Far Harbor (add-on)

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For the location, see Far Harbor (location).
Gametitle-FO4 FH
Gametitle-FO4 FH

A new case from Valentine's Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost? Far Harbor features the largest landmass for an add-on that we've ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours.

— Official description

Far Harbor is the third add-on for Fallout 4 and was released on May 19th, 2016.

Release and availabilityEdit

Far Harbor was released across all platforms on May 19th, 2016.


The add-on is set on the island of Far Harbor, off the coast of Maine. There, the Sole Survivor will search for a young woman and a colony of synths. This leads to the fighting between the Far Harbor citizens and the Children of Atom, but a greater plot involves a synth, who has ties with Nick Valentine.

The add-on starts off when the player character listens to a radio message from Valentine's Detective Agency after completing the quest Getting a Clue, or when the player goes to the Nakano's house (possibly even before meeting Nick Valentine). Arriving at the office, Ellie Perkins will tell Nick and the Sole Survivor to investigate the case of Kasumi Nakano - the missing daughter of a fisherman living beyond the northeast boundaries of the Commonwealth. A brief investigation at Nakano's house will tell the player character that Kasumi believes herself to be a synth replacement, and that she's decided to leave her parents and travel to a place far north called Far Harbor to be with people like her.

Traveling to Far Harbor, the Sole Survivor learns that on the island, there are three factions that have been in tense dispute with each other: Far Harbor's citizens, the Church of the Children of Atom, and Acadia, a place specially set up as a synth refuge. The reason for the tension is the radiated fog that has been slowly overcoming the island; the people of Far Harbor cannot live with the fog and they use machines called Fog Condensers to create fresh air, an act viewed as sacrilege by the Children of Atom who worship radiation and consider the fog the will of Atom to make the whole island a holy place. Stuck between the two sides is Acadia, which only wants peace and harmony. The leader of Acadia, a synth named DiMA, provides the townspeople with the Fog Condensers while at the same time giving the Children of Atom their own base, a submarine for them to live. But as tensions rise, Acadia is under pressure from both factions to take a side and help eradicate the other.

Upon reaching Acadia, it is revealed that DiMA is a unique model synth like Nick, and calls him a "brother". DiMA explains that he couldn't bear seeing Nick going through all the cruel experiments in the lab and so, about a century earlier, DiMA made an escape with Nick from the Institute. However once outside, Nick started to panic and attacked DiMA as he was still under the effects of the experiments, forcing DiMA to "knock the daylights" out of Nick and then leave him to his fate. When the two meet again, DiMA is very pleased to be reunited with his brother, though the case does not appear to be so with Nick.

Back to the present, DiMA shows no hostility towards the Sole Survivor, expressing that everyone is welcome at Acadia and that he hopes to find a solution to the dispute without any bloodshed. To do that, he needs to retrieve his early memories of the island that have been locked away at the Children of Atom base. The raw capacity of his model does not allow him to store a large amount of memories. Since the Sole Survivor is unknown on the island, DiMa entrusts the task to the player character.

Successfully taking back the memories, the Sole Survivor learns that DiMA himself, though he initially appears friendly and keeps the peoples interest at best, has some deep-buried secrets related to the conflict on the island. Before he set up Acadia, tensions between Far Harbor and synths were high. DiMA, desperate to find a way for his people, decided to kill Captain Avery and replace her with a synth - something he shows great remorse and guilt about - so he can have a "moderate voice" able to calm the residents of Far Harbor. Second, he devised a contingency plan to shut down the power source of Far Harbor which would effectively kill all of its residents. Lastly, he possesses the detonation key of the submarine's nuclear missile that, if activated, will destroy the Children of Atom base. All three of the pieces of memory are locked away from DiMA himself, as he can bear neither the thought of mass killing, nor the guilt over the murder he committed.

From here the player character will get the chance to decide the fate of Acadia. and subsequently the fate of the island as well. He or she can destroy either the Far Harbor town, destroy the Children of Atom, or if they have sided with either of the three main-game factions, can have the Institute reclaim all the synths or have the Brotherhood annihilate Acadia. The player can also forge a peace between all three factions by forgiving DiMA and supplanting High Confessor Tektus with a synth replacement, effectively pacifying the Children of Atom.




This section is transcluded from Fallout 4 locations. To change it, please edit the transcluded page.


Supply routes can be established and people moved between the settlements on the two regions.


The trailer released on May 4th, 2016 shows several new mutant and insect creatures, some of which seem to be water-based, although their names are unknown. One of them appears to be an angler fish and the Fog Crawler resembles a praying mantis. The trailer also features new synths that appear heavily modified.



Armor and clothingEdit






Legendary effectsEdit

Weapon effectsEdit
  • Blazing - Blocking has a 25% chance to set attackers on fire for 50 damage.
  • Charged - 10% chance to deal 100 Electrical damage on a successful block.
  • Deadeye - Slows time when aiming down sights.
  • Defiant - The final shot in the magazine deals twice the normal damage.
  • Frigid - 20% chance to freeze the enemy when you block their attack.
  • Hitman's - 10% bonus damage when aiming down sights.
  • Resilient - +150 damage resistance while reloading.
  • Resolute - Time slows down for a moment when the final round is chambered.
  • Steadfast - +50 damage resistance while aiming.
Armor effectsEdit
  • Auto Stim - Automatically use a stimpak when hit while health is 25% or less, once every 60 seconds.
  • Cloaking - Being hit in melee generates a Stealth Field once per 60 seconds.
  • Cryogenic - 10% chance to freeze melee attackers, once every 20 seconds.
  • Rad Powered - Grants additional strength the higher the Sole Survivor's rads.
  • Unyielding - +3 to all stats when you are at 25% or less health.

Settlement objects Edit

  • Barn structures
  • Children of Atom decorations
  • Fishing decorations
  • Signs


This section is transcluded from Fallout 4 quests. To change it, please edit the transcluded page.
Icon Name Location(s) Given by Reward Form ID Editor ID
Main quests
FH Far from Home trophy
Far from Home Valentine Detective Agency
Nakano residence
Far Harbor
Valentine's Detective Agency Radio Access to Far Harbor
400 XP
300 caps
xx001b3f DLC03MQ01
Fo4FH Walk in the Park
Walk in the Park Far Harbor
Captain Avery Longfellow's cabin as a settlement
400 XP
xx001b40 DLC03MQ02
FH Where You Belong trophy
Where You Belong Acadia Old Longfellow Access to Acadia xx001b41 DLC03MQ03
Fo4FH Best Left Forgotten
Best Left Forgotten The Nucleus Kasumi Nakano xx001b42 DLC03MQ04
FH The Way Life Should Be trophy
The Way Life Should Be Destroyer of Acadia perk
Acadia's Shield (armor chestpiece)
Lucky Eddy (lever-action rifle)
xx001b43 DLC03MQ05
FH Cleansing the Land trophy
Cleansing the Land Far Harbor Survivalist for siding with Far Harbor
Crusader of Atom for siding with the Children of Atom
xx001b44 DLC03MQ06
Fo4FH Protector of Acadia
Reformation Acadia
The Nucleus
Protector of Acadia
Atom's Bulwark
xx02127f DLC03MQ06a
FH Close to Home trophy
Close to Home Acadia
Nakano residence
xx004f2c DLC03MQPostQuest
General side quests
Icon Fo4 side quest
Brain Dead Vault 118 Pearl 275 XP
200 pre-War money
xx036763 DLC03_V118_Quest
Icon Fo4 side quest
Shipbreaker The Island
Shipbreaker's radio frequency 275 XP
Skipper's Last Stand
xx040a87 DLC03WorkshopRadiantOwned05
Radiant quests
Super Mutants in the Fog xx00eb51 DLC03WorkshopRadiantOwned02
Acadia side quests
Fo4FH Protector of Acadia
Acadian Ideals Acadia xx0456d3 DLC03AcadiaQuestPointers
Fo4FH Protector of Acadia
Data Recovery The Island
Faraday xx04b1f6 DLC03AcadiaM03
Fo4FH Protector of Acadia
The Arrival The Island
Chase 300 XP
200/250/300/400 caps
xx01536f DLC03AcadiaM01
Fo4FH Protector of Acadia
The Price of Memory Acadia Cog 478 XP
Crippling sledgehammer or legendary synth chestpiece
xx04b95a DLC03AcadiaM04
Fo4FH Protector of Acadia
Hunting the Hunter The Island
Dejen 475 XP
420-610 caps
xx04049b DLC03AcadiaM02
Children of Atom side quests
Fo4FH Crusader of Atom
Ablutions The Nucleus Mai Radical Conversion xx02b500 DLC03DLC03CoA_FFNucleus03
Fo4FH Crusader of Atom
The Heretic The Nucleus
Ruined church
Grand Zealot Richter Atom's Judgement xx01b0af DLC03AtomM02
Fo4FH Crusader of Atom
Visions in the Fog The Nucleus
Atom's Spring
Grand Zealot Richter Member of the Church of the Children of Atom
Access to the Nucleus
xx00afb1 DLC03AtomM01
Fo4FH Crusader of Atom
What Atom Requires The Nucleus High Confessor Tektus xx0500e4 DLC03CoA_QuestPointers
Fo4FH Crusader of Atom
The Trial of Brother Devin The Nucleus Zealot Ware Ware's Brew xx01055c DLC03CoA_FFNucleus01
Fo4FH Crusader of Atom
Witch Hunt The Nucleus High Confessor Tektus Inquisitor's cowl xx02c8b3 DLC03CoA_FFNucleus02
Far Harbor side quests
Fo4FH Far Harbor Survivalist
Blood Tide Far Harbor
National Park campground
Dalton farm
Brooke's Head Lighthouse
Cassie Dalton Bloodletter
Dalton farm as a settlement
900 caps
xx023acb DLC03FarHarborFF01
Fo4FH Far Harbor Survivalist
Hull Breach Far Harbor
Eagle's Cove tannery
The Mariner xx00a990 DLC03DLC03FarHarborFF03a
Fo4FH Far Harbor Survivalist
Hull Breach 2 Far Harbor
MS Azalea
The Mariner xx00aec4 DLC03FarHarborFF03b
Fo4FH Far Harbor Survivalist
Hull Breach 3 Far Harbor
Haddock Cove
The Mariner A legendary harpoon gun xx02039a DLC03FarHarborFF03c
Fo4FH Far Harbor Survivalist
Living on the Edge Far Harbor Captain Avery xx04e77a DLC03DLC03FarHarborM02
Fo4FH Far Harbor Survivalist
Rite of Passage Far Harbor
The Island
Teddy Wright The captain's hat
The Captain's Feast
xx00a992 DLC03FarHarborM01
Fo4FH Far Harbor Survivalist
Safe Passage Far Harbor Captain Avery xx023aca DLC03FarHarborFF02
Fo4FH Far Harbor Survivalist
The Changing Tide Far Harbor Captain Avery Rescue diver suit xx04e779 DLC03FarHarborM03
Fo4FH Far Harbor Survivalist
The Great Hunt Far Harbor
The Island
The Mariner Legend of the Harbor xx02399f DLC03FarHarborS03
Fo4FH Far Harbor Survivalist
The Hold Out Far Harbor
National Park Visitor's Center
Mitch National Park Visitor's Center as a settlement xx00a991 DLC03FarHarborS01
Fo4FH Far Harbor Survivalist
Turn Back the Fog Far Harbor
Echo Lake Lumber
Small Bertha Echo Lake Lumber as a settlement xx00aec3 DLC03FarHarborS02
Commonwealth Factions quests

Icon Institute quest
Forbidden Knowledge The Institute William Moseley xx013f3a DLC03Acadia_Institute
Icon Fo4 BoS quest
Search and Destroy The Prydwen Lancer Captain Kells xx013f39 DLC03Acadia_BoS


This section is transcluded from Fallout 4 perks. To change it, please edit the transcluded page.
Name Rank Attribute Name Attribute Rank Character Level Description Base ID
Captain's Feast +10% XP earned for 2 hours. xx04fa85
Crusader of Atom Provides a bonus to your weapon's damage. The higher your rads, the high the bonus. xx023b36
Destroyer of Acadia When your health falls below 20%, do 4x damage for 30 seconds. xx02c9b4
Far Harbor Survivalist Gain +5 to all resistances. xx02c9b5
Inquisitor of Atom Provides a bonus to your weapon's damage. The higher your rads, the high the bonus. xx02c9b2
Islander's Almanac 1 You take 5% less damage from Mirelurk melee attacks. xx050b32
2 You have a 5% higher VATS chance against animals you are in combat with. xx050b33
3 You've unlocked POI map markers across the island. xx050b34
4 You receive 10% less damage from Radiation based attacks. xx050b35
5 You've unlocked Sludge based recipes. xx050b36
Protector of Acadia When your health falls below 20%, gain 1000 damage resist and energy resist for 30 seconds. xx02c9b3


Name Requirement Achievement points Trophy type Image
New England Vacationer Discover 20 Far Harbor locations 10 Bronze FH New England Vacationer trophy
Hooked Defeat 30 Far Harbor sea creatures 10 Bronze FH Hooked trophy
Push Back the Fog Unlock 3 Far Harbor Workshop locations 10 Bronze FH Push Back the Fog trophy
Just Add Saltwater Cook one of the new Far Harbor recipes 10 Bronze FH Just Add Saltwater trophy
The Islander's Almanac Collect all issues of the "Islander's Almanac" magazine 10 Bronze FH The Islanders Almanac trophy
Cleansing the Land Complete the quest "Cleansing the Land" 20 Bronze FH Cleansing the Land trophy
Far from Home Complete the quest "Far from Home" 20 Bronze FH Far from Home trophy
Where You Belong Complete the quest "Where You Belong" 20 Bronze FH Where You Belong trophy
The Way Life Should Be Complete the quest "The Way Life Should Be" 20 Bronze FH The Way Life Should Be trophy
Close to Home Complete the quest "Close to Home" 50 Silver FH Close to Home trophy


  • Companions will join the Sole Survivor as they travel between the Commonwealth and the Island.
  • Nick Valentine and Old Longfellow are the only companions who offer any situational dialogue during events of the add-on. Everyone else the Sole Survivor brings along for the journey will gain or lose affinity in accordance with their personality, but they will neither interject in conversations nor will they comment on their unique surroundings beyond what they would say in the base game.
  • Having Dogmeat as a companion will prompt unique dialogue with the super mutant Erickson.


Official trailerEdit

  • Fallout 4 - Far Harbor Official Trailer01:19

    Fallout 4 - Far Harbor Official Trailer

  • Fallout 4 Exploring Far Harbor03:32

    Fallout 4 Exploring Far Harbor

Far Harbor

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