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+ | {{For|the main article regarding traits in the ''[[Fallout universe|Fallout]]'' universe|Trait}} |
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− | {{for|general information about traits|Trait}} |
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− | {{ |
+ | {{Navbox overviews FOT}} |
+ | {{overviewintro |
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⚫ | |||
+ | |subject =trait |
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+ | |game =FOT |
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+ | }}{{Games|FOT}} |
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+ | |||
+ | ==General information== |
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⚫ | |||
One can choose up to two traits when designing a character (or none at all). Choosing the [[Mutate!]] [[perk]] lets the player change one of his traits. Note that if you chose no trait at character creation, you cannot fill the empty slot with this perk. |
One can choose up to two traits when designing a character (or none at all). Choosing the [[Mutate!]] [[perk]] lets the player change one of his traits. Note that if you chose no trait at character creation, you cannot fill the empty slot with this perk. |
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− | In contrast to previous games, traits in ''[[Fallout Tactics]]'' also have different racial requirements. |
+ | In contrast to previous games, traits in ''[[Fallout Tactics: Brotherhood of Steel|Fallout Tactics]]'' also have different racial requirements. |
==General traits== |
==General traits== |
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− | {| class=" |
+ | {| class="va-table va-table-top va-table-center sortable" |
+ | |||
|- |
|- |
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! style="width: 10em;" | Trait |
! style="width: 10em;" | Trait |
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! style="width: 15em;" class="unsortable" | Benefit |
! style="width: 15em;" class="unsortable" | Benefit |
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! style="width: 15em;" class="unsortable" | Penalty |
! style="width: 15em;" class="unsortable" | Penalty |
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+ | |||
|- |
|- |
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− | | [[Bloody Mess]] |
+ | | [[Bloody Mess (trait)|Bloody Mess]] |
| More violent death animations |
| More violent death animations |
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| None |
| None |
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+ | |||
|- |
|- |
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| [[Bruiser]] |
| [[Bruiser]] |
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| +2 [[Strength]] |
| +2 [[Strength]] |
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| -2 [[Action Points]] |
| -2 [[Action Points]] |
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+ | |||
|- |
|- |
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| [[Chem Reliant]] |
| [[Chem Reliant]] |
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− | | Recover faster from [[chem]] |
+ | | Recover faster from [[chem]] side effects |
| Twice as likely to get addicted |
| Twice as likely to get addicted |
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+ | |||
|- |
|- |
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− | | [[Chem Resistant]] |
+ | | [[Chem Resistant (trait)|Chem Resistant]] |
| Half the chance to get addicted |
| Half the chance to get addicted |
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| Chems last half as long |
| Chems last half as long |
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+ | |||
|- |
|- |
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| [[Fast Shot]] |
| [[Fast Shot]] |
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| All [[throwing]] and firearm attacks cost one less AP |
| All [[throwing]] and firearm attacks cost one less AP |
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| Cannot make aimed shots |
| Cannot make aimed shots |
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+ | |||
|- |
|- |
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− | | [[Finesse]] |
+ | | [[Finesse (trait)|Finesse]] |
− | | +10% [[ |
+ | | +10% [[critical chance]] |
| -25% overall damage |
| -25% overall damage |
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+ | |||
|- |
|- |
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| [[Gifted]] |
| [[Gifted]] |
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| +1 to all [[SPECIAL]] stats |
| +1 to all [[SPECIAL]] stats |
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| -10% to all [[skills]], 5 less skill points per level |
| -10% to all [[skills]], 5 less skill points per level |
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+ | |||
|- |
|- |
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| [[Good Natured]] |
| [[Good Natured]] |
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| +15% to [[Speech]], [[Barter]], [[Doctor]], and [[First Aid]] |
| +15% to [[Speech]], [[Barter]], [[Doctor]], and [[First Aid]] |
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| -10% to [[Throwing]], [[Unarmed]], [[Melee Weapons]], [[Small Guns]], [[Big Guns]], and [[Energy Weapons]] |
| -10% to [[Throwing]], [[Unarmed]], [[Melee Weapons]], [[Small Guns]], [[Big Guns]], and [[Energy Weapons]] |
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+ | |||
|- |
|- |
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| [[Heavy Handed]] |
| [[Heavy Handed]] |
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| +4 [[Melee damage]] |
| +4 [[Melee damage]] |
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| -20% critical chance |
| -20% critical chance |
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+ | |||
|- |
|- |
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| [[Jinxed]] |
| [[Jinxed]] |
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| More critical failures for everyone around you |
| More critical failures for everyone around you |
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| More critical failures for you, too |
| More critical failures for you, too |
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+ | |||
|- |
|- |
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| [[Kamikaze]] |
| [[Kamikaze]] |
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| +25% overall damage |
| +25% overall damage |
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| No [[Agility]] bonus to [[Armor Class]] |
| No [[Agility]] bonus to [[Armor Class]] |
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+ | |||
|- |
|- |
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− | | [[Night Person]] |
+ | | [[Night Person (trait)|Night Person]] |
| +1 [[Intelligence]] and [[Perception]] between 6:01 P.M. and 6:00 A.M. |
| +1 [[Intelligence]] and [[Perception]] between 6:01 P.M. and 6:00 A.M. |
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| -1 Intelligence and Perception between 6:01 A.M. and 6:00 P.M. |
| -1 Intelligence and Perception between 6:01 A.M. and 6:00 P.M. |
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+ | |||
|- |
|- |
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| [[One Hander]] |
| [[One Hander]] |
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| +20% accuracy for one-handed weapons |
| +20% accuracy for one-handed weapons |
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| -40% accuracy for two-handed weapons |
| -40% accuracy for two-handed weapons |
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+ | |||
|- |
|- |
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| [[Skilled]] |
| [[Skilled]] |
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| 5 more skill points at level up |
| 5 more skill points at level up |
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− | | |
+ | | +1 [[Perk rate]] |
+ | |||
|- |
|- |
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| [[Small Frame]] |
| [[Small Frame]] |
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==Racial traits== |
==Racial traits== |
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− | {| class=" |
+ | {| class="va-table va-table-top va-table-center sortable" |
+ | |||
|- |
|- |
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! style="width: 10em;" | Trait |
! style="width: 10em;" | Trait |
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! style="width: 15em;" class="unsortable" | Benefit |
! style="width: 15em;" class="unsortable" | Benefit |
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! style="width: 15em;" class="unsortable" | Penalty |
! style="width: 15em;" class="unsortable" | Penalty |
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+ | |||
|- |
|- |
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| [[Domesticated]] |
| [[Domesticated]] |
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| [[Deathclaw]] |
| [[Deathclaw]] |
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− | | + |
+ | | +2 Intelligence |
| Reduced unarmed damage |
| Reduced unarmed damage |
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+ | |||
|- |
|- |
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| [[Rabid]] |
| [[Rabid]] |
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| [[Deathclaw]] |
| [[Deathclaw]] |
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| [[Crippled Limbs]] have less of an effect, and bonus action points are awarded for killing enemies |
| [[Crippled Limbs]] have less of an effect, and bonus action points are awarded for killing enemies |
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− | | Chems, including [[stimpak]]s, have no effect |
+ | | Chems, including [[Stimpak (Fallout)|stimpak]]s, have no effect |
+ | |||
|- |
|- |
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| [[Fear the Reaper]] |
| [[Fear the Reaper]] |
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| [[Ghoul]] |
| [[Ghoul]] |
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− | | |
+ | | -1 perk rate |
| HP reduced to critical level at level up |
| HP reduced to critical level at level up |
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+ | |||
|- |
|- |
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| [[Glowing One (trait)|Glowing One]] |
| [[Glowing One (trait)|Glowing One]] |
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| Glow in the dark, increased Radiation Resistance |
| Glow in the dark, increased Radiation Resistance |
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| Glow in the dark, radiate those around you |
| Glow in the dark, radiate those around you |
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+ | |||
|- |
|- |
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| [[Tech Wizard]] |
| [[Tech Wizard]] |
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| +20% to [[Lockpick]], [[Science]], [[Repair]] |
| +20% to [[Lockpick]], [[Science]], [[Repair]] |
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| -1 Perception |
| -1 Perception |
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+ | |||
|- |
|- |
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| [[Beta Software]] |
| [[Beta Software]] |
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| +1 [[Tag Skill]] |
| +1 [[Tag Skill]] |
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| "Unexpected system glitches" |
| "Unexpected system glitches" |
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+ | |||
|- |
|- |
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| [[EMP Shielding]] |
| [[EMP Shielding]] |
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| [[Robot]] |
| [[Robot]] |
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| +30% [[EMP]] resistance |
| +30% [[EMP]] resistance |
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− | | - |
+ | | -2 Agility |
+ | |||
|- |
|- |
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| [[Targeting Computer]] |
| [[Targeting Computer]] |
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| [[Robot]] |
| [[Robot]] |
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+ | | +15% chance to hit |
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− | | |
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+ | | +1 Action Point cost for all attacks |
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− | | |
||
+ | |||
|- |
|- |
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| [[Tight Nuts]] |
| [[Tight Nuts]] |
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| [[Robot]] |
| [[Robot]] |
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+ | | +5 [[Damage Threshold]] for all types except Electrical |
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− | | |
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+ | | Twice as difficult to repair |
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− | | |
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+ | |||
|- |
|- |
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| [[Ham Fisted]] |
| [[Ham Fisted]] |
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− | | [[Super |
+ | | [[Super mutant]] |
+ | | Unarmed is tagged |
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− | | |
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+ | | -10% to [[Doctor]], [[First Aid]], [[Repair]], and [[Science]] |
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− | | |
||
+ | |||
|- |
|- |
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| [[Vat Skin]] |
| [[Vat Skin]] |
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− | | [[Super |
+ | | [[Super mutant]] |
+ | | +10 Armor Class, -1 Perception to nearby enemies |
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− | | |
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+ | | -1 Perception to nearby friendlies |
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− | | |
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+ | |||
|- |
|- |
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− | | [[Fast Metabolism]] |
+ | | [[Fast Metabolism (trait)|Fast Metabolism]] |
− | | Not [[ |
+ | | Not [[ghoul]] or [[Robot]] |
+ | | +2 Healing rate |
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− | | |
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+ | | [[Poison Resistance]] and Radiation Resistance start at 0% |
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− | | |
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|} |
|} |
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+ | ==Source== |
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− | {{Traits}} |
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+ | * [[Trait.txt]] |
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+ | |||
+ | {{Navbox traits}} |
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+ | |||
[[Category:Fallout Tactics traits| ]] |
[[Category:Fallout Tactics traits| ]] |
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[[Category:Traits| Fallout Tactics]] |
[[Category:Traits| Fallout Tactics]] |
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+ | |||
+ | [[ru:Особенности Fallout Tactics]] |
Revision as of 19:07, 16 February 2015
|
This page lists all traits in Fallout Tactics. |
|
General information
Traits modify different aspects of gameplay, including (but not limited to): Primary statistics, derived statistics and skills. Traits always have both positive and negative results.
One can choose up to two traits when designing a character (or none at all). Choosing the Mutate! perk lets the player change one of his traits. Note that if you chose no trait at character creation, you cannot fill the empty slot with this perk.
In contrast to previous games, traits in Fallout Tactics also have different racial requirements.
General traits
Trait | Benefit | Penalty |
---|---|---|
Bloody Mess | More violent death animations | None |
Bruiser | +2 Strength | -2 Action Points |
Chem Reliant | Recover faster from chem side effects | Twice as likely to get addicted |
Chem Resistant | Half the chance to get addicted | Chems last half as long |
Fast Shot | All throwing and firearm attacks cost one less AP | Cannot make aimed shots |
Finesse | +10% critical chance | -25% overall damage |
Gifted | +1 to all SPECIAL stats | -10% to all skills, 5 less skill points per level |
Good Natured | +15% to Speech, Barter, Doctor, and First Aid | -10% to Throwing, Unarmed, Melee Weapons, Small Guns, Big Guns, and Energy Weapons |
Heavy Handed | +4 Melee damage | -20% critical chance |
Jinxed | More critical failures for everyone around you | More critical failures for you, too |
Kamikaze | +25% overall damage | No Agility bonus to Armor Class |
Night Person | +1 Intelligence and Perception between 6:01 P.M. and 6:00 A.M. | -1 Intelligence and Perception between 6:01 A.M. and 6:00 P.M. |
One Hander | +20% accuracy for one-handed weapons | -40% accuracy for two-handed weapons |
Skilled | 5 more skill points at level up | +1 Perk rate |
Small Frame | +1 Agility | -50 Carry Weight |
Racial traits
Trait | Race | Benefit | Penalty |
---|---|---|---|
Domesticated | Deathclaw | +2 Intelligence | Reduced unarmed damage |
Rabid | Deathclaw | Crippled Limbs have less of an effect, and bonus action points are awarded for killing enemies | Chems, including stimpaks, have no effect |
Fear the Reaper | Ghoul | -1 perk rate | HP reduced to critical level at level up |
Glowing One | Ghoul | Glow in the dark, increased Radiation Resistance | Glow in the dark, radiate those around you |
Tech Wizard | Ghoul | +20% to Lockpick, Science, Repair | -1 Perception |
Beta Software | Robot | +1 Tag Skill | "Unexpected system glitches" |
EMP Shielding | Robot | +30% EMP resistance | -2 Agility |
Targeting Computer | Robot | +15% chance to hit | +1 Action Point cost for all attacks |
Tight Nuts | Robot | +5 Damage Threshold for all types except Electrical | Twice as difficult to repair |
Ham Fisted | Super mutant | Unarmed is tagged | -10% to Doctor, First Aid, Repair, and Science |
Vat Skin | Super mutant | +10 Armor Class, -1 Perception to nearby enemies | -1 Perception to nearby friendlies |
Fast Metabolism | Not ghoul or Robot | +2 Healing rate | Poison Resistance and Radiation Resistance start at 0% |
Source
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