powered - Grants additional strength the higher the Sole Survivor's rads.
- Unyielding - +3 to all stats when you are at 25% or less health.
Settlement objects
- Barn structures
- Children of Atom decorations
- Fishing decorations
- Signs
Quests
Perks
SPECIAL perks
Name | Rank | Attribute Name | Attribute Rank | Character Level | Description | Form ID |
---|---|---|---|---|---|---|
Strong Back | 5 | STR | 6 | 40 | When overencumbered, running costs 50% less action points. | xx0423A3 |
Night Person | 3 | PER | 6 | 37 | You have 30 extra health between the hours of 6:00 PM and 6:00 AM. | xx043222 |
Rad Resistant | 4 | END | 6 | 35 | You now have +40 Radiation Resistance. | xx0423A4 |
Lone Wanderer | 4 | CHA | 3 | 50 | When adventuring without a companion, you have 25 more action points. | xx0365F8 |
Scrapper | 3 | INT | 5 | 40 | You get more from salvaging. | xx0423A5 |
Action Boy/Action Girl | 3 | AGI | 5 | 38 | Your Action Points now regenerate 75% faster. | xx034E7F xx034E80 |
Critical Banker | 4 | LCK | 7 | 50 | You can now save 4 Critical Hits, to be used in V.A.T.S. when you need them the most. | xx034E81 |
Perk | Benefit | Form ID |
---|---|---|
Captain's Feast | +10% XP earned for 2 hours. | xx04FA84 |
Crusader of Atom | Provides a bonus to your weapon's damage. The higher your rads, the higher the bonus. | xx023B36 |
Destroyer of Acadia | When your health falls below 20%, do 4x damage for 30 seconds. | xx02C9B4 xx02C9AF |
Far Harbor Survivalist | Gain +5 to all resistances. | xx02C9B5 |
Inquisitor of Atom | Provides a bonus to your weapon's damage. The higher your rads, the higher the bonus. | xx02C9B2 |
Protector of Acadia | When your health falls below 20%, gain 1000 damage resist and energy resist for 30 seconds. | xx02C9B3 |
Magazine perks
Magazine | Issue | Perk | Form ID |
---|---|---|---|
Islander's Almanac | Pincer Dodge | Take 5% less damage from Mirelurk melee attacks. | xx050B32 |
Precision Hunting | 5% higher VATS chance against animals the player is in combat with. | xx050B33 | |
Far Harbor Sightseer's Guide | Marks multiple locations on the map. | xx050B34 | |
Children of Atom Exposé | Receive 10% less damage from radiation-based attacks. | xx050B35 | |
Recipe Roundup | Unlocks sludge based recipes at chemistry stations. | xx050B36 |
Companion perks
Perk | Associated character | Benefit | Form ID |
---|---|---|---|
Hunter's Wisdom | Old Longfellow | The Damage Resistance and Energy Resistance of animals and sea creatures is reduced by 25%. | xx018621 |
Achievements/Trophies
Name | Requirement | Achievement points | Trophy type | PC/PS4 Image | Xbox Image |
---|---|---|---|---|---|
New England Vacationer | Discover 20 Far Harbor locations | 10 | |||
Hooked | Defeat 30 Far Harbor sea creatures | 10 | |||
Push Back the Fog | Unlock 3 Far Harbor Workshop locations | 10 | |||
Just Add Saltwater | Cook one of the new Far Harbor recipes | 10 | |||
The Islander's Almanac | Collect all issues of the "Islander's Almanac" magazine | 10 | |||
Cleansing the Land | Complete the quest "Cleansing the Land" | 20 | |||
Far From Home | Complete the quest "Far From Home" | 20 | |||
Where You Belong | Complete the quest "Where You Belong" | 20 | |||
The Way Life Should Be | Complete the quest "The Way Life Should Be" | 20 | |||
Close to Home | Complete the quest "Close to Home" | 50 |
Notes
- Companions will join the Sole Survivor as they travel between the Commonwealth and the Island.
- Nick Valentine and Old Longfellow are the only companions who offer any situational dialogue during events of the add-on. Everyone else the Sole Survivor brings along for the journey will gain or lose affinity in accordance with their personality, but they will neither interject in conversations nor will they comment on their unique surroundings beyond what they would say in the base game.
- Having Dogmeat as a companion will prompt unique dialogue with the super mutant Erickson.
Gallery
Official trailer
Template:Video gallery
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