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Legend

  • Attack mode: The mode of attack: single shot, aimed shot, burst fire, thrown, swing, thrust, punch or placed.
  • Shots per burst: The number of shots per use, or burst.
  • Weapon damage: The damage caused by a single attack of the weapon.
  • Action Point cost: The AP cost of a single attack of the weapon.
  • Damage per Action Point: The damage per AP of a single attack of the weapon. Burst fire is multiplied by the number of shots in a burst.
  • Weapon range: The maximum range of a weapon, in hexes.
  • Ammunition: The type of ammunition, if any, consumed by the weapon.
  • Ammunition Capacity: The maximum amount of ammunition held by the weapon's magazine.
  • Value in caps: The value of the weapon, in bottle caps.
  • Weight: The weight of the weapon.
  • Value to weight ratio: The ratio of value to weight of the weapon.
  • Strength required: The minimum ST required for the weapon.
  • Prototype id: The prototype id of the weapon.

Unarmed

Unarmed weapon name
Attack mode
Weapon damage
Action Point cost
Damage per Action Point
Weapon range
Ammunition
Ammunition Capacity
Value in caps
Weight
Value to weight ratio
Strength required
Prototype id
Brass knuckles Brass knuckles Punch 2-5 3 0.67-1.67 1 - - 40 1 40 1 00000021
Power fist Power fist Punch 12-24 3 4-8 1 SEC 25 2200 7 314 1 00000235
Rock Rock Punch 1-4 3 0.33-1.33 1 - - 0 1 0 1 00000019
Spiked knuckles Spiked knuckles Punch 4-10 3 1.3-3.3 1 - - 250 1 250 1 00000234

Melee Weapons

Melee weapon name
Attack mode
Weapon damage
Action Point cost
Damage per Action Point
Weapon range
Ammunition
Ammunition Capacity
Value in caps
Weight
Value to weight ratio
Strength required
Prototype id
Cattle prod Cattle prod Swing 12-20 Electrical 4 3-5 1 SEC 20 600 3 200 4 00000160
Thrust 12-20 Electrical 4 3-5
Club Club Swing 1-6 3 0.33-2 1 - - 30 3 10 3 00000005
Combat knife Combat knife Swing 3-10 3 1-3.3 1 - - 165 2 82.5 2 00000236
Thrust 3-10 3 1-3.3
Crowbar Crowbar Swing 3-10 4 0.75-2.5 1 - - 65 5 13 5 00000020
Knife Knife Swing 1-6 3 0.33-2 1 - - 40 1 40 2 00000004
Thrust 1-6 3 0.33-2
Ripper Ripper Swing 15-32 4 3.75-8 1 SEC 30 900 2 450 4 00000116
Sledgehammer Sledgehammer Swing 4-9 4 1-2.1 2 - - 120 12 10 6 00000006
Thrust 4-9 5 0.8-1.8
Spear Spear Thrust 3-10 4 0.75-2.5 2 - - 80 4 20 4 00000007
Super sledge Super sledge Swing 18-36 3 6-12 2 - - 3750 12 312.5 5 00000115
Thrust 18-36 4 4.5-9
Throwing knife Throwing knife Swing 3-6 4 0.75-1.5 1 - - 100 1 100 3 00000045

Small guns

Pistols

Pistol name
Weapon damage
Attack mode
Action Point cost
Damage per Action Point
Weapon range
Ammunition
Ammunition Capacity
Value in caps
Weight
Value to weight ratio
Strength required
Prototype id
.223 pistol 20-30 Single 5 4-6 30 .223 FMJ 5 3500 5 700 5 00000241
Aimed 6 4-6
Fo1 9mm Mouser 9mm Mauser 5-10 Single 4 1.25-2.5 22 9mm 7 1500 3 500 3 00000122
Aimed 5 1-2
10mm pistol 10mm pistol 5-12 Single 5 1-2.4 25 10mm 12 250 3 83.3 3 00000008
Aimed 6 .83-2
14mm pistol 14mm pistol 12-22 Single 5 2.4-4.4 24 14mm AP 6 1100 4 275 4 00000022
Aimed 6 2-3.6
Desert Eagle Desert Eagle .44 10-16 Single 5 2-3.2 25 .44 Magnum 8 800 4 200 5 00000018
Aimed 6 1.6-2.6

SMGs

Submachinegun name
Weapon damage
Attack mode
Shots per burst
Action Point cost
Damage per Action Point
Weapon range
Ammunition
Ammunition Capacity
Value in caps
Weight
Value to weight ratio
Strength required
Prototype id
10mm SMG 10mm SMG 5-12 Single 1 5 1-2.4 25 10mm 30 1000 5 200 4 00000009
Aimed 1 6 .83-2 25
Burst 10 6 8.3-20 20

Rifles

Rifle name
Weapon damage
Attack mode
Shots per burst
Action Point cost
Damage per Action Point
Weapon range
Ammunition
Ammunition Capacity
Value in caps
Weight
Value to weight ratio
Strength required
Prototype id
Assault rifle Assault rifle 8-16 Single 1 5 1.6-3.2 45 5mm 24 1300 7 185.7 5 00000023
Aimed 1 6 1.3-2.6 45
Burst 8 6 10.6-21.3 38
Hunting rifle Hunting rifle 8-20 Single 1 5 1.6-4 40 .223 10 1000 9 111 5 00000010
Aimed 1 6 1.3-2.6 45
Red Ryder BB gun Red Ryder BB gun 1-3 Single 1 4 .25-.75 30 BB 100 200 5 40 3 00000161
Aimed 1 5 .2-.6 30
Fo1 Red Ryder LE BB Gun Red Ryder LE BB gun 25 Single 1 4 6.25 32 BB 100 3500 5 700 4 00000162
Aimed 1 5 5.0 32
Sniper rifle Sniper rifle 14-34 Single 1 6 2.3-5.6 50 .223 6 2200 10 220 5 00000143
Aimed 1 7 2-4.9 50

Shotguns

Shotgun name
Weapon damage
Attack mode
Shots per burst
Action Point cost
Damage per Action Point
Weapon range
Ammunition
Ammunition Capacity
Value in caps
Weight
Value to weight ratio
Strength required
Prototype id
Combat shotgun Combat shotgun 15-25 Single 1 5 3-5 22 12 GA 12 2750 10 275 5 00000242
Aimed 1 6 2.5-4.2 22
Burst 3 6 7.5-12.6 18
Shotgun Shotgun 12-22 Single 1 5 2.4-4.4 14 12 GA 2 800 5 160 4 00000094
Aimed 1 6 2-3.7 14

Big Guns

Big Gun name
Weapon damage
Attack mode
Shots per burst
Action Point cost
Damage per Action Point
Weapon range
Ammunition
Ammunition Capacity
Value in caps
Weight
Value to weight ratio
Strength required
Prototype id
Minigun Minigun 7-11 Burst 40 6 46.6-73.3 35 5mm 120 3800 28 135.7 7 00000012
Flamer Flamer 40-90 Fire Burst 1 6 6.7-15 5 Flamer fuel 5 2000 28 71.4 6 00000011
Rocket launcher Rocket launcher 35-100 Explosion Single 1 6 5.8-16.7 40 Rocket 1 2300 15 153.3 6 00000013

Energy weapons

Pistols

Pistol name
Weapon damage
Attack mode
Shots per burst
Action Point cost
Damage per Action Point
Weapon range
Ammunition
Ammunition Capacity
Value in caps
Weight
Value to weight ratio
Strength required
Prototype id
Alien blaster Alien blaster 30-90 Electrical Single 1 4 7.5-22.5 10 SEC 30 10000 2 5000 2 00000120
Aimed 1 5 6-18
Laser pistol Laser pistol 10-22 Laser Single 1 5 2-4.4 35 SEC 12 1400 4 350 3 00000016
Aimed 1 6 1.7-3.7
Plasma pistol Plasma pistol 15-35 Plasma Single 1 5 3-7 20 SEC 16 2750 4 687.5 4 00000024
Aimed 1 6 2.5-5.83

Rifles

Rifle name
Weapon damage
Attack mode
Shots per burst
Action Point cost
Damage per Action Point
Weapon range
Ammunition
Ammunition Capacity
Value in caps
Weight
Value to weight ratio
Strength required
Prototype id
Gatling laser Gatling laser 20-40 Laser Burst 10 6 33.3-66.7 40 MFC 30 7500 24 312.5 6 00000028
Laser rifle Laser rifle 25-50 Laser Single 1 5 5-10 45 MFC 12 5000 12 416.7 6 00000118
Aimed 1 6 4.2-8.3
Plasma rifle Plasma rifle 30-65 Plasma Single 1 5 6-13 25 MFC 10 4000 12 333.3 6 00000015
Aimed 1 6 5-10.8
Turbo plasma rifle Turbo plasma rifle 35-70 Plasma Single 1 4 8.8-17.5 35 MFC 10 10000 14 714.3 6 00000233
Aimed 1 5 7-14

Throwing

Grenade
Attack mode
Weapon damage
Action Point cost
Damage per Action Point
Weapon range
Ammunition
Ammunition Capacity
Value in caps
Weight
Value to weight ratio
Strength required
Prototype id
Flare Flare Throw 1 1 1 15 - - 35 1 35 0 00000079
Frag grenade Frag grenade Throw 20-35 Explosion 4 5-8.8 15 - - 150 1 150 3 00000025
Molotov cocktail Molotov cocktail Throw 8-20 Explosion 5 1.6-4 12 - - 50 1 50 3 00000159
Plasma grenade Plasma grenade Throw 40-90 Plasma 4 10-22.5 15 - - 300 1 300 4 00000026
Pulse grenade Pulse grenade Throw 100-150 EMP 4 25-37.5 15 - - 250 1 250 4 00000027
Rock Rock Throw 1-4 4 .25-1 15 - - 0 1 0 1 00000019
Spear Spear Throw 3-10 6 .5-1.7 8 - - 80 4 20 4 00000007
Throwing knife Throwing knife Throw 3-6 5 .6-1.2 16 - - 100 1 100 3 00000045

Traps

Trap name
Attack mode
Weapon damage
Action Point cost
Damage per Action Point
Weapon range
Ammunition
Ammunition Capacity
Value in caps
Weight
Value to weight ratio
Strength required
Prototype id
Dynamite Dynamite Placed 30-50 Explosion - - 0 - - 500 5 100 0 00000051
Plastic explosives Plastic explosives Placed 40-80 Explosion - - 0 - - 1250 3 416.7 0 00000085

Cut content

Weapon name
Attack mode
Weapon damage
Action Point cost
Damage per Action Point
Weapon range
Ammunition
Ammunition Capacity
Value in caps
Weight
Value to weight ratio
Strength required
Prototype id
OldKnife Old knife Swing N/A 3 N/A 1 - - N/A N/A N/A N/A N/A
Thrust N/A 3 N/A

See also

Weapons in Fallout
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