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{{For|the main article regarding traits in the ''[[Fallout world|Fallout]]'' universe|Trait}}
{{for|general information about traits|Trait}}
 
{{Games|FOT}}
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{{Navbox overviews FOT}}
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{{overviewintro
'''Traits''' in ''[[Fallout Tactics]]'' are optional character modifications that affect the [[player character]]. Traits modify different aspects of gameplay, including (but not limited to): [[Primary statistics]], [[derived statistics]] and [[skill]]s. Traits always have both positive and negative results.
 
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|subject =trait
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|game =FOT
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}}{{Games|FOT}}
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==General information==
 
Traits modify different aspects of gameplay, including (but not limited to): [[Primary statistics]], [[derived statistics]] and [[skill]]s. Traits always have both positive and negative results.
   
 
One can choose up to two traits when designing a character (or none at all). Choosing the [[Mutate!]] [[perk]] lets the player change one of his traits. Note that if you chose no trait at character creation, you cannot fill the empty slot with this perk.
 
One can choose up to two traits when designing a character (or none at all). Choosing the [[Mutate!]] [[perk]] lets the player change one of his traits. Note that if you chose no trait at character creation, you cannot fill the empty slot with this perk.
   
In contrast to previous games, traits in ''[[Fallout Tactics]]'' also have different racial requirements.
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In contrast to previous games, traits in ''[[Fallout Tactics: Brotherhood of Steel|Fallout Tactics]]'' also have different racial requirements.
   
 
==General traits==
 
==General traits==
{| class="fallout-table fallout-table-align-top sortable" style="text-align: center;"
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{| class="va-table va-table-top va-table-center sortable"
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|-
 
|-
 
! style="width: 10em;" | Trait
 
! style="width: 10em;" | Trait
 
! style="width: 15em;" class="unsortable" | Benefit
 
! style="width: 15em;" class="unsortable" | Benefit
 
! style="width: 15em;" class="unsortable" | Penalty
 
! style="width: 15em;" class="unsortable" | Penalty
  +
 
|-
 
|-
| [[Bloody Mess]]
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| [[Bloody Mess (trait)|Bloody Mess]]
 
| More violent death animations
 
| More violent death animations
 
| None
 
| None
  +
 
|-
 
|-
 
| [[Bruiser]]
 
| [[Bruiser]]
 
| +2 [[Strength]]
 
| +2 [[Strength]]
 
| -2 [[Action Points]]
 
| -2 [[Action Points]]
  +
 
|-
 
|-
 
| [[Chem Reliant]]
 
| [[Chem Reliant]]
| Recover faster from [[chem]] [[addiction]]s
+
| Recover faster from [[chem]] side effects
 
| Twice as likely to get addicted
 
| Twice as likely to get addicted
  +
 
|-
 
|-
| [[Chem Resistant]]
+
| [[Chem Resistant (trait)|Chem Resistant]]
 
| Half the chance to get addicted
 
| Half the chance to get addicted
 
| Chems last half as long
 
| Chems last half as long
  +
 
|-
 
|-
 
| [[Fast Shot]]
 
| [[Fast Shot]]
  +
| All [[throwing]] and firearm attacks cost one less AP
| +20% accuracy to one-handed weapons
 
  +
| Cannot make aimed shots
| -40% accuracy to two-handed weapons
 
  +
 
|-
 
|-
| [[Finesse]]
+
| [[Finesse (trait)|Finesse]]
  +
| +10% [[critical chance]]
|
 
  +
| -25% overall damage
|
 
  +
 
|-
 
|-
 
| [[Gifted]]
 
| [[Gifted]]
  +
| +1 to all [[SPECIAL]] stats
|
 
  +
| -10% to all [[skills]], 5 less skill points per level
|
 
  +
 
|-
 
|-
 
| [[Good Natured]]
 
| [[Good Natured]]
  +
| +20% to [[Barter]], [[Doctor]] and [[First Aid]]
|
 
  +
| -10% to [[Throwing]], [[Unarmed]], [[Melee Weapons]], [[Small Guns]], [[Big Guns]], and [[Energy Weapons]]
|
 
  +
 
|-
 
|-
 
| [[Heavy Handed]]
 
| [[Heavy Handed]]
  +
| +4 [[Melee Damage]]
|
 
  +
| -20% critical chance
|
 
  +
 
|-
 
|-
 
| [[Jinxed]]
 
| [[Jinxed]]
  +
| More critical failures for everyone around you
|
 
  +
| More critical failures for you, too
|
 
  +
 
|-
 
|-
 
| [[Kamikaze]]
 
| [[Kamikaze]]
  +
| +25% overall damage
|
 
  +
| No [[Agility]] bonus to [[Armor Class]]
|
 
  +
 
|-
 
|-
| [[Night Person]]
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| [[Night Person (trait)|Night Person]]
  +
| +1 [[Intelligence]] and [[Perception]] between 6:01 P.M. and 6:00 A.M.
|
 
  +
| -1 Intelligence and Perception between 6:01 A.M. and 6:00 P.M.
|
 
  +
 
|-
 
|-
 
| [[One Hander]]
 
| [[One Hander]]
  +
| +10% to [[Small Guns]], [[Throwing]] and [[Unarmed]]
|
 
  +
| -30% to [[Big Guns]]
|
 
  +
 
|-
 
|-
 
| [[Skilled]]
 
| [[Skilled]]
  +
| 5 more skill points at level up
|
 
  +
| +1 [[Perk rate]]
|
 
  +
 
|-
 
|-
 
| [[Small Frame]]
 
| [[Small Frame]]
  +
| +1 Agility
|
 
  +
| -50 [[Carry Weight]]
|
 
 
|}
 
|}
   
 
==Racial traits==
 
==Racial traits==
{| class="fallout-table fallout-table-align-top sortable" style="text-align: center;"
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{| class="va-table va-table-top va-table-center sortable"
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|-
 
|-
 
! style="width: 10em;" | Trait
 
! style="width: 10em;" | Trait
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! style="width: 15em;" class="unsortable" | Benefit
 
! style="width: 15em;" class="unsortable" | Benefit
 
! style="width: 15em;" class="unsortable" | Penalty
 
! style="width: 15em;" class="unsortable" | Penalty
  +
|-
 
| [[Beta Software]]
 
| [[Robot]]
 
|
 
|
 
 
|-
 
|-
 
| [[Domesticated]]
 
| [[Domesticated]]
 
| [[Deathclaw]]
 
| [[Deathclaw]]
  +
| +2 Intelligence
|
 
  +
| Reduced unarmed damage
|
 
  +
 
|-
 
|-
| [[EMP Shielding]]
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| [[Rabid]]
| [[Robot]]
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| [[Deathclaw]]
  +
| [[Crippled Limbs]] have less of an effect, and bonus action points are awarded for killing enemies
|
 
  +
| Chems, including [[Stimpak (Fallout)|stimpak]]s, have no effect
|
 
  +
|-
 
| [[Fast Metabolism]]
 
| Not [[Ghoul]] or [[Robot]]
 
|
 
|
 
 
|-
 
|-
 
| [[Fear the Reaper]]
 
| [[Fear the Reaper]]
 
| [[Ghoul]]
 
| [[Ghoul]]
  +
| -1 perk rate
|
 
  +
| HP reduced to critical level at level up
|
 
  +
 
|-
 
|-
 
| [[Glowing One (trait)|Glowing One]]
 
| [[Glowing One (trait)|Glowing One]]
 
| [[Ghoul]]
 
| [[Ghoul]]
  +
| Glow in the dark, increased Radiation Resistance
|
 
  +
| Glow in the dark, radiate those around you
|
 
  +
 
|-
 
|-
| [[Ham Fisted]]
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| [[Tech Wizard]]
| [[Super Mutant]]
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| [[Ghoul]]
  +
| +20% to [[Lockpick]], [[Science]], [[Repair]]
|
 
  +
| -1 Perception
|
 
  +
 
|-
 
|-
| [[Rabid]]
+
| [[Beta Software]]
| [[Deathclaw]]
+
| [[Robot]]
  +
| +1 [[Tag Skill]]
|
 
  +
| "Unexpected system glitches"
|
 
  +
 
|-
  +
| [[EMP Shielding]]
 
| [[Robot]]
  +
| +30% [[EMP]] resistance
  +
| -2 Agility
  +
 
|-
 
|-
 
| [[Targeting Computer]]
 
| [[Targeting Computer]]
 
| [[Robot]]
 
| [[Robot]]
  +
| +15% chance to hit
|
 
  +
| +1 Action Point cost for all attacks
|
 
  +
|-
 
| [[Tech Wizard]]
 
| [[Ghoul]]
 
|
 
|
 
 
|-
 
|-
 
| [[Tight Nuts]]
 
| [[Tight Nuts]]
 
| [[Robot]]
 
| [[Robot]]
  +
| +5 [[Damage Threshold]] for all types except Electrical
|
 
  +
| Twice as difficult to repair
|
 
  +
 
|-
 
| [[Ham Fisted]]
  +
| [[Super mutant]]
  +
| Unarmed is tagged
  +
| -10% to [[Doctor]], [[First Aid]], [[Repair]], and [[Science]]
  +
 
|-
 
|-
 
| [[Vat Skin]]
 
| [[Vat Skin]]
| [[Super Mutant]]
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| [[Super mutant]]
  +
| +10 Armor Class, -1 Perception to nearby enemies
|
 
  +
| -1 Perception to nearby friendlies
|
 
  +
 
|-
 
| [[Fast Metabolism (trait)|Fast Metabolism]]
 
| Not [[ghoul]] or [[Robot]]
  +
| +2 Healing rate
  +
| [[Poison Resistance]] and Radiation Resistance start at 0%
 
|}
 
|}
   
  +
==Source==
{{Traits}}
 
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* [[Trait.txt]]
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{{Navbox traits}}
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[[Category:Fallout Tactics traits| ]]
 
[[Category:Fallout Tactics traits| ]]
 
[[Category:Traits| Fallout Tactics]]
 
[[Category:Traits| Fallout Tactics]]
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[[ru:Особенности Fallout Tactics]]

Revision as of 23:36, 12 May 2015

 
Gametitle-FOT
Gametitle-FOT

General information

Traits modify different aspects of gameplay, including (but not limited to): Primary statistics, derived statistics and skills. Traits always have both positive and negative results.

One can choose up to two traits when designing a character (or none at all). Choosing the Mutate! perk lets the player change one of his traits. Note that if you chose no trait at character creation, you cannot fill the empty slot with this perk.

In contrast to previous games, traits in Fallout Tactics also have different racial requirements.

General traits

Trait Benefit Penalty
Bloody Mess More violent death animations None
Bruiser +2 Strength -2 Action Points
Chem Reliant Recover faster from chem side effects Twice as likely to get addicted
Chem Resistant Half the chance to get addicted Chems last half as long
Fast Shot All throwing and firearm attacks cost one less AP Cannot make aimed shots
Finesse +10% critical chance -25% overall damage
Gifted +1 to all SPECIAL stats -10% to all skills, 5 less skill points per level
Good Natured +20% to Barter, Doctor and First Aid -10% to Throwing, Unarmed, Melee Weapons, Small Guns, Big Guns, and Energy Weapons
Heavy Handed +4 Melee Damage -20% critical chance
Jinxed More critical failures for everyone around you More critical failures for you, too
Kamikaze +25% overall damage No Agility bonus to Armor Class
Night Person +1 Intelligence and Perception between 6:01 P.M. and 6:00 A.M. -1 Intelligence and Perception between 6:01 A.M. and 6:00 P.M.
One Hander +10% to Small Guns, Throwing and Unarmed -30% to Big Guns
Skilled 5 more skill points at level up +1 Perk rate
Small Frame +1 Agility -50 Carry Weight

Racial traits

Trait Race Benefit Penalty
Domesticated Deathclaw +2 Intelligence Reduced unarmed damage
Rabid Deathclaw Crippled Limbs have less of an effect, and bonus action points are awarded for killing enemies Chems, including stimpaks, have no effect
Fear the Reaper Ghoul -1 perk rate HP reduced to critical level at level up
Glowing One Ghoul Glow in the dark, increased Radiation Resistance Glow in the dark, radiate those around you
Tech Wizard Ghoul +20% to Lockpick, Science, Repair -1 Perception
Beta Software Robot +1 Tag Skill "Unexpected system glitches"
EMP Shielding Robot +30% EMP resistance -2 Agility
Targeting Computer Robot +15% chance to hit +1 Action Point cost for all attacks
Tight Nuts Robot +5 Damage Threshold for all types except Electrical Twice as difficult to repair
Ham Fisted Super mutant Unarmed is tagged -10% to Doctor, First Aid, Repair, and Science
Vat Skin Super mutant +10 Armor Class, -1 Perception to nearby enemies -1 Perception to nearby friendlies
Fast Metabolism Not ghoul or Robot +2 Healing rate Poison Resistance and Radiation Resistance start at 0%

Source