Fallout Tactics perks
From The Vault
| | For general information about perks, see Perk. |
|---|
In Fallout Tactics, humans can pick a new perk every 3 levels. The perk rate is 4 for ghouls, super mutants and deathclaws, and 2 for dogs. Robots cannot pick Perks at all, i.e. their perk rate is 0.
You are able to save up perks to use at a later time.
Contents |
[edit] By name
- Action Boy
- Adrenaline Rush
- Awareness
- Bend the Rules
- Better Criticals
- Bluff Master
- Bone Head
- Bonsai
- Bonus HtH Attacks
- Bonus HtH Damage
- Bonus Move
- Bonus Ranged Damage
- Bonus Rate of Fire
- Bracing
- Break the Rules
- Brown Noser
- Brutish Hulk
- Cancerous Growth
- Comprehension
- Crazy Bomber
- Death Sense
- Demolition Expert
- Die Hard
- Divine Favor
- Dodger
- Drunken Master
- Educated
- Explorer
- Faster Healing
- Flexible
- Flower Child
- Gambler
- Gain (Statistic)
- Ghost
- Gunner
- Harmless
- Healer
- Heave Ho!
- Here and Now
- Hide of Scars
- Hit the Deck
- HtH Evade
- Lead Foot
- Leader
- Lifegiver
- Light Step
- Living Anatomy
- Loner
- Master Thief
- Master Trader
- Medic!
- More Criticals
- Mr. Fixit
- Mutate!
- Negotiator
- Night Vision
- Pack Rat
- Pathfinder
- Pickpocket
- Psychotic
- Pyromaniac
- Quick Pockets
- Quick Recovery
- Rad Child
- Rad Resistance
- Ranger
- Road Warrior
- Salesman
- Scout
- Sharpshooter
- Silent Death
- Silent Running
- Slayer
- Snakeater
- Sniper
- Stat!
- Steady Arm
- Stonewall
- Strong Back
- Stunt Man
- Survivalist
- Swift Learner
- Tag!
- Talon of Fear
- Team Player
- Thief
- Tough Hide
- Toughness
- Tunnel Rat
- Twitch Gamer
- Way of the Fruit
- Weapon Handling
