| ||For the special encounters appearing in Fallout, see Fallout special encounters.|
|This page lists all random encounters in the original Fallout.|
These encounters are random events that may or may not happen.
This herdsman has nothing and says nothing. Just leave this location.
They don't speak or trade with the player character.
Patrick, the CeltEdit
The Vault Dweller may stumble onto a lonely man named Patrick in the desert who can be asked to sing "Na Gheala Mbeadh" if a Speech check is passed. Listening to the song increases Charisma by one point. Patrick can be met again, but he will not sing the song anymore.
Duc, the Wandering MerchantEdit
When traveling near Shady Sands, the Vault Dweller may come upon a merchant and his guards. The guards don't say much, but Duc can be traded with.
The Vault Dweller may encounter a group of raiders wandering the wastes. They number from three to five, can be male or female, and are immediately hostile.
The Vault Dweller can come across a mutated creature known as a centaur. It may not be hostile. The speak option appears, but the creature says nothing.
When traveling near The Glow, the Vault Dweller may encounter a floater. They are hostile, but are normally alone.
When traveling near the Hub, the Vault Dweller may run into a panicked peasant, who is actually a caravan guard. He can be spoken to, and will speak of a creature with "Huge horns, sick red skin, like something out of a story about demons" that ripped his comrades apart. The Vault Dweller can continue to speak to him, but there is no action to be taken.
Brotherhood of Steel vs Desert RaidersEdit
The Vault Dweller may encounter two groups of raiders fighting each other. They can choose to intervene or simply leave. If action is taken, the raiders will likely turn against the Vault Dweller.
The Vault Dweller may encounter a group of radscorpions. Their numbers range from one to five or six. There may be a corpse nearby.
The Vault Dweller may encounter a group of rats. Their numbers range anywhere from three to seven or more.
Dead corpse, debris, environmental hazardsEdit
The Vault Dweller may encounter:
- A dead corpse, which may have loot. May also be surrounded by rocks.
- Environmental hazard, which does not cause any damage but stops the player character's overworld map movement.