Fallout Tactics derived statistics
Talk0
15,663pages on
this wiki
this wiki
|
| This page lists all derived statistics in Fallout Tactics. |
|
Contents |
List
Edit
| Derived statistic | Description | Derived from | Initial value |
|---|---|---|---|
| Action Points | Number of actions that can be performed in a single turn. | Agility | |
| Armor Class | How likely the character is to get hit (the higher, the better). | Agility Armor | |
| Bonus Damage | The percentage of bonus damage done in all forms of combat. Based on your race, traits, and perks. | Race Traits Perks | |
| Carry Weight | How much equipment can be carried. | Strength | |
| Critical Chance | The base chance you will cause a critical hit with an attack. | Luck | |
| Damage Resistance | Reduces physical damage by a percentage. | Armor | |
| Healing Rate | How fast you regain health, both by yourself and by being healed. | Endurance | |
| Hit Points | How much damage the character can take before dying. | Race Endurance Strength Level | |
| Melee Damage | Base amount of damage the character does in hand-to-hand combat. | Strength | |
| Perk Rate | How frequently you acquire new perks. | Race | |
| Poison Resistance | Reduces poison damage by a percentage. | Endurance | |
| Radiation Resistance | Reduces radiation damage by a percentage. | Endurance Armor Drugs | |
| Skill Rate | How many skill points you get per level. | Intelligence |