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Fallout books

From The Vault

 
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This page lists all books in the original Fallout.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For books in other Fallout games, please see "Book".
  • For an overview of Fallout content, please refer to "Portal:Fallout".

Contents

[edit] General information

Some books in Fallout can be used to increase a character's skill in specific areas of study. After a book is used, it is removed from your inventory. Other books are used in quests.

In Fallout, the amount of skill points gained is equal to 100, subtract the current skill level, divide by 10, and then rounded down. Thus, the maximum a skill can increased by books is up to 91%.

[edit] Skillbooks

[edit] Maximizing skill point gain

Passive skills are lowered by 10 (%) when the difficulty is changed from Normal to Hard. SPECIAL stats (Strength, Perception, etc) modify skills with a considerable bonus. The game keeps track of this bonus throughout the game, in real time. Any changes to stats, (e.g. chem effects) during the game add to or subtract from this modifier. It is thus possible to reduce any combination of stats to zero, significantly lowering skill values.
It is possible to raise Small Guns, First Aid and Science to 127%, Repair to 118% and Outdoorsman to 115%, in the case of a player whose Perception, Intelligence and Agility are at 10 (possibly more if the player's stats are lower), Endurance is above three, with the listed skills at 91%. To lose Agility and/or Endurance, use Buffout or Monument Chunks, then wait. To lose intelligence, use Mentats and wait, or Psycho. To lose Perception, drink Beer, Booze, Rotgut, etc. If books are used from inventory (by left clicking and dragging) rather than from a weapon slot, time will not pass, and therefore stat effects will not wear off, until the inventory screen closes.[1]

[edit] Locations

This section is transcluded from the respective item articles. To change it, please edit the transcluded pages (linked in the first column).
NameClosest map markerLocation description
CathedralTower, level 3, on bookshelf
CathedralLair, level 1, on the floor
GlowLevel 1, in locker
GlowLevel 4, in locker
HubMerchant: Mitch in Downtown
HubMerchant: Mrs. Stapleton in Downtown
CathedralTower, level 3, on bookshelf
GlowLevel 4, in locker
HubMerchant: Mitch in Downtown
HubMerchant: Mrs. Stapleton in Downtown
NecropolisThe leader of the underground ghouls will give you three if your Repair is too low to fix the water pump.
Lost HillsGiven by the Knight near the broken Power Armor when you find the parts.
BoneyardUnderground, on bookshelf
CathedralTower, level 3, on bookshelf
HubMerchant: Mitch in Downtown
HubMerchant: Mrs. Stapleton in Downtown
Shady SandsTown Hall, on bookshelf
CathedralTower, level 3, on bookshelf
GlowLevel 5, in locker
HubMerchant: Mrs. Stapleton in Downtown
JunktownCasino, on Gizmo's bookshelf
Mariposa Military BaseStronghold, level 1, on the floor
NecropolisHall, in desk
CathedralMerchant: Shopkeeper on level 1 of the Tower
CathedralTower, level 3, on bookshelf
HubMerchant: Mitch in Downtown
HubMerchant: Mrs. Stapleton in Downtown
JunktownCrash House, in Kilian Darkwater's safe
Shady SandsGarden, on bookshelf
Shady SandsTown Hall, on bookshelf

[edit] Other books

[edit] References

  1. The Nearly Ultimate Fallout Guide by Per Jorner: Items
Skillbooks in the Fallout games