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Legend[]

  • Name: The name of the listed item.
  • Addiction Rate: The chance of becoming addicted to the listed item.
  • Weight: The amount of weight the listed item has.
  • Value: The value of the item. This game's currency is Brotherhood scrips.
  • Effect: The after effects of an addiction.

List of Fallout Tactics consumables[]

Name Addiction
Rate
Weight
(lbs)
Value
(Scrips)
Effect
After Burner gum
AfterBurnerGum
50% Chance of addiction
If 3 doses are too close together

Effects for 2 days
-2 Action Points, -3 Strength, -3 Perception

0 $2500 Immediate:
+2 Action Points, +1 Strength, +1 Perception

After 2 days:
-2 Action Points, -3 Strength, -3 Perception

After 4 days:
+2 Strength, +2 Perception

Beer
BeerTactics
Drunk 1 $50 Immediate:
-1 Perception

After 1 minutes:
+1 Perception

Booze
BoozeTactics
20% Chance of addiction 1 $50 Immediate:
-1 Perception

After 30 minutes:
+1 Perception

Buffout
Chem Buffout
25% Chance of addiction

Effects after 48 hours of non-use
-2 Strength, -3 Agility, -2 Endurance

0 $1600 Immediate:
+2 Strength, +2 Agility, +3 Endurance

After 6 hours:
-4 Strength, -4 Agility, -4 Endurance

After 18 hours:
+2 Strength, +2 Agility, +1 Endurance

Bug-on-the-shell
Bug-on-the-shell
None 1 $25 Immediate:
+5 to +8 Hit Points
+1 Radiated

After 2 hours
+1 Radiated

Cherry Nuka-Cola
CherryNuka-Cola
15% Chance of addiction
Starts at 30 minutes
0 $4 None
Chitlins
Chitlins
None 1 $20 Immediate:
+3 Hit points
Classic Nuka-Cola
ClassicNuka-Cola
15% Chance of addiction
Starts at 30 minutes
0 $3 None
Cookie
Cookie Tactics
None 0 $20 +3 HP
Elixir of Life
ElixirOfLife
None 5 $6700 Permanent
+1 Endurance
+17 HP
Fruit
FruitTactics
None 1 $10 Immediate:
+1 to +4 Hit points

After 2 hours:
+1 Radiated

After 8 hours:
+1 Radiated

Fusion Cola
Fusioncola
Instant 1 $2100 Immedate:
+2 Strength, +2 Perception, -2 Charisma, -2 Intelligence, +2 Agility

After 3 hours:
+1 Strength, +1 Perception, -2 Charisma, -2 Intelligence, +1 Agility

Gamma Gulp beer
GammaGulpBeerTactics
20% Chance of addiction 0 $100 Immediate:
-1 Perception

After 30 Minutes:
+1 Perception

Happy Pie
Happy Pie
None 0 $50 Immediate:
+5 to +10 Hit Points
Healing powder
HealingPowderTactics
None 1 $75 Immediate:
+8 to 18 Hit Points-1 Perception

After 5 hours:
+1 Perception

Iguana-on-a-stick
IguanaStickTactics
None 3 $20 Immediate:
+1 to +4 Hit Points
Meat jerky
Meatjerky
None 0 $5 Immediate:
+1 to +2 Hit Points
Meat pie
Meat pie
None 0 $20 Immediate:
+3 Hit Points
Mentats
MentatsTactics
15% Chance of addiction

Effects for 1 week, after 7 days of non-use

-4 Intelligence
-4 Perception, -4 Charisma

0 $750 Immediate:
+2 Intelligence, +2 Perception, +1 Charisma

After 1 day:
-4 Intelligence, -4 Perception, -3 Charisma

After 4 days:
+2 Intelligence, +2 Perception,+2 Charisma

Mutie
Mutie-chem
None 0 $2000 Immediate:
+4 Strength, +4 Endurance, -4 Charisma, -4 Intelligence, +25% Normal Damage Resistance

After 10 day:
-4 Strength, -4 Endurance, +4 Charisma, +4 Intelligence

Nuka-Cola
FoT Nuka Cola bottle
10% Chance of addiction
Starts at 30 minutes
0 $3 None
Ol' Flakey
OlFlakey
0% Chance of addiction 0 $150 Immediate:
-1 Perception

After 1 minutes:
+1 Perception

Pie floater
Pie floater
none 1 $10 Immediate:
+5 Hit Points
-25% Normal Damage Resistance

After 4 hours:
+25% Normal Damage Resistance

Poison
PoisonTactics
None 0 $500 Immediate:
Poison
Poison antidote
AntidoteTactics
None 0 $500 Immediate:
-25 Poison

After 1 minute:
-25 Poison

After 2 minutes:
-25 Poison

Pre-War donut
FOT pre-War donut
None 0 $10 Immediate:
+4 Hit Points
Psycho
PsychoTactics
20% Chance of addiction
Effects for 1 week, starting after 7 days
-2 Intelligence
0 $2000 Immediate:
+3 Agility, -3 Intelligence, +50 Damage Resistance

After 4 hours:
-3 Agility, +1 Intelligence, -25 Damage Resistance

After 8 hours:
No effect on Agility, +2 Intelligence, -25 Damage Resistance

RadAway
RadAwayTactics
10% Chance of addiction

Effects for 1 week, starting after 10 Days
-20 to Radiation Resistance

0 $500 Immediate:
-25 Radiated

After 2 Hours:
-50 Radiation count

After 4 Hours:
-75 Radiation count

Rad-X
Rad-XTactics
None 0 $300 Immediate:
+50 Radiation Resistance

After 24 Hours:
-25 Radiation Resistance

After 48 Hours:
-25 Radiation Resistance

Roentgen rum
RoentgenRumTactics
20% Chance of addiction 0 $200 Immediate:
-2 Perception

After 30 minutes:
+2 Perception

Rot gut
RotGutTactics
20% Chance of addiction 0 $25 Immediate:
-2 Perception

After 30 minutes:
+2 Perception

Stimpak
StimpakTactics
None 0 $250 Immediate:
+5 to +20 Hit Points
Stinky meat platter
Stinkymeatplatter
None 1 $1 Immediate:
+1 Hit Points, -2 Endurance, -25% Radiation Resistance, -25% Normal Damage Resistance

After 1 hour:
+2 Endurance, 25% Radiation Resistance, +25% Normal Damage Resistance

Super stimpak
SuperStimpakTactics
None 1 $1000 Immediate:
+75 Hit Points

After 1 minute:
-3 Hit Points

After 2 minutes:
-6 Hit Points

Trauma pack
TraumaPack
None 1 $3000 Immediate:
+150 HP, +2 Strength, +2 Endurance, +25 Damage Resistance

20 minutes after consumption:
-3 Strength, -3 Perception, -3 Endurance, -50 Damage Resistance

24 hours after consumption:
+1 Strength, +3 Perception, +1 Endurance, +25 Damage Resistance

Ultra stimpak
UltraStimpak
None 0 $1800 Immediate:
+125 HP, 1HP / S

After 2 hours:
-10 HP

Voodoo
Voodoo
20% Chance of addiction 0 $1800 Immediate:
+2 Agility, +3 Luck, +20% Damage Resistance, +20% Critical Chance

20 minutes after consumption:
-3 Agility, -6 Luck, -40% Damage Resistance, -20% Critical Chance

40 minutes after consumption:
+1 Agility, +3 Luck, +20% Damage Resistance

XXXXXBeer
XXXXXBeer
20% Chance of addiction 0 $25 Immediate:
-2 Perception

After 30 minutes:
+2 Perception

Yellow Nuka-Cola
YellowNuka-Cola
N/A 1 $5 N/A
Consumables in Fallout Tactics
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