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Template:Featured articles This page lists The Vault's featured articles shown on the main page in September.

1 September

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Fo76WL The Visitor
The Visitor is a mysterious deceased creature in Appalachia in Fallout 76, introduced in the Wastelanders update. The Visitor is a pale red wood-like abomination curled on its side in a hidden chamber of the Deep, accessible only by diving or flying. Its head resembles the end of a strangler vine. Bloody wounds appear on its surface when struck. Strange flickering black dots seem to rise from it like smoke and rapidly fade. Its origin is unknown. No character mentions it or apparently alludes to its existence.

2 September

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FO4 Railroad flag
The Railroad is an underground movement with the primary aim of freeing sentient synths from their creators at the Institute. Although they first appear in Fallout 3, they are a major faction to side with in Fallout 4 in its endings. They are a spy organization working from the shadows to assist synths in the Commonwealth, though they also have a reach as far as the Capital Wasteland. Their network of safe houses and clandestine contacts are reminiscent of their namesake, the 19th century Underground Railroad, which also helped slaves escape and reach free areas. Field agents are given aliases in place of their real names in order to protect their identities and operate on a "need-to-know" basis to protect the Railroad.

3 September

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Fo2 San Francisco Shi Ending 3
San Francisco is a city in New California. It was hit hard during the Great War, as much of the city is a ruin. Post-War, its population consists mostly of the Shi, who are the descendants of the crew of a Chinese submarine that crashed there and whose workers re-founded the city. Additionally, the members of a religious cult known as the Hubologists take up residence in San Francisco. It has also become a technology hub in the years after the war. The city appears only in Fallout 2, but is mentioned in many subsequent Fallout games.

4 September

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FO3 feral ghoul
Feral ghouls are ghouls that have lost their ability to reason and have become aggressive. Much prejudice from ordinary humans against ghouls who retain their mental faculties is due to the widespread assumption that this feral state is the inevitable condition of every ghoul. Feral ghouls have lost all capacity to think properly and are essentially wild animals. They are driven purely by what remains of their survival instincts, clustering in groups and attacking whatever disturbs them with relentless fury. When provoked, they all rush the source of the disturbance, usually a living creature from the wasteland, and try to attack using their limbs.

5 September

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FNV deathclaw lineup
Deathclaw is a term referring to genetically-engineered creatures developed by the United States military to replace humans during close-combat search-and-destroy missions. They escaped into the wild in the aftermath of the Great War, and over the next few decades colonized much of the former United States, becoming apex predators in many of the new, post-War ecosystems. Deathclaws were derived from a mixed animal stock, primarily the popular Jackson's Chameleon. While they are difficult opponents, their keen senses can be used against them. Loud noises and bright light, such as that emitted by flares, can be used to deter a deathclaw's advance or even keep it at bay. Deathclaws appear in every Fallout game.

6 September

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Fo76 level up
Levels are the general competency of the player character in the SPECIAL character system. A measure of experience and abilities. The level is determined by the number of Experience Points the player character has earned throughout their adventure. The maximum level reachable varies from game to game, with the cap being 21 in the first Fallout, to a virtually limitless leveling system in Fallout 4 and Fallout 76. In Fallout Shelter, levels are associated with each dweller independently, and there is no global level given to the player. Aside from this, every other Fallout game has a unique leveling system, with some changes in between each appearance.

7 September

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Dead Horses logo
The Dead Horses are a tribe that can be found in Zion Canyon in 2281. They are one of the main factions in the Fallout: New Vegas add-on Honest Hearts. The New Canaanites believe that the Dead Horses tribe originated from a place called Res, east of the Grand Canyon. They are descended from the pre-War inhabitants of the place, as well as tourists who had been visiting when the Great War broke out. Over time the languages of the two groups melded into a creole, becoming the main language of the tribe, though a few members maintained enough English to effectively communicate with outsiders. Currently, Joshua Graham acts as their war chief in their conflict against the White Legs during the War for Zion.

8 September

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Vertibird
Vertibird is a designation for a series of vertical take-off and landing (VTOL) aircraft vehicles. These multipurpose tiltrotor aircraft were developed by the United States military and rapidly became a primary gunship and transport aircraft. Post-War, they are most prominently used by the Enclave in Fallout 2 and Fallout 3, as well as the Brotherhood of Steel in Fallout 4, though the New California Republic also have access to them, as seen in Fallout: New Vegas. Automated vertibirds known as vertibots are present in Appalachia in Fallout 76.

9 September

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Vault 13 GURPS promo
Vault 13: A GURPS Post-Nuclear Adventure was an early working title for Fallout (later also called Fallout: A GURPS Post-Nuclear Adventure before the GURPS license was finally dropped). The game was initially intended to use Steve Jackson Games's GURPS system. GURPS is an acronym for Generic Universal Roleplaying System and is a table-top roleplaying game system published by Steve Jackson Games. Originally released in 1986, it is currently in its fourth edition. GURPS is designed to be easily applicable to any roleplaying-game setting, and is played with six-sided dice.

10 September

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Atx skin armorskin combat camo l
Combat armor is a general term for any suit of personal body armor employed before the Great War by the United States Armed Forces. Although offering varying degrees of protection, sophistication, and encumbrance, the combat armor is typically among the finest possible options when it comes to personal protection. The United States military were the principal operator of the entire family of combat armors before the Great War, although some were provided to law enforcement agencies. It was not available to civilians without a special permit provided by the BADTFL. Post-War, combat armor has been modified and utilized by a variety of factions in the wasteland. Some form of combat armor appears in every Fallout game.

11 September

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FO01 Overseer Cinematic
The Vault 13 overseer is the leader of Vault 13 in 2161 and a key character in the events of the first Fallout. When the water purification system in Vault 13 began to break down, the overseer sought members of the community to journey into the wasteland in an attempt to find a replacement or solution. This led to the selection of an individual that became known as the Vault Dweller to serve as the next water chip scout. After retrieving a new water chip, the overseer tasked the Vault Dweller with destroying the super mutant threat under the Master. Once this was also done, however, the overseer expelled the Vault Dweller from their home, citing worries surrounding their influence on the other inhabitants, as inspiring others to leave may render the vault inoperable.

12 September

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Klamath
Klamath, formerly known as Klamath Falls, is a town in southern Oregon and a location in Fallout 2. It is a small community of trappers that hunt the giant, mutant lizards called geckos in the area. Highly prized for their pelts, geckos and golden geckos are the lifeblood of this small community. Klamath is a stopping point for caravans on their way to the tiny tribal villages to the north like Arroyo, and also serves as a place where members of those tribes can come and exchange information, goods, and news about the larger world. The town is also mentioned by several characters in Fallout: New Vegas.

13 September

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Mayor McDonough
McDonough is the current mayor of Diamond City, a settlement in post-War Boston in 2287, and a prominent character in Fallout 4. In reality, he is a synth infiltrator unit, M7-62, spying for the Institute. The human McDonough was the brother of John Hancock, the leader of Goodneighbor, and the son of Patrick and Martha McDonough. McDonough ran for mayor of Diamond City on an anti-ghoul platform, issuing the anti-ghoul decree of 2282. He has feuded with Piper Wright and her publication of Publick Occurrences. Piper rightfully suspects him of being a synth working for the Institute; though McDonough is unaware that his Institute handlers consider him expendable.

14 September

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Fnv enclave armor
Advanced power armor is a series of power armor models developed and produced by the Enclave after the Great War. The development of the first suit of advanced power armor, designated X-01, began shortly before the Great War. It served as the baseline for the post-War remnants of the United States military, who developed it into a power armor tailored for the wasteland. The combination of superior protection, mobility, and strength gave its users, particularly the Enclave military, a considerable advantage over wastelanders. However, while it was considerably powerful, it was not invincible. The Enclave's confidence in its technological superiority allowed the Chosen One to infiltrate Control Station Enclave without a problem thanks to the assumption that only Enclave troops would wear these suits.

15 September

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Raul Tejada
Raul Tejada is a ghoul mechanic, gunslinger and potential companion in Fallout: New Vegas. Hailing from Mexico, Raul is imprisoned at Black Mountain in the Mojave Wasteland in 2281. He first lived at Hidalgo Ranch outside Mexico City with his sister Rafaela, but the two eventually fled when survivors of the Great War attacked. Raul and Rafaela survived together for a while, even as Raul began to undergo ghoulification, but Rafaela was soon killed by raiders. Raul took revenge and left behind his old life, drifting from Two Sun to the outskirts of New Vegas. After hearing the Black Mountain Radio signal, Raul, a skilled repairman, offered his services to help with the radio's transmitter, but was instead captured and imprisoned by Tabitha.

16 September

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Flag of Mexico
Mexico was a county and the southern neighbor of the United States of America before the Great War. Mexico suffered widespread devastation when the bombs dropped; Mexico City was turned into radioactive ruins, although perhaps spared from the even greater destruction seen elsewhere, such as in Washington, D.C. or Bakersfield. The collapse of society resulted in total chaos, and the former capital was quickly taken over by looters, who formed the beginning of the raider tribes. In the 23rd century, New California Republic settlers and Rangers are active in the former Mexican state of Baja. Mexico is mentioned in Fallout, Fallout 2, Fallout: New Vegas and its add-on Honest Hearts, the Fallout 4 add-on Nuka-World and the Fallout Bible.

17 September

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FO76OB Clyde
Clyde is a mute guard, bartender, and mechanic working for the Blue Ridge Caravan Company in Fallout 76, introduced in the Once in a Blue Moon update. He is found at the Middle Mountain Pitstop in Appalachia. A former associate of Vinny Costa, Clyde is a man of many talents, working at the Pitstop together with his business partner, Vera Thornberg. He is typically found manning the Boozin Brahmin counter and serving drinks to the clientele. He is a man of exactly zero words, with rumors abound on how and why his tongue was cut out. In reality, the incident is connected to Clyde's time with a raider gang. Clyde's terminal entries often make use of Spanish words, indicating he is of Hispanic heritage.

18 September

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Fo2 Desperado NR interior
The Mordinos are one of the most powerful crime families in New Reno around 2241, featured in Fallout 2. Closer to a drug cartel than any other family, the Mordinos make the bulk of income from the selling of narcotics and other mind-altering substances to the denizens of New Reno and the greater New California area. The two keys to their drug trade were the boy genius Myron and his "invention" of Jet. However, with a cure to jet addiction being discovered and Myron being killed happening nearly a year apart from each other meant the Mordinos' time at the top waned into nonexistence by 2281.

19 September

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Tobar
Tobar is the captain of the steamboat Duchess Gambit, a ferry with which travelers can venture from the Capital Wasteland to Point Lookout, Maryland. Tobar's current career as a ferryman revolves around the punga fruit produced by the tribals from Point Lookout. The tribal leader of the fruit farmers has struck a gruesome bargain with the ferryman is permitted to export the considerable surplus of punga fruit produced by the commune every month, although Tobar is wary to reveal his supplier. Tobar stays at his boat waiting to take the Lone Wanderer back and forth as they please, and will trade merchandise with them in Point Lookout. He is a central character in the Fallout 3 add-on Point Lookout.

20 September

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16 The Wasteland Survival Guide
Wasteland Survival Guide is a multi-part side quest in Fallout 3. An iconic mission in the game, it is also an achievement/trophy. During the events of the quest, Moira Brown from Megaton enlists the Lone Wanderer in conducting field research and experiments to create the Wasteland Survival Guide, a publication on how to survive in the post-War wasteland. There are a number of ways the quest can complete, including the creation of a truly comprehensive and useful guide, a poorly-written one, or to dash Moira's dreams and not publish it at all. Designer Fred Zeleny worked on the quest's development.

21 September

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Ellie Perkins
Ellie Perkins is the secretary of private investigator Nick Valentine, operating out of the Valentine Detective Agency located in Diamond City in Fallout 4. She handles Nick's appointments, papers, and even the consoling of distraught clients. Ellie is a gentle and kind person who truly cares for Nick. Nick, similarly, cares for Ellie and appreciates her hard work, though this concern for Ellie goes to the point of withholding some details from her, so as to not worry her. However, she shares Nick's unique sense of humor, leading to banter between the two of them around the office. Having grown up in Goodneighbor, Ellie is used to seeing people from all walks of life, something that she occasionally misses.

22 September

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Vault51
Vault 51 is a Vault-Tec Vault located in the Forest region of Appalachia. The Vault was the focal point of the now-discontinued Nuclear Winter game mode in Fallout 76. Unlike other Vaults, Vault 51 did not have a designated overseer; instead, the ZAX 1.3c supercomputer unit was installed in the Vault, and it was tasked with determining the best method for selecting a leader. After several attempts at democratic elections and other methods failed, ZAX eventually determined (with the unwitting guidance of Robert Baker) that the best method would be to pit the residents against each other until there was a final survivor. Reuben Gill became the Vault's sole survivor after chaos and fighting instigated by ZAX, but he eventually escaped the Vault only to die in the wasteland.

23 September

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FO1 WorldMap
New California, also known as the Core Region, is a loosely defined area on the American West Coast and Southwest, one of the most detailed and fleshed-out regions of the Fallout world, being the centerpiece of two games in the series, Fallout and Fallout 2, and further expanded upon in Fallout: New Vegas. New California stretches from Baja in the south to Klamath in the north. It covers most of the pre-War states of California, Oregon and Nevada as well as parts of northern Mexico. It becomes the center of the New California Republic, one of the largest known factions in the wasteland.

24 September

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Jgonzalez
John Gonzalez is a developer who worked at Obsidian Entertainment as the lead creative designer on Fallout: New Vegas. Gonzalez was responsible for designing the central plot and conflict of Fallout: New Vegas, including everything in between the beginning and the end of the story. He wrote many central characters in the game, including Benny, Mr. House, Yes Man, Vulpes Inculta and Victor. Some of his other contributions to the setting of Fallout: New Vegas included the creation of the Boomers, the concept for Legate Lanius (whose dialogue was written by Chris Avellone), the design of the Three Families and more.

25 September

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Darin De Paul
Darin De Paul is an actor who voiced various characters in Fallout 76 and its updates. In Wastelanders, De Paul voiced the settler forager (a CAMP ally) and Doctor Loris. In 2022, De Paul voiced voiced Homer Saperstein, as well as various characters in the A Better Life Underground radio play on Pirate Radio for Invaders from Beyond. The same year, he voiced Moonshiner Ned for the Test Your Metal update and was one of the voices of trogs in Expeditions: The Pitt. Although he does not voice the most amount of characters in Fallout 76, De Paul is the most frequently reoccurring voice actor in the game in terms of updates, having been involved in five updates across three years for Fallout 76. De Paul is married to fellow voice actress Debra Cardona.

26 September

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Ranger at New Vegas entrance
New Vegas is a city rebuilt amidst the remains of pre-War Las Vegas, Nevada in 2281. The city's main attraction, the New Vegas Strip is managed by Robert House, who utilizes his army of Securitron robots to maintain peace and order in the post-War city in the heart of the vast Mojave Desert. It is a premier location in and the namesake of Fallout: New Vegas. Unlike other major cities of the United States, Vegas emerged from the atomic fire of the Great War relatively unscathed, owed to the preemptive actions of Robert House. When New California Republic forces arrived to assume control of Hoover Dam, House sent a Securitron forward to call for parlay between the NCR's leaders and himself. They reached an agreement and signed the New Vegas Treaty.

27 September

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Barney Rook
Barney Rook is the last remaining resident of Salem and the commander, quartermaster, sergeant at arms and scribe of the Salem Volunteer Militia in 2287 in Fallout 4. After the other residents of Salem became lax in their defenses, Barney begged the town council to let him train a militia, to teach the citizens how to shoot and fend for themselves. These requests were denied, as the council thought he was just paranoid. The town was therefore not prepared when a threat did occur in the form of mirelurks from the ocean. Despite his best efforts sniping the creatures from the roost atop his home, for every person he saved, three were lost. Over the next few years, he has done his due diligence in suppressing threats to the town, despite being its last human inhabitant.

28 September

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Laser pistol (Gamebryo)
Laser pistols are high-tech sidearms that emit a concentrated beam of coherent light, with sufficient wattage to do considerable damage. They can be powered by various power sources, but most models use an internal capacitor, charged by a small energy cell. Apart from pistols, other, more powerful laser weapons exist, like laser rifles and Gatling lasers. Several different variants of laser pistols exist, from low-power civilian models to extremely powerful military sidearms. Typically, the main difference is the focusing optics. Many civilian models were produced by Wattz Electronics and can be found across the former United States.

29 September

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FO4 House Cat
The domestic cat is a small, typically furry and carnivorous mammal. Although mentioned as early as Fallout, cats made their first live appearance in Fallout 4, frequently seen in the Commonwealth, as common pets kept by both wastelander and Vault dwellers alike. Although prized pets before the Great War, the apocalyse led some to hunt cats for their meat, particularly in areas where other sources of protein were unavailable. This could lead to localized extinctions: The Den in New California was affected by a famine in the early 23rd century, leading to people hunting feral cats and killing domesticated ones for sustenance. As a result, they were wiped out in an area, leading some to believe they were extinct. However, cats continue to live in both feral and domestic settings in the Commonwealth as late as 2287.

30 September

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Ghoul2
Talius is an FEV mutant who resides in the basement of the undergound Boneyard Library of the Followers of the Apocalypse in Fallout. Talius is a former vault dweller from Vault 13, sent out by the overseer to find a water chip. He was captured by super mutants and dipped in the Vats. He was rescued by the Followers of the Apocalypse, in his words, "from the full effects of the transformation into a heinous beast." He joined as a full-fledged member shortly afterwards. Though polite and soft-spoken, he has no patience for insolence or bigotry and will cut the conversation short if someone insults him as a mutant. Conversely, if someone is willing to listen, he can be very patient in his imparting of knowledge.
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