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Fallout quests

From The Vault

Quests are numbered in order with the Pip-Boy. Quests that aren't numbered are alternate quests that still give experience.

Contents

[edit] Vault 13

  1. Find the Water Chip

[edit] Shady Sands

  1. Rescue Tandi from the Raiders.
  2. Stop the Radscorpions.

[edit] Raiders

[edit] Junktown

  1. Save Sinthia.
  2. Take Revenge on Gizmo.
  3. Bust the Skulz.

[edit] Hub

  1. Dispose of merchant.
  2. Dispose of Jain.
  3. Find the missing caravans.
  4. Steal necklace from the Merchants.


[edit] Necropolis

  1. Destroy the Super Mutants at the Watershed.
  2. Fix the Necropolis water pump.

[edit] Glow

  1. Disarm Traps for the Facility.
  2. Turn on power for the Glow.
  3. Kill Dougherty

[edit] Brotherhood

  1. Become an Initiate.
  2. Rescue Initiate from the Hub.

[edit] Boneyard

  1. Find Children spy in the Followers.
  2. Fix the hydroponic farms in Adytum.

Unused:

[edit] See also

Quests in Fallout