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The Vault is a community that aims to create the best resource for the Fallout series of games, including Fallout, Fallout 2, Fallout 3 and their spin-offs. For game-specific content, please choose one of our content portals:
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Article of the day
The Hub

The Great Merchant Wars was a major conflict between several groups of merchants from the Hub that took place between 2126 and 2128 after Angus, founder and governor of the Hub was murdered in the winter of 2125.

In 2126, a band of merchants seized the water tower in the Hub. They demanded anyone wanting water must pay a toll. The Great Merchant Wars began. The Water Merchants sealed up the town, but were outnumbered. A man named Roy Greene (Justin Greene's grandfather) made the peace and negotiated a settlement. The Hub's Central Council was formed, composed of two representatives from each of the Hub caravan companies. A long period of indecisiveness and meetings maintained the status quo in the Hub.

[edit]Did you know...

... that Harold is not a ghoul but a special kind of FEV mutant?

... that the New California Republic is the largest governmental body in the known post-war world?

... that deathclaws are genetically modified chameleons?

...Van Buren, the canceled Fallout 3 by Black Isle, was going to feature radtoads?

... that you can make Jo cut off his finger?

... that the Vault doors on the West Coast were the Seal-n-safe #343 model?
Helping out
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