This page lists Fallout Wiki's featured articles shown on the main page in November.

1 NovemberEdit

The Pitt is an industrial raider town located in the remains of Pittsburgh, about 500 kilometers to the northwest of Capital Wasteland. It is a place where three irradiated rivers come together and many of the towns inhabitants are mutated as a result of the Troglodyte Degeneration Contagion. The Pitt was originally a place of pure chaos, full of rape and torture squads. As part of the early recon when the Brotherhood of Steel first arrived in the East Coast area, Owyn Lyons led his paladins in an attack against the Pitt from over Mount Wash, later called "The Scourge". Even though they were completely outnumbered, they still razed much of the city to the ground.

2 NovemberEdit

Arroyo is a small isolated village in south-west Oregon founded by the Vault Dweller after he was exiled from Vault 13 by the Overseer. Home of the Chosen One.

When Vault Dweller returned to Vault 13 after defeating the Master and his army and was exiled from the Vault by the Overseer. He wandered the desert, but never moved far from the mountains that shielded the Vault from the rest of the world. Some other members of the Vault, who upon hearing of what happened to him, had decided to leave the Vault and join his side, followed him soon afterwards. They knew little of the outside world, and would have died if it were not for his assistance. That's when the Vault Dweller removed his vault suit, never to wear it again. Two months later, Vault Dweller headed North, to the to the great canyons, with a small group of Vault-dwellers and wastelanders and founded the small village of Arroyo. Over time, their ragtag group turned into a tribe. The construction of Arroyo was completed on August 18, 2167.

In 2241, the Chosen One, Vault Dweller's grandchild, was given the task to find a G.E.C.K. to save Arroyo from starvation in the wasteland.

3 NovemberEdit

Fallout 3 Talon Company Symbol
The Talon Company is a mercenary organization active in the Capital Wasteland which tries to resist the super mutant occupiers of Washington, D.C.. Even as far as mercenaries go, these men and women are vicious and are said to be taking any contract, even those other mercenaries would not. In the Capital Wasteland they are led by Commander Jabsco and operate out of Fort Bannister. They are engaged in a large battle with the super mutants in and around the Capitol Building though it is unknown why they are besieging it.

4 NovemberEdit

The Vaults are a series of massive underground fallout shelters developed by Vault-Tec in the mid-21st century.

Initially it appeared that the Vaults were designed to save the population of the US; however, there were not nearly enough Vaults for this purpose. The true, sinister reason is that these 'shelters' were in fact a series of sociological experiments conducted by the Enclave. Each Vault was set up with different conditions, and then observed to see how the dwellers within coped with the pressure of isolation.

It was initially intended that while the player was reading the Vault 8 records in Fallout 2, he could discover a classified file (opened with a successful Science skill roll) which explained that Vault 8 was a "control Vault," designed to hold 1000 people and to open on time. This file was intended to foreshadow the discovery of the true and sinister purpose of the Vaults.

5 NovemberEdit

Junktown is one of the smaller towns in South California. As the name suggests, it was built after the Great War out of random pieces of junk. The town was founded soon after the War by a soldier called Darkwater. The town mostly lives out of trading and has a reputation of open hospitality. Around 2161, the mayor of Junktown was Killian Darkwater, grandson of the town's founder, who also ran a general store, Darkwaters. Another big player in the town was Gizmo, a small-time crook and casino owner. While Gizmo's casino brought a lot of tourists and money into the town, problems also came with it. Other important places in Junktown at that time included the Crash House, home to the Skulz and the Skum Pitt, a bar owned by Neal. Doc Morbid was the town's doctor. Tycho, a Wasteland Ranger, also resided in Junktown for a while at that time.

6 NovemberEdit

The AEP7 laser pistol is a military issue sidearm, as opposed to the civilian Wattz 1000 laser pistol commonly found on the West Coast. It is a relatively powerful energy weapon, at least compared to conventional firearms like the N99 10mm pistol or the Chinese pistol. With a generous battery size and fairly decent damage output, it's a very good choice for a sidearm and indeed it's used extensively in this role by the Brotherhood of Steel and the Enclave in the Capital Wasteland.

7 NovemberEdit

Moira Brown
Moira Brown is an eccentric inhabitant of Megaton, a town in Fallout 3, and the owner of the Craterside Supply store, also in Megaton. She wants the Lone Wanderer to help her research a guide to the wastelands that she is writing. Moira's personality is extremely cheerful at all times, often excessively so; she takes as much delight in talking about what she's doing as possible. She remains inappropriately cheerful in even the most serious of circumstances.

8 NovemberEdit

T-51b powered Infantry armor or power armor was the peak of armored infantry technology before the Great War, developed in the West Tek Research Facility laboratories. Now, only the most technologically advanced factions with ties to pre-War military or government, such as the Brotherhood of Steel or the Enclave, have access to this type of armor. The Brotherhood of Steel does not possess the technology required to manufacture new Power Armor and relies only on pre-war suits. Power Armor is worn only by Brotherhood paladins. In the Enclave, this armor is seen as obsolete, as it was replaced by advanced power armor and advanced power armor MKII.

9 NovemberEdit

The Overseer 101 Esc
Alphonso Alomodovar is the leader of Vault 101 and the father of your childhood friend, Amata. He and his wife rarely spoke to one another. As Overseer, he is determined to keep the Vault closed to the outside world, at least for the general population of Vault 101. When James escapes, he thinks that the player character had something to do with it, so he sends his security after him/her.

10 NovemberEdit

Lockpick FO
Lockpick is a Fallout, Fallout 2, Fallout Tactics, Fallout 3, and Fallout: New Vegas skill. It is the skill of opening locks without the proper key. In Fallout 3 and Fallout: New Vegas, in the lock picking mini game, you are trying to open a locked crate, and such items. You have a screwdriver, which is a weightless item always with you, and a bobby pin, which will also be a weightless item, that you collect through out your journey. Every time you fail to pick a lock you will lose the bobby pin you were using.

11 NovemberEdit

Butch FI
Butch DeLoria is the Vault 101 bully who harrasses the Lone Wanderer in his or her youth. He is the leader of the Tunnel Snakes gang, though when fellow member Wally Mack sometimes argues that HE is in fact the leader, Butch will not challenge this. Mr. Brotch informed Butch that his G.O.A.T. exam answers determined him to be a hairdresser, something that amused the long-suffering teacher and outraged Butch, alter proclaiming angrily "I'm a barber, not a hairdresser".

12 NovemberEdit

V0 bos0117
Vault 0 (Vault Zero), unlike most vaults involved in the Vault Experiment, was not an experiment in human behaviour. It was constructed by expanding and reinforcing the Cheyenne Mountain Complex in Colorado and was by far the largest of the underground Vaults (by volume). If the interiors were so designed, Vault 0 could easily support a population of well over 100,000 people. Many of the areas that comprise the massive interior layout of Vault 0 were originally designed to be the size of (and were often compared to) aircraft hangars, warehouses and factories; these zones were for the construction of various machines that were ostensibly designed to serve the vault dwellers. Vault 0 was intended to be a place where the geniuses of the pre-War United States could be kept in cryogenic stasis, their brains extracted and frozen for the duration of their "residence" in this vault. They were hooked up to a big supercomputer called the Calculator, which was supposed to function in collaboration with the brains of these pre-War geniuses to design and nurture an ideal human society in a post-War U.S. by educating the survivors and residents.

13 NovemberEdit

Mister Burke
Mister Burke is a mysterious man who can be met in Megaton's Moriarty's Saloon. He's the right hand man of Allistair Tenpenny, who wants the town's nuclear bomb detonated and Megaton wiped out. He can give the Lone Wanderer access to Tenpenny Tower in exchange for installing a fusion pulse charge inside Megaton's bomb. He gives the character the power to push the button which gives an untold amount of negative Karma.

14 NovemberEdit

Speech is a Fallout, Fallout 2, Fallout 3, and Fallout: New Vegas skill. In Van Buren, it was divided into two skills - Persuasion and Deception. It was in the first draft of Fallout Tactics skills, but was eventually left out. It is the ability to communicate in a practical and efficient manner, the skill of convincing others that your position is correct, and the ability to lie and not get caught.

15 NovemberEdit

10mm pistol (Gamebryo)
The N99 10mm pistol is a small gun using the 10mm ammo, commonly found in Washington, DC and the surrounding Capital Wasteland. It is similar to the Colt 6520, which is more common on the West Coast. The 10mm N99 sidearm was standard issue military gear following the phase out of the N80 in 2051. The N99 was known for its ability to survive in the harshest of conditions and in many tests, the weapon was able to reliably be restored to working condition after an extended period of time exposed to hard elements and without maintenance.

16 NovemberEdit

Three Dog
Three Dog is a DJ that runs the Galaxy News Radio. There he plays classic tunes from the 1940s and 1950s (like "Maybe" and "I Don't Want to Set the World on Fire") and announces news. Three Dog is a classic example of a revolutionary radio personality. He calls himself a disc jockey despite the fact that he doesn't know what a "disc" is. He frequently mocks the other popular radio station, Enclave Radio. This mocking manifests itself as impersonations of President John Henry Eden's voice and speaking style.

17 NovemberEdit

Richard Dean Anderson
Richard Dean Anderson is an actor who appears in Fallout as the voice of Killian Darkwater, who was the clever head of Junktown, the city of post-nuclear ruins rebuilt with junk. Anderson came to fame as an actor with the hit television series MacGyver which lasted from 1985 to 1992 and was highly successful throughout its entire run, with the lead role of Angus MacGyver. From 1997 to 2005, he starred as Colonel (and later General) Jack O'Neill in Stargate SG-1

18 NovemberEdit

Little Lamplight
Little Lamplight is a settlement in the Capital Wasteland. It consists of a group of shacks set up inside a cave, lit by a system of lamps. It is inhabited only by children, who made their own society in there based on the cultivation and trade of the radiation-absorbing fungus that grows in the cave. Upon their 16th birthday, the inhabitants must leave Little Lamplight, with no exceptions. Many of the inhabitants of Big Town actually immigrated from Little Lamplight. They refer to adults as "Mungos".

19 NovemberEdit

Fo2 .44 Magnum Revolver
The .44 Magnum revolver is a small gun in Fallout 2 and Fallout 3. In Fallout 2, can be upgraded to the .44 Magnum (speed load). This weapon returns in Fallout 3, along with a scoped version. Being that this is the most powerful handgun in the world, and can blow your head clean-off, you've got to ask yourself one question. Do you feel lucky? Well, do ya punk?

20 NovemberEdit

The R Series of combat assault rifles was used reliably following the discontinuation of the M series in the early 21st century. The R series, produced by civilian manufacturer Stent Security Solutions, was made in many models and variations. The variation most common to Capital Wasteland is the R91 full-auto urban assault rifle. The R91 assault rifle is useful at medium ranges where single shots can make quick work of the enemy. The rifle also excels at close range where full automatic fire can kill all but the toughest opponents. Apart from the obvious designs of the guns, the only difference between the assault rifle and the Chinese assault rifle is that the latter does slightly more damage. The Chinese assault rifle is also slightly harder to come by.

21 NovemberEdit

Fo2 NCR Flag
The New California Republic (NCR) is a federation of towns in California. The capital of NCR is the town of the same name (population: 3000+), previously known as Shady Sands. It is west of the Rockies, in the middle-eastern portion of California (almost straight east inland from San Francisco). In 2241 the Republic consists of 5 states - Shady, Los Angeles, Maxson, The Hub, and Dayglow. The population is about 700,000 people. The NCR is arguably the largest known power group in the world of Fallout, and maintains the largest standing army. The New California Republic was born out of the remnants of the survivors of Vault 15, a sister vault to Vault 13 that opened earlier and released its occupants out onto the wasteland. Abandoning their vault, the former residents of Vault 15 founded the small walled community of Shady Sands, a town midway between Vault 13 and 15. Around 2241, NCR's main resource are its great brahmin herds, which provide most of the wasteland with as much meat and leather as they require. The brahmin barons and ranchers in NCR (along with the Stockmen's Association) hold a great deal of sway with the caravans and the government.

22 NovemberEdit

Mark O'Green is a video game designer that wrote most talking head dialogues in Fallout and Fallout 2. O'Green has a degree in Behavioral Science, has been a fighter pilot, and is a member of SIGMA, a group of science fiction writers founded to consult the government and non-governmental organizations on possible future attacks. He has been a Designer, Producer, and Executive Producer for Interplay, Sony Online, Sierra/Verant and others.

23 NovemberEdit

Ghouls are victims of a massive radiation poisoning which has turned them into decrepit, ragged, almost rotting, zombie-like mutants. Most known ghouls were created from vault dwellers living in Vault 12 under the city of Bakersfield (better known as Necropolis after the Great War). As part of the vast Vault Experiment Program, the Vault 12 door was designed not to close properly. Thus, massive amounts of radiation attacked those within the Vault, most of whom were turned into the current ghoul population. Generally, in the Fallout universe, massive exposure to radiation might cause humans to transform into ghouls.

24 NovemberEdit

The Citadel is the headquarters of the Brotherhood of Steel in the Capital Wasteland, built into and beneath the ruins of the Pentagon in present-day Arlington, Virginia.

The ruling council of the Brotherhood of Steel, based in the Lost Hills bunker in South California, decided to send a contingent of soldiers to the East Coast, to recover any and all advanced technology from Washington, DC and to investigate the reports of super mutant activity in the area.

The Pentagon, as they had feared, was largely destroyed. But its sub-levels remained intact, and contained enough pre-war technology and weaponry to keep Brotherhood forces going indefinitely (once the defense robots were destroyed). But there was something else, as well… a technological marvel that, if restored, could help the Brotherhood rebuild a strength and reputation that had been declining steadily for years.

25 NovemberEdit

Brian Fargo
Brian Fargo is the founder of Interplay and was the head of the company when Fallout, Fallout 2 and Fallout Tactics were developed and published. While he did not work directly on any of the Fallout games, Fargo did work on Fallout's predecessor - Wasteland and intros of all three of the aforementioned Fallout games include the words "Brian Fargo presents".

26 NovemberEdit

Colonel Autumn
Colonel Augustus Autumn was the commanding officer of the Enclave Armed Forces following the destruction of the Enclave Oil Rig and dissolution of their chain of command. A loyal soldier, when the new President, John Henry Eden, ordered him and his troops to relocate to the Raven Rock military base on the opposite end of the country, he obeyed the order, gathered his troops and their equipment, and led his men through the post-nuclear United States.

27 NovemberEdit

RobCo logo
RobCo Industries was a computer and robotics technology corporation active in the mid-21st century. The corporation developed an operating system for computer terminals, and designed as well as manufactured several models of robots. One of the corporation's factories is built in the suburbs of Washington, D.C.. In the mid-21st century, RobCo Industries partnered with Vault-Tec. Under the terms of the partnership, RobCo designs and manufactures a personal information processor for Vault residents named the Pip-Boy 2000. Some time later, RobCo introduces the successor to the Pip-Boy 2000, the Pip-Boy 3000.

28 NovemberEdit

HH Joshua Graham
Joshua Graham, commonly known as Hanged Man, is a possible companion in Van Buren. He is wrapped from head to toe in bandages as he had been burned pretty much all over. The fact that he is still quite mobile and dangerous is a testament to his badassness.

Graham is one of the most evil characters around, who has committed all sorts of evil acts like rape, murder and robbery. The tribals have feared and hated him already since the days when he was a member of Caesar's Legion. Even the civilized people are scared of him because he is a man with a seemingly infinite amount of lives.

The Prisoner encounters Graham hanged by the neck from a pole at Fort Abandon, obviously still alive and enraged.

29 NovemberEdit

VB DD03 npc ZAX
ZAX is the machine intelligence controlling the facility at the Glow, developed by Vault-Tec. It is an advanced computer capable of learning, independent thought and creativity, with added error insertion to improve its variance in experience and learning capability. Initially a prototype of some of the systems designed to govern the vaults, it was given to the government to help the Department of Energy collect resource data. Within a year, it was taken by the military for plague and tactical research; one version, ZAX 1.2 was constructed for West Tek. ZAX 1.2 was used at the West Tek facility for biological studies, including pathology and genetic research. Its primary function was in extrapolation of information of complexity levels exceeding human capacity. Its external functions, such as operating the labs, were crippled in the blast that hit the Glow, but it is otherwise intact.

30 NovemberEdit

Art of Fallout 3 The Capitol
Before the Great War, the United States Capitol housed the legislative branch of the government of the United States. It is located in Washington, D.C., on top of Capitol Hill at the east end of the Capital Mall. The other side of the Capitol opens onto Seward Square. Now, the Capitol serves as the battleground for a major conflict between the super mutants and the Talon Company. An Enclave Vertibird and strike group may be encountered on the steps of the Mall side of the building, while the dome of the building hosts a super mutant behemoth.