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Far Harbor (add-on)

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Icon disambig
For the location, see Far Harbor (location).
 
Gametitle-FO4 FH
Gametitle-FO4 FH

A new case from Valentine's Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost? Far Harbor features the largest landmass for an add-on that we've ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours.

— Official description

Far Harbor is the third add-on for Fallout 4 and was released on May 19th, 2016.

Release and availabilityEdit

Far Harbor was released across all platforms on May 19th, 2016.

PlotEdit

The add-on is set on the island of Far Harbor, off the coast of Maine. There, the Sole Survivor will search for a young woman and a colony of synths. This leads to the fighting between the Far Harbor citizens and the Children of Atom, but a greater plot involves a synth, who has ties with Nick Valentine.

The add-on starts off when the player character listens to a radio message from Valentine's Detective Agency after completing the quest Getting a Clue, or when the player goes to the Nakano's house (possibly even before meeting Nick Valentine). Arriving at the office, Ellie Perkins will tell Nick and the Sole Survivor to investigate the case of Kasumi Nakano - the missing daughter of a fisherman living beyond the northeast boundaries of the Commonwealth. A brief investigation at Nakano's house will tell the player character that Kasumi believes herself to be a synth replacement, and that she's decided to leave her parents and travel to a place far north called Far Harbor to be with people like her.

Traveling to Far Harbor, the Sole Survivor learns that on the island, there are three factions that have been in tense dispute with each other: Far Harbor's citizens, the Church of the Children of Atom, and Acadia, a place specially set up as a synth refuge. The reason for the tension is the radiated fog that has been slowly overcoming the island; the people of Far Harbor cannot live with the fog and they use machines called Fog Condensers to create fresh air, an act viewed as sacrilege by the Children of Atom who worship radiation and consider the fog the will of Atom to make the whole island a holy place. Stuck between the two sides is Acadia, which only wants peace and harmony. The leader of Acadia, a synth named DiMA, provides the townspeople with the Fog Condensers while at the same time giving the Children of Atom their own base, a submarine for them to live. But as tensions rise, Acadia is under pressure from both factions to take a side and help eradicate the other.

Upon reaching Acadia, it is revealed that DiMA is a unique model synth like Nick, and calls him a "brother". DiMA explains that he couldn't bear seeing Nick going through all the cruel experiments in the lab and so, about a century earlier, DiMA made an escape with Nick from the Institute. However once outside, Nick started to panic and attacked DiMA as he was still under the effects of the experiments, forcing DiMA to "knock the daylights" out of Nick and then leave him to his fate. When the two meet again, DiMA is very pleased to be reunited with his brother, though the case does not appear to be so with Nick.

Back to the present, DiMA shows no hostility towards the Sole Survivor, expressing that everyone is welcome at Acadia and that he hopes to find a solution to the dispute without any bloodshed. To do that, he needs to retrieve his early memories of the island that have been locked away at the Children of Atom base. The raw capacity of his model does not allow him to store a large amount of memories. Since the Sole Survivor is unknown on the island, DiMa entrusts the task to the player character.

Successfully taking back the memories, the Sole Survivor learns that DiMA himself, though he initially appears friendly and keeps the peoples interest at best, has some deep-buried secrets related to the conflict on the island. Before he set up Acadia, tensions between Far Harbor and synths were high. DiMA, desperate to find a way for his people, decided to kill Captain Avery and replace her with a synth - something he shows great remorse and guilt about - so he can have a "moderate voice" able to calm the residents of Far Harbor. Second, he devised a contingency plan to shut down the power source of Far Harbor which would effectively kill all of its residents. Lastly, he possesses the detonation key of the submarine's nuclear missile that, if activated, will destroy the Children of Atom base. All three of the pieces of memory are locked away from DiMA himself, as he can bear neither the thought of mass killing, nor the guilt over the murder he committed.

From here the player character will get the chance to decide the fate of Acadia and subsequently the fate of the island as well. He or she can destroy either the Far Harbor town, destroy the Children of Atom, or if they have sided with either of the three main-game factions, can have the Institute reclaim all the synths or have the Brotherhood annihilate Acadia. The player can also forge a peace between all three factions by forgiving DiMA and supplanting High Confessor Tektus with a synth replacement, effectively pacifying the Children of Atom.

CharactersEdit

FactionsEdit

Robots and computersEdit

CreaturesEdit

LocationsEdit

This section is transcluded from Fallout 4 locations. To change it, please edit the transcluded page.

SettlementsEdit

Supply routes can be established and people moved between the settlements on the two regions.

ItemsEdit

Armor and clothingEdit

WeaponsEdit

AmmunitionEdit

ConsumablesEdit

JunkEdit

Holodisks and notesEdit

This section is transcluded from Fallout 4 holodisks and notes. To change it, please edit the transcluded page.
Name Weight Value Related quest G.E.C.K. ID Base ID
soundIcon sound An Execution 0 1 DLC03MQ06a_MartinsTape02 xx03748b
soundIcon sound Chores list ADV016_Holotape02 xx0316e0
soundIcon sound DiMA's memory 0 0 DLC03MQ04Memory#Holotape xx01e3fb
xx01e3fc
xx01e3fd
xx01e711
xx01e712
soundIcon sound Ezra's holotape 0 0 DLC03_v118_EzraHolotape xx04b1b7
soundIcon sound Family announcement ADV016_Holotape03 xx0316e1
soundIcon sound Holotape ADV016_Holotape04 xx0316e2
soundIcon sound Gwyneth's journal 0 1 The Heretic DLC03AtomM02_GwynethHolotape xx01c70b
soundIcon sound Husky family holotape ADV016_Holotape01 xx0316c0
soundIcon sound Kasumi's projects
Kasumi's projects: holotapes
Kasumi's projects: television
Kasumi's projects: lamp
Kasumi's projects: kitchen
Kasumi's projects: radio
Kasumi's final holotape
Kasumi's holotape to grandad
Kasumi's projects: swings
Kasumi's projects: dreams
0 1
DLC03KasumiHolotape01
DLC03KasumiHolotape02
DLC03KasumiHolotape03
DLC03KasumiHolotape04
DLC03KasumiHolotape05
DLC03KasumiHolotape06
DLC03KasumiHolotape07
DLC03KasumiHolotape08
DLC03KasumiHolotape09

xx008b29
xx008b2c
xx008b2b
xx008b2a
xx008b2d
xx09905b
xx037448
xx03744b
xx03744e
soundIcon sound Levi's holotape 0 0 DLC03_ADV014_EchoLakeLumberHolotape xx02c34c
soundIcon sound Mark Wilson's holotape 0 0 DLC03_ADV019_BeaverCreekLanesHolotapeOffice xx02c34b
soundIcon sound Martin's New Age 0 0 Reformation DLC03MQ06a_DiMAsTape xx03748c
soundIcon sound Mysterious holotape 0 1 Blood Tide DLC03FarHarborFF01_Holotape xx02f1c9
soundIcon sound Safe room security tape 0 1 Cleansing the Land DLC03MQ06_SafeRoomSecurityTape xx032c52
soundIcon sound To Franny 0 1 Cleansing the Land DLC03MQ06_WabashTape xx040a4a
soundIcon sound Vault 118 overseer's log 0 0 DLC03_v118_OverseersHolotape xx04e715
soundIcon sound What Atom Requires 0 1 DLC03MQ06a_MartinsTape01 xx03748a
soundIcon sound What's Done is Done 0 1 DLC03MQ05AveryReplacedHolotape xx038d92

NotesEdit

Name Weight Value Related quest G.E.C.K. ID Base ID
textIcon text A New Path 0 0 DLC03CoA_MartinNote_ANewLife xx04fd1c
textIcon text A Stranger Arrives 0 0 DLC03POI10_MotherNote01 xx029418
textIcon text A Vengeful Creature 0 0 DLC03POI10_MotherNote02 xx029419
textIcon text A Safer Way 0 0 DLC03POI10_MotherNote04 xx02941b
textIcon text Aubert's note 0 0 DLC03CoA_FFNucleus02_AubertsNote xx02c900
textIcon text Blank note 0 0 DLC03POI04_DummyNote xx0500a9
textIcon text Brother Alders 0 0 DLC03CoA_HCNote_ToRichter xx04dfcb
textIcon text Brother Devin's diary 0 0 DLC03CoA_Devin_Diary xx04dfe5
textIcon text Carlo's note 0 0 DLC03_POIVimDriverNote01 xx054226
textIcon text Cog's journal 0 0 DLC03MQ03CogsNote xx038ed5
textIcon text Consultation note 0 0 DLC03FarHarborTeddyNote xx04fb97
textIcon text Craneberry Island supplies note 0 0 DLC03POI04_KeyNote xx04d21e
textIcon text Douglas's note 0 0 DLC03_ADV004Note xx04fd11
textIcon text Drain corpse note 0 0 ADV012SkeletonsNote xx01b79d
textIcon text Dylan's note 0 0 DLC03_POIBuriedStashNote01 xx054200
textIcon text Edgar's note 0 0 DLC03CoA_FFNucleus02_EdgarsNote xx02c8ff
textIcon text Eliza family drawing 0 0 DLC03POI04_ElizaFamilyNote xx04faea
textIcon text Eliza journals 0 0 DLC03POI04_ElizaJournal# xx04e97e
xx04e97f
xx04e980
xx04e981
xx04e982
xx04e983
xx04fae8
textIcon text Eliza map of home 0 0 DLC03POI04_ElizaMapNote xx04dbc0
textIcon text Fanatical writings 0 0 DLC03_POICOANote01 xx054204
textIcon text Fire Belly recipe 0 0 DLC03FarHarborS01_FireBellyRecipe xx04b9b4
textIcon text Gift card 0 0 DLC03_POI_Note xx04eb5d
textIcon text Grandfather's note 0 0 DLC03MQ01GrandfatherNote xx017e85
textIcon text High Confessor's note 0 0 DLC03CoA_FFNucleus02_HCNote xx02c8fe
textIcon text Islander's Almanac 0 0 DLC03_PerkMagIslandersAlmanac# xx04ef8b
xx04ef8d
xx04ef8f
xx04ef92
xx04ef94
textIcon text Kasumi's journal 0 0 DLC03MQ01KasumiJournal xx017e8b
textIcon text Kawaketak Station flyer 0 0 DLC03_AtomM02_FlyerAssembled xx01bc84
textIcon text Kenji Nakano case notes 0 0 DLC03MQ01NakanoCase xx004f48
textIcon text Last note from mom 0 0 DLC03FarHarborBerthaNote xx04fb95
textIcon text Letter from Maxwell 0 0 DLC03_V118_Part2Note xx04b188
textIcon text Letter to Ezra 0 0 DLC03_V118_KeithsNote xx049663
textIcon text Love letter to Bridget 0 0 DLC03_9-12Poem xx00d802
textIcon text Mariner's goodbye 0 0 DLC03MarinerSailingGoodbyeNote xx0486c4
textIcon text Mariner's will 0 0 DLC03MarinerWillNote xx0486c6
textIcon text Northwood Quarry notes 0 0 DLC03_ADV011_Note# xx0427ce
xx0427cf
textIcon text Note 0 0 DLC03FarHarborLastPlankNote# xx04fba0
xx04fba1
xx04fba2
xx04fba3
textIcon text Note from Atom's shrine 0 0 DLC03AtomM01_MotherShrineNote xx0269c4
textIcon text Old letter 0 0 DLC03FarHarborAveryNote xx04fb9b
textIcon text Put It from Your Mind 0 0 DLC03CoA_HCNote_Division xx054258
textIcon text Radioman's note 0 0 DLC03_POIRadiomanNote# xx0541fe
xx0541ff
textIcon text Repairs in progress 0 0 DLC03CoA_FFNucleus03_MaiRepairNote xx05711d
textIcon text Report from PV 0 0 DLC03FarHarborAllenNote xx04fb99
textIcon text Request for detective 0 0 DLC03_V118_PearlNote xx048a2d
textIcon text RUN! 0 0 DLC03FarHarborMitchWarningNote xx04fb9d
textIcon text Scrawled journal 0 0 DLC03_POIRefugeeNote01 xx054203
textIcon text Scrawled note 0 0 DLC03AtomM01_MotherNote xx0269aa
textIcon text Sister Gwyneth's visit 0 0 DLC03MQ06a_MartinDiary01 xx037487
textIcon text Storage room notice 0 0 DLC03MQ03StorageRoomNote xx038ed8
textIcon text Taste test 0 0 DLC03CoA_MaiNote_ThanksSister xx04dfd2
textIcon text The Children Trapped 0 0 DLC03POI10_MotherNote03 xx02941a
textIcon text The Sacred Elements 0 0 DLC03AtomM01_MotherPuzzleNote xx04e0b4
textIcon text These mannequins! 0 0 DLC03_-7-15ShipNote xx01087e
textIcon text To my "family" 0 0 DLC03CoA_FFNucleus02_AubertsFarewell xx04b347
textIcon text Torn flyer piece 0 0 DLC03_AtomM02_FlyerScrap#Inv xx01bc7c cutIcon cut
xx01bc85
xx01bc7d cutIcon cut
xx01bc86
xx01bc82 cutIcon cut
xx01bc87
xx01bc87 cutIcon cut
xx01bc88
textIcon text Trapper's note 0 0 DLC03_ADV001Note01 xx054216
textIcon text Unfinished note 0 0 DLC03CoA_HCNote_Unfinished xx04dfcd
textIcon text Victoria's note 0 0 DLC03AcadiaM04Note xx0540a4
textIcon text Ware's brew recipe 0 0 DLC03CoA_FFNucleus01_WareBrewRecipe xx03e12d
textIcon text Wind turbine code 0 0 DLC03MQ06_WindFarmCode xx034df6

Keys and passwordsEdit

This section is transcluded from Fallout 4 keys. To change it, please edit the transcluded page.
Img Name (G.E.C.K. ID) Opens Found / in possession of Related quest Base ID
fo4key03Icon Fo4 key03 Acadia storage key
(DLC03MQ03StorageKey)
Storage room door in Acadia Acadia Where You Belong xx038ed7
fo4key01Icon Fo4 key01 Aldersea Day Spa key
(ADV007_SpaKenavy)
Wood door in Aldersea Day Spa Super mutant boss in the Aldersea Day Spa xx039de7
fo4key03Icon Fo4 key03 Boathouse safe key
(DLC03MQ01SafeKey)
The safe in the boathouse Nakano boathouse, in the lighthouse picture frame xx017e83
fo4holoIcon Fo4 holotape CEO's master password
(DLC03MQ05SecurityTerminalPassword)
Security terminal Vim! Pop factory xx038d90
fo4key01Icon Fo4 key01 Cranberry Island shed key
(DLC03POI04_DockShedKey)
Cranberry Island supply shed door In a footlocker on a shelf in the bunker below the house with the parasols at Cranberry Island Bog. xx04d20a
fo4key01Icon Fo4 key01 Douglas's key
(DLC03_Adv004_EmmettsKey)
A trunk under water at the end of the dock south of Brooke's Head Lighthouse Top of Brooke's Head Lighthouse and on Douglas xx04fd13
fo4holoIcon Fo4 holotape Faraday's program
(DLC03MQ03MemoryProgram)
Gives access to the terminal in the Nucleus Command Center In Acadia, and on Faraday's terminal Where You Belong xx029591
fo4holoIcon Fo4 holotape Faraday's terminal password
(DLC03FaradayTerminalPassword)
Gives access to Faraday's terminal In Acadia's observatory Where You Belong xx008b28
fo4chain02Icon Fo4 chain02 Footlocker key
(DLC03CoA_FFNucleus02_Key)
A footlocker in The Vessel In The Nucleus Witch Hunt xx02c903
fo4key01Icon Fo4 key01 Fringe Cove dock key
(ADV020WarehouseKey)
Metal door at Fringe Cove docks In a trunk at the Fringe Cove docks xx011807
fo4key03Icon Fo4 key03 Jule's key
(DLC03M04JuleKey)
Opens a chest in the basement of Acadia. Given by Jule to the player. The Price of Memory xx050047
fo4holoIcon Fo4 holotape Manager's key
(ADV002_SafeKey)
Opens metal door at Eden Meadows Cinemas In a locked safe at Eden Meadows Cinemas xx020d1a
fo4holoIcon Fo4 holotape Navy base terminal password
(DLC03MQ03TerminalPassword)
Terminal in the Nucleus Command Center xx027b2e
Nuclear launch key
(DLC03MQ06_NukeLaunchKey)
Gives access to missile status terminal in The Vessel A safe on a sunken boat at Fringe Cove docks Cleansing the Land xx015363
fo4noteIcon Fo4 note Ship's safe combination
(DLC03M06_SafeCombination)
A safe on a sunken boat at Fringe Cove docks Added by reading Safe room security tape in the Harbor Grand Hotel Cleansing the Land xx032c55
fo4noteIcon Fo4 note Shrine password
(DLC03AtomM01_ShrinePassword)
Shrine terminal Children of Atom shrine, written on the side of the locker next to the table of elements. Visions in the Fog (drink from Atom's Spring) xx00f291
fo4key01Icon Fo4 key01 Tannery key
(ADV003_Key)
Metal doors at Eagle's Cove tannery On the feral ghoul boss at Eagle's Cove tannery and in 2 safes. xx013f7c
fo4key03Icon Fo4 key03 Trailer key
(DLC03POI055Key)
Trailer doors Trapper outpost down the road, north of Harbor Grand Hotel xx042607
fo4gencardIcon Fo4 gen keycard Vault 118 keycard, #1
(DLC03_V118_Keycard_Gilda Keith)
ID card reader in Vault 118 Held by Gilda Broscoe and Keith McKinney xx048a4b
fo4gencardIcon Fo4 gen keycard Vault 118 keycard, #2
(DLC03_V118_Keycard_Ezra)
ID card reader in Vault 118 Held by Ezra Parker xx048a4a
fo4gencardIcon Fo4 gen keycard Vault 118 keycard, #3
(DLC03_V118_Keycard_Player)
ID card reader in Vault 118 Given to the player in dialogue. xx048a49
fo4gencardIcon Fo4 gen keycard Vault 118 keycard, #4
(DLC03_V118_Keycard_Santiago)
ID card reader in Vault 118 Held by Santiago Avida xx048a4d
fo4gencardIcon Fo4 gen keycard Vault 118 keycard, #5
(DLC03_V118_Keycard_Julianna)
ID card reader in Vault 118 Held by Julianna Riggs xx048a4c
fo4gencardIcon Fo4 gen keycard Vault 118 keycard, #6
(DLC03_V118_Keycard_Spencer)
ID card reader in Vault 118 Held by Spencer Lords xx048a4e
fo4key01Icon Fo4 key01 Vault 118 key
(DLC03V118_Key)
Sliding doors in Vault 118 and the overseer's door Held by Julianna Riggs xx04b1b4
fo4key01Icon Fo4 key01 Vault 118 overseer's key
(DLC03V118_KeyOverseer)
Overseer's office Held by Ezra Parker and in his room in Vault 118 Brain Dead xx04e710
fo4chain02Icon Fo4 chain02 Victoria's key
(DLC03Acadia_M04Key)
Victoria Gibbons' trunk on a wrecked ship near Southwest harbor Given by Jule The Price of Memory xx04fa99
fo4holoIcon Fo4 holotape Vim CEO password
(DLC03_ADV08_VimCEOPassword)
CEO's terminal Vim! Corporate Headquarters xx05441b
fo4chain02Icon Fo4 chain02 Worn key (pump control)
(DLC03MQ06a_MartinsRefugeKey)
Door to pump control Given by DiMA Reformation xx037489

Legendary effectsEdit

Weapon effectsEdit

  • Blazing - Blocking has a 25% chance to set attackers on fire for 50 damage.
  • Charged - 10% chance to deal 100 Electrical damage on a successful block.
  • Deadeye - Slows time when aiming down sights.
  • Defiant - The final shot in the magazine deals twice the normal damage.
  • Frigid - 20% chance to freeze the enemy when you block their attack.
  • Hitman's - 10% bonus damage when aiming down sights.
  • Resilient - +150 damage resistance while reloading.
  • Resolute - Time slows down for a moment when the final round is chambered.
  • Steadfast - +50 damage resistance while aiming.

Armor effectsEdit

  • Auto Stim - Automatically use a stimpak when hit while health is 25% or less, once every 60 seconds.
  • Cloaking - Being hit in melee generates a Stealth Field once per 60 seconds.
  • Cryogenic - 10% chance to freeze melee attackers, once every 20 seconds.
  • Rad Powered - Grants additional strength the higher the Sole Survivor's rads.
  • Unyielding - +3 to all stats when you are at 25% or less health.

World objectsEdit

Settlement objectsEdit

QuestsEdit

This section is transcluded from Fallout 4 quests. To change it, please edit the transcluded page.
Icon Name Location(s) Given by Reward Form ID Editor ID
Main quests
FH Far from Home trophy
Far from Home Valentine Detective Agency
Nakano residence
Far Harbor
Valentine's Detective Agency Radio Access to Far Harbor
400 XP
300 caps
xx001b3f DLC03MQ01
Fo4FH Walk in the Park
Walk in the Park Far Harbor
Acadia
Captain Avery Longfellow's cabin as a settlement
400 XP
xx001b40 DLC03MQ02
FH Where You Belong trophy
Where You Belong Acadia Old Longfellow Access to Acadia xx001b41 DLC03MQ03
Fo4FH Best Left Forgotten
Best Left Forgotten The Nucleus Kasumi Nakano xx001b42 DLC03MQ04
FH The Way Life Should Be trophy
The Way Life Should Be Destroyer of Acadia perk
Acadia's Shield (armor chestpiece)
Lucky Eddy (lever-action rifle)
xx001b43 DLC03MQ05
FH Cleansing the Land trophy
Cleansing the Land Far Harbor Survivalist for siding with Far Harbor
Crusader of Atom for siding with the Children of Atom
xx001b44 DLC03MQ06
Fo4FH Protector of Acadia
Reformation Acadia
The Nucleus
Protector of Acadia
Atom's Bulwark
xx02127f DLC03MQ06a
FH Close to Home trophy
Close to Home Acadia
Nakano residence
Supply stash xx004f2c DLC03MQPostQuest
General side quests
Icon Fo4 side quest
Brain Dead Vault 118 Pearl 275 XP
200 pre-War money
xx036763 DLC03_V118_Quest
Icon Fo4 side quest
Shipbreaker The Island
Acadia
Shipbreaker's radio frequency 275 XP
Skipper's Last Stand
xx040a87 DLC03WorkshopRadiantOwned05
Icon Fo4 side quest
Condensers Down The Island XP xx00eb4c DLC03WorkshopRadiantOwned01
Radiant quests
Super Mutants in the Fog xx00eb51 DLC03WorkshopRadiantOwned02
Acadia side quests
Fo4FH Protector of Acadia
Acadian Ideals Acadia xx0456d3 DLC03AcadiaQuestPointers
Fo4FH Protector of Acadia
Data Recovery The Island
Acadia
Faraday xx04b1f6 DLC03AcadiaM03
Fo4FH Protector of Acadia
The Arrival The Island
Acadia
Chase 300 XP
200/250/300/400 caps
xx01536f DLC03AcadiaM01
Fo4FH Protector of Acadia
The Price of Memory Acadia Cog 478 XP
Crippling sledgehammer or legendary synth chestpiece
xx04b95a DLC03AcadiaM04
Fo4FH Protector of Acadia
Hunting the Hunter The Island
Acadia
Dejen 475 XP
420-610 caps
xx04049b DLC03AcadiaM02
Children of Atom side quests
Fo4FH Crusader of Atom
Ablutions The Nucleus Mai Radical Conversion xx02b500 DLC03DLC03CoA_FFNucleus03
Fo4FH Crusader of Atom
The Heretic The Nucleus
Ruined church
Grand Zealot Richter Atom's Judgement xx01b0af DLC03AtomM02
Fo4FH Crusader of Atom
Visions in the Fog The Nucleus
Atom's Spring
Grand Zealot Richter Member of the Church of the Children of Atom
Access to the Nucleus
xx00afb1 DLC03AtomM01
Fo4FH Crusader of Atom
What Atom Requires The Nucleus High Confessor Tektus xx0500e4 DLC03CoA_QuestPointers
Fo4FH Crusader of Atom
The Trial of Brother Devin The Nucleus Zealot Ware Ware's Brew xx01055c DLC03CoA_FFNucleus01
Fo4FH Crusader of Atom
Witch Hunt The Nucleus High Confessor Tektus Inquisitor's cowl xx02c8b3 DLC03CoA_FFNucleus02
Far Harbor side quests
Fo4FH Far Harbor Survivalist
Blood Tide Far Harbor
National Park campground
Dalton farm
Brooke's Head Lighthouse
Cassie Dalton Bloodletter
Dalton farm as a settlement
900 caps
xx023acb DLC03FarHarborFF01
Fo4FH Far Harbor Survivalist
Hull Breach Far Harbor
Eagle's Cove tannery
The Mariner xx00a990 DLC03DLC03FarHarborFF03a
Fo4FH Far Harbor Survivalist
Hull Breach 2 Far Harbor
MS Azalea
The Mariner xx00aec4 DLC03FarHarborFF03b
Fo4FH Far Harbor Survivalist
Hull Breach 3 Far Harbor
Haddock Cove
The Mariner A legendary harpoon gun xx02039a DLC03FarHarborFF03c
Fo4FH Far Harbor Survivalist
Living on the Edge Far Harbor Captain Avery xx04e77a DLC03DLC03FarHarborM02
Fo4FH Far Harbor Survivalist
Rite of Passage Far Harbor
The Island
Teddy Wright The captain's hat
The Captain's Feast
xx00a992 DLC03FarHarborM01
Fo4FH Far Harbor Survivalist
Safe Passage Far Harbor Captain Avery xx023aca DLC03FarHarborFF02
Fo4FH Far Harbor Survivalist
The Changing Tide Far Harbor Captain Avery Rescue diver suit xx04e779 DLC03FarHarborM03
Fo4FH Far Harbor Survivalist
The Great Hunt Far Harbor
The Island
The Mariner Legend of the Harbor xx02399f DLC03FarHarborS03
Fo4FH Far Harbor Survivalist
The Hold Out Far Harbor
National Park Visitor's Center
Mitch National Park Visitor's Center as a settlement xx00a991 DLC03FarHarborS01
Fo4FH Far Harbor Survivalist
Turn Back the Fog Far Harbor
Echo Lake Lumber
Small Bertha Echo Lake Lumber as a settlement xx00aec3 DLC03FarHarborS02
Commonwealth Factions quests


Icon Institute quest
Forbidden Knowledge The Institute William Moseley xx013f3a DLC03Acadia_Institute
Icon Fo4 BoS quest
Search and Destroy The Prydwen Lancer Captain Kells xx013f39 DLC03Acadia_BoS

PerksEdit

This section is transcluded from Fallout 4 perks. To change it, please edit the transcluded page.
Name Rank Attribute Name Attribute Rank Character Level Description Base ID
Captain's Feast +10% XP earned for 2 hours. xx04fa85
Crusader of Atom Provides a bonus to your weapon's damage. The higher your rads, the high the bonus. xx023b36
Destroyer of Acadia When your health falls below 20%, do 4x damage for 30 seconds. xx02c9b4
xx02c9af
Far Harbor Survivalist Gain +5 to all resistances. xx02c9b5
Inquisitor of Atom Provides a bonus to your weapon's damage. The higher your rads, the high the bonus. xx02c9b2
Islander's Almanac 1 You take 5% less damage from Mirelurk melee attacks. xx050b32
2 You have a 5% higher VATS chance against animals you are in combat with. xx050b33
3 You've unlocked POI map markers across the island. xx050b34
4 You receive 10% less damage from Radiation based attacks. xx050b35
5 You've unlocked Sludge based recipes. xx050b36
Protector of Acadia When your health falls below 20%, gain 1000 damage resist and energy resist for 30 seconds. xx02c9b3

Achievements/TrophiesEdit

Name Requirement Achievement points Trophy type Image
New England Vacationer Discover 20 Far Harbor locations 10 Bronze FH New England Vacationer trophy
Hooked Defeat 30 Far Harbor sea creatures 10 Bronze FH Hooked trophy
Push Back the Fog Unlock 3 Far Harbor Workshop locations 10 Bronze FH Push Back the Fog trophy
Just Add Saltwater Cook one of the new Far Harbor recipes 10 Bronze FH Just Add Saltwater trophy
The Islander's Almanac Collect all issues of the "Islander's Almanac" magazine 10 Bronze FH The Islanders Almanac trophy
Cleansing the Land Complete the quest "Cleansing the Land" 20 Bronze FH Cleansing the Land trophy
Far from Home Complete the quest "Far from Home" 20 Bronze FH Far from Home trophy
Where You Belong Complete the quest "Where You Belong" 20 Bronze FH Where You Belong trophy
The Way Life Should Be Complete the quest "The Way Life Should Be" 20 Bronze FH The Way Life Should Be trophy
Close to Home Complete the quest "Close to Home" 50 Silver FH Close to Home trophy

NotesEdit

  • Companions will join the Sole Survivor as they travel between the Commonwealth and the Island.
  • Nick Valentine and Old Longfellow are the only companions who offer any situational dialogue during events of the add-on. Everyone else the Sole Survivor brings along for the journey will gain or lose affinity in accordance with their personality, but they will neither interject in conversations nor will they comment on their unique surroundings beyond what they would say in the base game.
  • Having Dogmeat as a companion will prompt unique dialogue with the super mutant Erickson.

GalleryEdit

Official trailerEdit

  • Fallout 4 - Far Harbor Official Trailer01:19

    Fallout 4 - Far Harbor Official Trailer

  • Fallout 4 Exploring Far Harbor03:32

    Fallout 4 Exploring Far Harbor

Far Harbor

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