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Fallout consumables

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This page lists all consumables in the original Fallout.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For consumables in other Fallout games, please see "Consumable".
  • For an overview of Fallout content, please refer to "Portal:Fallout".

List of Fallout consumablesEdit

Name Addiction
Rate
Weight
(lbs)
Value
(Caps)
Effect
Antidote 0% 1 50 Immediate:
-25 Poison
After 1 Minute:
-25 Poison
After 2 Minutes:
-25 Poison
Beer 20% 0 5 Immediate:
-1 Perception
After 30 Minutes:
+1 Perception
Booze 20% 1 10 Immediate:
-1 Perception
After 30 Minutes:
+1 Perception
Buffout 25% 0 200 Immediate:
+2 Strength
+2 Agility
+3 Endurance
After 6 Hours:
-4 Strength
-4 Agility
-4 Endurance
After 18 Hours:
+2 Strength
+2 Agility
+1 Endurance
Fruit 0% 1 10 Immediate:
+1 to +4 Hit Points
After 2 Hours:
+1 Radiated
After 8 Hours:
+1 Radiated
Iguana-on-a-stick 0% 1 20
(8 for fake version)
Immediate:
+1 to +4 Hit Points
Mentats 15% 0 280 Immediate:
+2 Intelligence
+2 Perception
+1 Charisma
After 1 Day:
-4 Intelligence
-4 Perception
-3 Charisma
After 4 Days:
+2 Intelligence
+2 Perception
+2 Charisma
Nuka-Cola 15% 0 3 None
Psycho 20% 0 400 Immediate:
+3 Agility
-3 Intelligence
+50 Damage Resistance
After 4 Hours:
-3 Agility
+1 Intelligence
-25 Damage Resistance
After 8 Hours:
No effect on Agility
+2 Intelligence
-25 Damage Resistance
RadAway 10% 0 500 Immediate:
-25 Radiated
After 2 Hours:
-50 Radiation Count
After 4 Hours:
-75 Radiation Count
Rad-X 0% 0 300 Immediate:
+50 Radiation Resistance
After 24 Hours:
-25 Radiation Resistance
After 48 Hours:
-25 Radiation Resistance
Stimpak 0% 0 100 Immediate:
+5 to +20 Hit Points
Super stimpak 0% 1 225 Immediate:
+75 Hit Points
After 1 Minute:
-3 Hit Points
After 2 Minutes:
-6 Hit Points
Consumables in Fallout

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