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Fallout Tactics races

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Mini-FOT LogoThe following is based on Fallout Tactics and some details might contradict canon.

There are 6 playable races in Fallout Tactics: Brotherhood of Steel. Each race has different minimum and maximum SPECIAL statistics, perks (although most are shared), traits and in-game abilities.

HumanEdit

ST PE EN CH IN AG LU
Min 1 1 1 1 1 1 1
Max 10 10 10 10 10 10 10
  • The race of all humans in the Brotherhood of Steel. Enemy 'humans' such as Raiders, Tribals and the like, are actually internally represented by a seperate race, although the statistics and traits are the same.
  • Perk rate: 3


GhoulEdit

ST PE EN CH IN AG LU
Min 1 4 1 1 2 1 5
Max 8 13 10 10 10 6 12

Super mutantEdit

ST PE EN CH IN AG LU
Min 5 1 4 1 1 1 1
Max 13 11 11 10 8 8 10

DeathclawEdit

ST PE EN CH IN AG LU
Min 6 4 1 1 1 1 1
Max 14 12 13 3 4 16 10
  • Deathclaw traits: Rabid, Domesticated
  • Forbidden traits: Fast Shot, Good Natured
  • Deathclaw perks: Brutish Hulk, Talon of Fear, Hide of Scars, Death Sense
  • Perk rate: 4
  • Extra hit points, resistances, and 3% bonus damage.
  • Cannot use guns, melee weapons, traps, or medical kits. However, they can disarm traps, throw grenades, use lockpicks, and heal themselves by holding a medical kit and using the First Aid or Doctor skills. They can also equip fist weapons such as the Power Fist.

Humanoid robotEdit

ST PE EN CH IN AG LU
Min 7 7 7 1 1 1 5
Max 12 12 12 1 12 12 5


DogEdit

ST PE EN CH IN AG LU
Min 1 4 1 1 1 1 1
Max 7 14 6 5 3 15 10
  • Same traits as a Human, and unable to use most items similar to a Deathclaw
  • Perk rate: 2

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