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Gametitle-FOT
Gametitle-FOT

Legend

  • Name: The name of the listed item.
  • Addiction Rate: The chance of becoming addicted to the listed item.
  • Weight: The amount of weight the listed item has.
  • Value: The value of the item. This game's currency is brotherhood scrips.
  • Effect: The after effects of an addiction.

List of Fallout Tactics consumables

Name Addiction

Rate

Weight

(lbs)

Value

(Scrips)

Effect

After Burner gum
AfterBurnerGum

50% Chance of addiction If 3 doses are too close together

Effects for 2 days
-2 Action Points
-3 Strength
-3 Perception

0

$0

Immediate:
+2 Action Points +1 Strength +1 Perception

After 2 days:
-2 Action Points
-3 Strength
-3 Perception

After 4 days:
+2 Strength
+2 Perception

Beer
BeerTactics

Drunk

1

$50

Immediate:
-1 Perception

After 1 minutes:
+1 Perception

Booze
BoozeTactics

20% Chance of addiction

1

$10

Immediate:
-1 Perception

After 30 minutes:
+1 Perception

Buffout
Chem Buffout

25% Chance of addiction

Effects after 48 hours of non-use
-2 Strength
-3 Agility
-2 Endurance

0

$200

Immediate:
+2 Strength+2 Agility+3 Endurance

After 6 hours:
-4 Strength
-4 Agility
-4 Endurance

After 18 hours:
+2 Strength
+2 Agility
+1 Endurance

Bug-on-the-shell
Bug-on-the-shell

None

1

$4

Immediate:
+5 to +8 Hit Points
+1 Radiated

After 2 hours
+1 Radiated

Cherry Nuka-Cola
CherryNuka-Cola

15% Chance of addiction

Starts at 30 minutes

0

$3

None

Chitlins
Chitlins

None

1

$20

Immediate:
+3 Hit points

Classic Nuka-Cola
ClassicNuka-Cola

15% Chance of addiction Starts at 30 minutes

0

$3

None

Cookie
Cookie Tactics

None

0

-

+3 HP

Elixir of Life
ElixirOfLife

None

5

N/A

Permanent +1 Endurance +17 HP

Fruit
FruitTactics

None

1

$10

Immediate:
+1 to +4 Hit points After 2 hours:
+1 Radiated After 8 hours:
+1 Radiated

Fusion Cola
Fusioncola

Instant

1

N/A

Immedate:
+2 Strength, +2 Perception, -2 Charisma, -2 Intelligence, +2 Agility

After 3 hours:
+1 Strength, +1 Perception, -2 Charisma, -2 Intelligence, +1 Agility

Gamma Gulp beer
GammaGulpBeerTactics

20% Chance of addiction

0

$5

Immediate:
-1 Perception

After 30 Minutes:
+1 Perception

Happy Pie
Happy Pie

None

0

$50

Immediate:
+5 to +10 Hit Points

Healing powder
HealingPowderTactics

None

1

$75

Immediate:
+8 to 18 Hit Points-1 Perception

After 5 hours:
+1 Perception

Iguana-on-a-stick
IguanaStickTactics

None

3

$20

Immediate:
+1 to +4 Hit Points

Meat jerky
Meatjerky

None

0

$3

Immediate:
+1 to +2 Hit Points

Meat pie
Meat pie

None

0

$20

Immediate:
+3 Hit Points

Mentats
MentatsTactics

15% Chance of addiction

Effects for 1 week, after 7 days of non-use
-3 Intelligence
-2 Agility

0

$280

Immediate:
+2 Intelligence +2 Perception+1 Charisma

After 1 day:
-4 Intelligence
-4 Perception
-3 Charisma

After 4 days:
+2 Intelligence
+2 Perception
+2 Charisma

Mutie
Mutie-chem

None

0

N/A

Immediate:
+4 Strength+4 Endurance-4 Charisma -4 Intelligence

After 1 hour:
-4 Strength -4 Endurance +4 Charisma +4 Intelligence

Nuka-Cola
FoT Nuka Cola bottle

10% Chance of addiction Starts at 30 minutes

0

$3

None

Ol' Flakey
OlFlakey

0% Chance of addiction

0

$150

Immediate:
-1 Perception

After 1 minutes:
+1 Perception

Pie floater
Pie floater

none

1

10

Immediate:
+5 Hit Points
-25% Normal Damage resistance

After 4 hours:
+25% Normal Damage resistance

Poison
PoisonTactics

None

0

$200

Immediate:
Poison

Poison antidote
AntidoteTactics

None

0

$50

Immediate:
-25 Poison

After 1 minute:
-25 Poison

After 2 minutes:
-25 Poison

Pre-War donut
FOT pre-War donut

None

0

$2

Immediate:
+4 Hit Points

Psycho
PsychoTactics

20% Chance of addiction Effects for 1 week, starting after 7 days
-2 Intelligence

0

$400

Immediate:
+3 Agility-3 Intelligence +50 Damage resistance

After 4 hours:
-3 Agility
+1 Intelligence
-25 Damage resistance

After 8 hours:
No effect on Agility
+2Intelligence
-25 Damage Resistance

RadAway
RadAwayTactics

10% Chance of addiction

Effects for 1 week, starting after 10 Days
-20 to Radiation resistance

0

$500

Immediate:
-25 Radiated

After 2 Hours:
-50 Radiation count

After 4 Hours:
-75 Radiation count

Rad-X
Rad-XTactics

None

0

$300

Immediate:
+50 Radiation resistance

After 24 Hours:
-25 Radiation resistance

After 48 Hours:
-25 Radiation resistance

Roentgen rum
RoentgenRumTactics

20% Chance of addiction

0

N/A

Immediate:
-2 Perception

After 30 minutes:
+2 Perception

Rot gut
RotGutTactics

20% Chance of addiction

0

$5

Immediate:
-2 Perception

After 30 minutes:
+2 Perception

Stimpak
StimpakTactics

None

0

$175

Immediate:
+5 to +20 Hit Points

Stinky meat platter
Stinkymeatplatter

None

1

$1

Immediate:
+1 Hit Points
-2 Endurance
-25% Radiation resistance
-25% Normal Damage resistance

After 1 hour:
+2 Endurance
+25% Radiation resistance
+25% Normal Damage resistance

Super stimpak
SuperStimpakTactics

None

1

$225

Immediate:
+75 Hit Points

After 1 minute:
-3 Hit Points

After 2 minutes:
-6 Hit Points

Trauma pack
TraumaPack

None

1

N/A

Immediate:
+150 HP
+2 Strength
+2 Endurance
+25 Damage resistance

20 minutes after consumption:
-3 Strength
-3 Perception
-3 Endurance
-50 Damage resistance

24 hours after consumption:
+1 Strength
+3 Perception
+1 Endurance
+25 Damage resistance

Ultra stimpak
UltraStimpak

None

0

N/A

+125 HP 1HP/S

Voodoo
Voodoo

20% Chance of addiction

0

N/A

Immediate:
+2 Agility
+3 Luck
+20% Damage resistance
+20% Critical chance

20 minutes after consumption:
-3 Agility
-6 Luck
-40% Damage resistance
-20% Critical chance

40 minutes after consumption:
+1 Agility
+3 Luck
+20% Damage resistance

XXXXXBeer
XXXXXBeer

20% Chance of addiction

0

N/A

Immediate:
-2 Perception

After 30 minutes:
+2 Perception

Yellow Nuka-Cola
YellowNuka-Cola

N/A

0

N/A

N/A

Cut content

Consumables in Fallout Tactics
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