You are able to save up perks to use at a later time.
| Name
| Level req
| Other requirements
| Ranks
| Race
| Benefit
|
| Action Boy
| 12
| AG 5
| 2
| All
| +1 Action Point
|
| Adrenaline Rush
| 6
| ST < 10
| 1
| All
| +1 ST when HP < 50%
|
| Awareness
| 3
| PE 5
| 1
| All
| See target's HP, weapon, and ammunition count
|
| Bend the Rules
| 16
| LK 6
| 1
| All
| Can take any perk available to your race, broken
|
| Better Criticals
| 9
| PE 6, LK 6, AG 4
| 1
| All
| 20% bonus on critical table
|
| Bluff Master
| 8
| CH 3
| 1
| All
| Can talk your way out of getting caught stealing
|
| Bone Head
| 7
| ST 7
| 1
| All
| 50% less likely to get knocked out
|
| Bonsai
| 12
| Outdoorsman 50%, Science 40%
| 1
| Ghoul
| Fruit can appear in inventory
|
| Bonus HtH Attacks
| 15
| AG 6
| 1
| All
| 1 less AP for unarmed attacks
|
| Bonus HtH Damage
| 3
| AG 6, ST 6
| 3
| All
| +2 damage with unarmed and melee attacks
|
| Bonus Move
| 12
| AG 5
| 2
| All
| Can move 20% further per AP
|
| Bonus Ranged Damage
| 6
| AG 6, LK 6
| 2
| All
| +15% damage with ranged attacks
|
| Bonus Rate of Fire
| 15
| PE 6, IN 6, AG 7
| 1
| All
| 1 less AP for ranged attacks
|
| Bracing
| 4
| EN 5, Big Guns 50%
| 1
| All
| +2 ST for firing large guns while standing
|
| Break the Rules
| 20
| LK 6
| 1
| All
| Can pick any perk regardless of race, broken
|
| Brown Noser
| 2
| CH 5, IN 6
| 1
| All
| Promoted one rank
|
| Brutish Hulk
| 8
| ST 7, EN 5
| 1
| Deathclaw
| Twice as much HP at level up
|
| Cancerous Growth
| 6
| ST < 7
| 1
| Ghoul
| +2 healing rate, crippled limbs regenerate
|
| Comprehension
| 3
| IN 6
| 1
| All
| Twice as many points from skill books
|
| Crazy Bomber
| 9
| IN 6, Traps 60%
| 1
| Not dog or deathclaw
| Failures with explosives are nullified
|
| Death Sense
| 4
| IN 5
| 1
| Deathclaw
| +20% Perception in the dark, +25% to detecting sneaking enemies
|
| Demolition Expert
| 9
| AG 4, Traps 75%
| 1
| All
| Explosives do more damage and detonate on time
|
| Die Hard
| 2
| EN 6, First Aid 40%
| 1
| All
| +10% DR when HP < 20%
|
| Divine Favor
| 14
| CH 8
| 1
| All
| +1 to highest primary statistic, -1 perk rate
|
| Dodger
| 9
| AG 6
| 1
| All
| +5% Armor Class
|
| Drunken Master
| 3
| Unarmed 60%
| 1
| All
| +20% unarmed while under the influence of alcohol
|
| Educated
| 6
| IN 6
| 3
| All
| +2 skill points at level up
|
| Explorer
| 9
|
| 1
| All
| Better chance of finding good special encounters
|
| Faster Healing
| 3
| EN 3
| 3
| All
| +2 healing rate
|
| Flexible
| 4
| AG 6
| 1
| All
| 50% less AP to change stance
|
| Flower Child
| 3
| EN 5
| 1
| All
| Half the chance to get addicted and half the withdrawal time
|
| Gambler
| 6
| Gambling 50%
| 1
| All
| +20% Gambling
|
| Gain
| 12
| (stat) < 10
| 7 (one for each stat)
| All
| +1 to specific stat
|
| Ghost
| 6
| Sneak 60%
| 1
| All
| +20% Sneak in the dark
|
| Gunner
| 3
| AG 6, Small Guns 40%
| 1
| All
| +10% chance to hit from a vehicle
|
| Harmless
| 6
| Steal 50%
| 1
| Not deathclaw
| +20% Steal
|
| Healer
| 3
| PE 7, AG 6, N 5 First Aid 40%
| 2
| All
| 4-10 more HP restored with First Aid or Doctor
|
| Heave Ho!
| 6
| ST < 9
| 3
| All
| +2 ST when determining Throwing range
|
| Here and Now
| 3
|
| 1
| All
| Level up once
|
| Hide of Scars
| 10
| EN 6
| 1
| Deathclaw
| +15% to all resistances except fire
|
| Hit the Deck
| 4
| AG 6
| 1
| All
| 50% less splash damage taken
|
| HtH Evade
| 12
| Unarmed 75%
| 1
| All
| +2 AC for each unused AP at the end of the turn, plus 1/8 of unarmed - 75, but only with unarmed weapons equipped and in ITB or STB mode.
|
| Lead Foot
| 3
| PE 6, AG 6, Pilot 60%
| 1
| Not dog or deathclaw
| +25% vehicle speed
|
| Leader
| 4
| CH 6
| 1
| Not dog or deathclaw
| +1 AG and +10 AC to all squad members (tool tip is incorrect)
|
| Lifegiver
| 12
| EN 4
| 2
| All
| +4 HP per level
|
| Light Step
| 9
| AG 5, LK 5
| 1
| All
| -50% chance to set off traps
|
| Living Anatomy
| 12
| Doctor 60%
| 1
| All
| +10% Doctor and +5 damage to live creatures
|
| Loner
| 4
| Outdoorsman 40%, CH < 5
| 1
| All
| +10% to all rolls
|
| Master Thief
| 12
| Steal 50%, Lockpick 50%
| 1
| All
| +15% to Steal and Lockpick
|
| Master Trader
| 12
| CH 7, Barter 75%
| 1
| Not dog or deathclaw
| 25% discount at merchants
|
| Medic
| 12
| Doctor OR First Aid 40%
| 1
| All
| +20% to First Aid and Doctor
|
| More Criticals
| 6
| LK 6
| 3
| Not super mutant
| +5% Critical Chance
|
| Mr. Fixit
| 12
| Repair OR Science 40%
| 1
| Not dog or deathclaw
| +10% to Science and Repair
|
| Mutate!
| 9
|
| 1
| All
| Can change a trait
|
| Negotiator
| 6
| Barter 70%
| 1
| All
| +20% to Barter
|
| Night Vision
| 3
| PE 6
| 1
| All
| -20% to overall darkness level
|
| Pack Rat
| 6
|
| 1
| All
| +50 to Carry Weight
|
| Pathfinder
| 6
| EN 6, Outdoorsman 40%
| 2
| All
| -25% world map travel time
|
| Pickpocket
| 15
| AG 8, Steal 80%
| 1
| All
| Ignore size and facing modifiers while stealing
|
| Psychotic
| 8
| EN 5
| 1
| Super mutant
| Double psycho effect, halved withdrawal time
|
| Pyromaniac
| 9
| Big Guns 75%
| 1
| All
| +5 damage with fire-based weapons
|
| Quick Pockets
| 3
| AG 5
| 1
| All
| Inventory AP costs are halved
|
| Quick Recovery
| 6
| AG 5
| 1
| All
| It takes only 1 AP to stand up
|
| Rad Child
| 3
| EN 6
| 1
| Ghoul
| Healing Rate increased when absorbing radiation
|
| Rad Resistance
| 6
| EN 6, IN 4
| 2
| Not ghoul
| +15% Radiation Resistance
|
| Ranger
| 6
| PE 6
| 1
| All
| +15% Outdoorsman
|
| Road Warrior
| 12
| IN 6, Pilot 60%
| 1
| Not dog or deathclaw
| No penalties for shooting while driving
|
| Salesman
| 6
| Barter 50%
| 1
| Not dog or deathclaw
| +20% to Barter
|
| Scout
| 3
| PE 7
| 1
| All
| Can see more of the world map, and special encounters are easier to find
|
| Sharpshooter
| 9
| PE 7, IN 6
| 1
| All
| +2 PE when determining range
|
| Silent Death
| 18
| [AG 10, Sneak 80%, Unarmed 80%
| 1
| All
| Hit a critter in the back while sneaking for a double damage HtH attack
|
| Silent Running
| 6
| AG 6, Sneak 50%
| 1
| All
| Can Sneak and run at the same time
|
| Slayer
| 24
| AG 8, ST 8, Unarmed 80%
| 1
| All
| All HtH attacks are critical hits
|
| Snakeater
| 6
| EN 3
| 2
| All
| +25% Poison Resistance
|
| Sniper
| 24
| PE 8, AG 8, Small Guns 80%
| 1
| All
| Adds a roll of LK x 10 to the critical table
|
| Stat!
| 3
| First Aid 75%, Doctor 50%, AG 6
| 2
| All
| -2 AP used for First Aid and Doctor
|
| Steady Arm
| 4
| ST 6
| 1
| Super mutant
| -1 AP for Burst Shots
|
| Stonewall
| 3
| ST 6
| 1
| All
| Less likely to be knocked down
|
| Strong Back
| 3
| EN 6, ST 6
| 3
| All
| +50 Carry Weight
|
| Stunt Man
| 6
| ST 6, EN 6, AG 6
| 1
| Not dog or deathclaw
| +10% to Pilot, -25% damage from explosive splash damage and falling
|
| Survivalist
| 3
| EN 6, IN 6, Outdoorsman 40%
| 1
| All
| +25% to Outdoorsman
|
| Swift Learner
| 3
| IN 4
| 3
| All
| +5% XP whenever XP is earned
|
| Tag!
| 12
|
| 1
| All
| Pick another Tag skill
|
| Talon of Fear
| 12
| ST 6, Unarmed 60%
| 1
| Deathclaw
| Unarmed attacks poison foes
|
| Team Player
| 3
| CH 4
| 1
| All
| +10% to all rolls while near a squad member with this perk as well
|
| Thief
| 3
|
| 1
| All
| +10% to Sneak, Lockpick, Steal, and Traps
|
| Tough Hide
| 12
| EN < 8
| 1
| Super mutant
| +15 Armor Class, +10% to all resistances
|
| Toughness
| 3
| EN 6, LK 6
| 3
| All
| +10% to DR
|
| Tunnel Rat
| 8
| AG 6
| 1
| All
| Move at walking speed while prone
|
| Way of the Fruit
| 6
| CH 6
| 1
| Not dog or deathclaw
| Temporary +1 ST after eating fruit
|
| Weapon Handling
| 12
| AG 5, ST < 7
| 1
| All
| +3 ST for weapon ST checks.
|