From The Vault
This page lists all
books in the original
Fallout.
- The content is not described in full detail on this page. For details, please see the respective articles.
- For books in other Fallout games, please see "Book".
- For an overview of Fallout content, please refer to "Portal:Fallout".
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[edit] General information
Some books in Fallout can be used to increase a character's skill in specific areas of study. After a book is used, it is removed from your inventory. Other books are used in quests.
In Fallout, the amount of skill points gained is equal to 100, subtract the current skill level, divide by 10, and then rounded down. Thus, the maximum a skill can increased by books is up to 91%.
[edit] Skillbooks
[edit] Maximizing skill point gain
Passive skills are lowered by 10 (%) when the difficulty is changed from Normal to Hard. SPECIAL stats (Strength, Perception, etc) modify skills with a considerable bonus. The game keeps track of this bonus throughout the game, in real time. Any changes to stats, (e.g. chem effects) during the game add to or subtract from this modifier. It is thus possible to reduce any combination of stats to zero, significantly lowering skill values.
It is possible to raise Small Guns, First Aid and Science to 127%, Repair to 118% and Outdoorsman to 115%, in the case of a player whose Perception, Intelligence and Agility are at 10 (possibly more if the player's stats are lower), Endurance is above three, with the listed skills at 91%. To lose Agility and/or Endurance, use Buffout or Monument Chunks, then wait. To lose intelligence, use Mentats and wait, or Psycho. To lose Perception, drink Beer, Booze, Rotgut, etc. If books are used from inventory (by left clicking and dragging) rather than from a weapon slot, time will not pass, and therefore stat effects will not wear off, until the inventory screen closes.[1]
[edit] Locations
This section is transcluded from the respective item articles. To change it, please edit the transcluded pages (linked in the first column).
| Name | Closest map marker | Location description |
|---|
| Big Book | Cathedral | Tower, level 3, on bookshelf |
| Big Book | Cathedral | Lair, level 1, on the floor |
| Big Book | Glow | Level 1, in locker |
| Big Book | Glow | Level 4, in locker |
| Big Book | Hub | Merchant: Mitch in Downtown |
| Big Book | Hub | Merchant: Mrs. Stapleton in Downtown |
| Dean's | Cathedral | Tower, level 3, on bookshelf |
| Dean's | Glow | Level 4, in locker |
| Dean's | Hub | Merchant: Mitch in Downtown |
| Dean's | Hub | Merchant: Mrs. Stapleton in Downtown |
| Dean's | Necropolis | The leader of the underground ghouls will give you three if your Repair is too low to fix the water pump. |
| Dean's | Lost Hills | Given by the Knight near the broken Power Armor when you find the parts. |
| First Aid | Boneyard | Underground, on bookshelf |
| First Aid | Cathedral | Tower, level 3, on bookshelf |
| First Aid | Hub | Merchant: Mitch in Downtown |
| First Aid | Hub | Merchant: Mrs. Stapleton in Downtown |
| First Aid | Shady Sands | Town Hall, on bookshelf |
| Guns | Cathedral | Tower, level 3, on bookshelf |
| Guns | Glow | Level 5, in locker |
| Guns | Hub | Merchant: Mrs. Stapleton in Downtown |
| Guns | Junktown | Casino, on Gizmo's bookshelf |
| Guns | Mariposa Military Base | Stronghold, level 1, on the floor |
| Guns | Necropolis | Hall, in desk |
| Scout | Cathedral | Merchant: Shopkeeper on level 1 of the Tower |
| Scout | Cathedral | Tower, level 3, on bookshelf |
| Scout | Hub | Merchant: Mitch in Downtown |
| Scout | Hub | Merchant: Mrs. Stapleton in Downtown |
| Scout | Junktown | Crash House, in Kilian Darkwater's safe |
| Scout | Shady Sands | Garden, on bookshelf |
| Scout | Shady Sands | Town Hall, on bookshelf |
[edit] Other books
[edit] References
- ↑ The Nearly Ultimate Fallout Guide by Per Jorner: Items