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Fallout skill books

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This page lists all skill books in the original Fallout.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For skill books in other Fallout games, please see "Skill book".
  • For an overview of Fallout content, please refer to "Portal:Fallout".
 
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General informationEdit

Skill books in the original Fallout can be used to increase the character's Small Guns, First Aid, Science, Repair and Outdoorsman. When a book is used, it is removed from your inventory and time passes.

The amount of skill points gained is equal to 100, subtract the current skill level, divide by 10, and then rounded down. Thus, the maximum a skill can be increased by books is up to 91%.

Maximizing skill point gainEdit

Passive skills are lowered by 10% when the difficulty is changed from Normal to Hard. SPECIAL stats (Strength, Perception, etc) modify skills with a considerable bonus. The game keeps track of this bonus throughout the game, in real time. Any changes to stats, (e.g. chem effects) during the game add to or subtract from this modifier. It is thus possible to reduce any combination of stats to a minimum value, significantly lowering skill values.
This way it's possible to raise Small Guns to 100%, First Aid, Repair and Outdoorsman to 110% and Science to 119%, in the case of a player whose Perception, Intelligence and Agility are at 10. To lose Agility and/or Endurance, use Buffout, then wait six hours. To lose Intelligence and/or Perception, use Mentats and wait a day. To lose only Intelligence use Psycho. To lose only Perception, drink beer, booze, etc. If books are used from inventory (by left clicking and dragging) rather than from a weapon slot, time will not pass, and therefore stat effects will not wear off, until the inventory screen closes.[1]

LocationsEdit

This section is transcluded from the respective item articles. To change it, please edit the transcluded pages.
NameClosest map markerLocation description
Big Book of ScienceCathedralTower, level 3, on bookshelf
Big Book of ScienceCathedralLair, level 1, on the floor
Big Book of ScienceGlowLevel 1, in locker
Big Book of ScienceGlowLevel 4, in locker
Big Book of ScienceHubMerchant: Mitch in Downtown
Big Book of ScienceHubMerchant: Mrs. Stapleton in Downtown
Dean's ElectronicsCathedralTower, level 3, on bookshelf
Dean's ElectronicsGlowLevel 4, in locker
Dean's ElectronicsHubMerchant: Mitch in Downtown
Dean's ElectronicsHubMerchant: Mrs. Stapleton in Downtown
Dean's ElectronicsNecropolisThe leader of the underground ghouls will give you three if your Repair is too low to fix the water pump.
Dean's ElectronicsLost HillsGiven by Kyle near the broken Power Armor when you find the parts.
First Aid BookBoneyardUnderground, on bookshelf
First Aid BookCathedralTower, level 3, on bookshelf
First Aid BookThe HubMerchant: Mitch in Downtown
First Aid BookThe HubMerchant: Mrs. Stapleton in Downtown
First Aid BookShady SandsRazlo's house, on bookshelf
First Aid BookVault 15Level 3, nearby north-west wall
Guns and BulletsCathedralTower, level 3, on bookshelf
Guns and BulletsBoneyardFollowers Of The Apocalypse Library, 1st room to the left, on the floor
Guns and BulletsGlowLevel 5, in locker
Guns and BulletsThe HubMerchant: Mrs. Stapleton in Downtown
Guns and BulletsJunktownCasino, on Gizmo's bookshelf
Guns and BulletsMariposa Military BaseStronghold, level 1, on the floor
Guns and BulletsNecropolisHall, in desk
Guns and BulletsKhan BaseOuthouse, NW of the main building
Scout HandbookCathedralMerchant: Shopkeeper on level 1 of the Tower
Scout HandbookCathedralTower, level 3, on bookshelf
Scout HandbookThe HubMerchant: Mitch in Downtown
Scout HandbookThe HubMerchant: Mrs. Stapleton in Downtown
Scout HandbookJunktownCrash House, in Killian Darkwater's safe
Scout HandbookShady SandsGarden, on bookshelf
Scout HandbookShady SandsEmpty house, on bookshelf

ReferencesEdit

  1. The Nearly Ultimate Fallout Guide by Per Jorner: Items
Skill books in Fallout

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