Fallout quests
From The Vault
This page lists all quests in the original Fallout.
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Contents |
[edit] General information
Quests are numbered in order with the Pip-Boy. Quests that aren't numbered are alternate quests that still give experience.
[edit] Vault 13
[edit] Shady Sands
- Talk to Katrina.
- Improve Shady Sands' Agriculture.
- Recruit Ian.
- Make Poison Antidote.
- Cure Jarvis of Radscorpion Poison.
[edit] Raiders
[edit] Junktown
- Save Killian's Life
- Get Gizmo's confession.
- Kill Killian.
- Solve Phil's Canine Conundrum
- Recruit Tycho
- Save Trish.
- Help Saul.
- Steal Neal's Urn.
- Kill Neal
[edit] Hub
- Blackmail Iguana Bob.
- Help Irwin.
- Caravan Guard missions.
- Clean out the Loan Shark.
- Take down Decker
- Rescue the Initiate from the Hub.
[edit] Necropolis
[edit] Glow
- Disarm Traps for the Facility.
- Turn on power for the Glow.
- Kill Dougherty
[edit] Brotherhood
[edit] Boneyard
- Kill Razor.
- Get weapons for the Blades.
- Exterminate the deathclaws.
- Free Adytum from the Regulators.
Unused:
- Become a Blade.
- Deliver Locket for Romero.
- Deliver package from the Gun Runners.
- Rescue Jason Zimmerman.
- Stop the Gangs from attacking Adytum.
[edit] See also
- Per Jorner's The Nearly Ultimate Fallout Guide
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