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List of Fallout consumables

Name Addiction
Rate
Weight
(lbs)
Value
(Caps)
Effect
Antidote
Chem Antidote
0% 1 50 Immediate:
-25 Poison
After 1 Minute:
-25 Poison
After 2 Minutes:
-25 Poison
Beer
Chem beer
20% 0 5 Immediate:
-1 Perception
After 30 Minutes:
+1 Perception
Booze
Chem Booze
20% 1 10 Immediate:
-1 Perception
After 30 Minutes:
+1 Perception
Buffout
Chem Buffout
25% 0 200 Immediate:
+2 Strength
+2 Agility
+3 Endurance
After 6 Hours:
-4 Strength
-4 Agility
-4 Endurance
After 18 Hours:
+2 Strength
+2 Agility
+1 Endurance
Fruit
Chem fruit
0% 1 10 Immediate:
+1 to +4 Hit Points
After 2 Hours:
+1 Radiated
After 8 Hours:
+1 Radiated
Iguana-on-a-stick
Iguanaonastick1
0% 1 20
(8 for fake version)
Immediate:
+1 to +4 Hit Points
Mentats
Chem Mentats
15% 0 280 Immediate:
+2 Intelligence
+2 Perception
+1 Charisma
After 1 Day:
-4 Intelligence
-4 Perception
-3 Charisma
After 4 Days:
+2 Intelligence
+2 Perception
+2 Charisma
Nuka-Cola
Chem Nuka-Cola
15% 0 3 None
Psycho
Chem psycho
20% 0 400 Immediate:
+3 Agility
-3 Intelligence
+50 Damage Resistance
After 4 Hours:
-3 Agility
+1 Intelligence
-25 Damage Resistance
After 8 Hours:
No effect on Agility
+2 Intelligence
-25 Damage Resistance
RadAway
Chem RadAway
10% 0 500 Immediate:
-25 Radiated
After 2 Hours:
-50 Radiation Count
After 4 Hours:
-75 Radiation Count
Rad-X
Chem Rad-X
0% 0 300 Immediate:
+50 Radiation Resistance
After 24 Hours:
-25 Radiation Resistance
After 48 Hours:
-25 Radiation Resistance
Stimpak
Chem stimpak
0% 0 100 Immediate:
+5 to +20 Hit Points
Super stimpak
Chem SuperStim
0% 1 225 Immediate:
+75 Hit Points
After 1 Minute:
-3 Hit Points
After 2 Minutes:
-6 Hit Points
Consumables in Fallout
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