Traits in Fallout Tactics are optional character modifications that affect the player character. Traits modify different aspects of gameplay, including (but not limited to): Primary statistics, derived statistics and skills. Traits always have both positive and negative results.
One can choose up to two traits when designing a character (or none at all). Choosing the Mutate! perk lets the player change one of his traits. Note that if you chose no trait at character creation, you cannot fill the empty slot with this perk.
In contrast to previous games, traits in Fallout Tactics also have different racial requirements.
General traits
Trait | Race | Benefit | Penalty |
---|---|---|---|
Bloody Mess | all | ||
Bruiser | all | ||
Chem Reliant | all | ||
Chem Resistant | all | ||
Fast Metabolism | all | ||
Fast Shot | all | ||
Finesse | all | ||
Gifted | all | ||
Good Natured | all | ||
Heavy Handed | all | ||
Jinxed | all | ||
Kamikaze | all | ||
Night Person | all | ||
One Hander | all | ||
Skilled | all | ||
Small Frame | all |
Racial traits
Template:Traits