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Fallout Tactics consumables

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This page lists all consumables in Fallout Tactics.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For consumables in other Fallout games, please see "Consumable".
  • For an overview of Fallout Tactics content, please refer to "Portal:Fallout Tactics".
 
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LegendEdit

  • Name: The name of the listed item.
  • Addiction Rate: The chance of becoming addicted to the listed item.
  • Weight: The amount of weight the listed item has.
  • Value: The value of the item. This game's currency is brotherhood scrips.
  • Effect: The after effects of an addiction.

List of Fallout Tactics consumablesEdit

Name

Addiction
Rate

Weight
(lbs)

Value
(Scrips)

Effect

After Burner gum


50% Chance of addiction If 3 doses are too close together

Effects for 2 days
-2 Action Points
-3 Strength
-3 Perception

0

$0


Immediate:
+2 Action Points +1 Strength +1 Perception


After 2 days:
-2 Action Points
-3 Strength
-3 Perception


After 4 days:
+2 Strength
+2 Perception

Beer

Drunk

1

$50


Immediate:
-1 Perception


After 1 minutes:
+1 Perception

Booze

20% Chance of addiction

1

$10


Immediate:
-1 Perception


After 30 minutes:
+1 Perception

Buffout


25% Chance of addiction

Effects after 48 hours of non-use
-2 Strength
-3 Agility
-2 Endurance

0

$200


Immediate:
+2 Strength+2 Agility+3 Endurance


After 6 hours:
-4 Strength
-4 Agility
-4 Endurance


After 18 hours:
+2 Strength
+2 Agility
+1 Endurance

Bug-on-the-shell


None


1

$4

Immediate:
+5 to +8 Hit points
+1 Radiated

After 2 hours
+1 Radiated

Cherry Nuka-Cola


15% Chance of addiction


Starts at 30 minutes

0

$3

None

Chitlins


None


1

$20

Immediate:
+3 Hit points

Classic Nuka-Cola


15% Chance of addiction Starts at 30 minutes

0

$3

None

Cookie


None


0

-

+3 HP

Elixir of Life

None

5

N/A

Permanent +1 Endurance +17 HP

Fruit

None

1

$10

Immediate:
+1 to +4 Hit points After 2 hours:
+1 Radiated After 8 hours:
+1 Radiated

Fusion Cola

Instant

1

N/A


Immedate:
+2 Strength, +2 Perception, -2 Charisma, -2 Intelligence, +2 Agility


After 3 hours:
+1 Strength, +1 Perception, -2 Charisma, -2 Intelligence, +1 Agility

Gamma Gulp beer

20% Chance of addiction

0

$5


Immediate:
-1 Perception


After 30 Minutes:
+1 Perception

Happy Pie


None


0

$50

Immediate:
+5 to +10 Hit points

Healing powder

None

1

$75


Immediate:
+8 to 18 Hit points-1 Perception


After 5 hours:
+1 Perception

Iguana-on-a-stick

None

3

$20

Immediate:
+1 to +4 Hit points

Meat jerky


None


0

$3

Immediate:
+1 to +2 Hit points

Meat pie


None


0

$20

Immediate:
+3 Hit points

Mentats


15% Chance of addiction

Effects for 1 week, after 7 days of non-use
-3 Intelligence
-2 Agility

0

$280


Immediate:
+2 Intelligence +2 Perception+1 Charisma


After 1 day:
-4 Intelligence
-4 Perception
-3 Charisma


After 4 days:
+2 Intelligence
+2 Perception
+2 Charisma

Mutie

None

0

N/A


Immediate:
+4 Strength+4 Endurance-4 Charisma -4 Intelligence



After 1 hour:
-4 Strength -4 Endurance +4 Charisma +4 Intelligence

Nuka-Cola

10% Chance of addiction Starts at 30 minutes

0

$3

None

Ol' Flakey

0% Chance of addiction

0

$150


Immediate:
-1 Perception


After 1 minutes:
+1 Perception

Pie floater

none

1

10


Immediate:
+5 Hit points
-25% Normal Damage resistance

After 4 hours:
+25% Normal Damage resistance

Poison

None

0

$200

Immediate:
Poison

Poison antidote

None

0

$50


Immediate:
-25 Poison


After 1 minute:
-25 Poison


After 2 minutes:
-25 Poison

Pre-War donut


None


0

$2

Immediate:
+4 Hit points

Psycho

20% Chance of addiction Effects for 1 week, starting after 7 days
-2 Intelligence

0

$400


Immediate:
+3 Agility-3 Intelligence +50 Damage resistance


After 4 hours:
-3 Agility
+1 Intelligence
-25 Damage resistance



After 8 hours:
No effect on Agility
+2 Intelligence
-25 Damage Resistance

RadAway


10% Chance of addiction

Effects for 1 week, starting after 10 Days
-20 to Radiation resistance

0

$500

Immediate:
-25 Radiated

After 2 Hours:
-50 Radiation count

After 4 Hours:
-75 Radiation count

Rad-X

None

0

$300

Immediate:
+50 Radiation resistance

After 24 Hours:
-25 Radiation resistance

After 48 Hours:
-25 Radiation resistance

Roentgen rum

20% Chance of addiction

0

N/A

Immediate:
-2 Perception

After 30 minutes:
+2 Perception

Rot gut

20% Chance of addiction

0

$5

Immediate:
-2 Perception

After 30 minutes:
+2 Perception

Stimpak

None

0

$175

Immediate:
+5 to +20 Hit points

Stinky meat platter

None

1

$1


Immediate:
+1 Hit points
-2 Endurance
-25% Radiation resistance
-25% Normal Damage resistance


After 1 hour:
+2 Endurance
+25% Radiation resistance
+25% Normal Damage resistance


Super stimpak

None

1

$225

Immediate:
+75 Hit points

After 1 minute:
-3 Hit points

After 2 minutes:
-6 Hit points

Trauma pack

None

1

N/A

Immediate:
+150 HP
+2 Strength
+2 Endurance
+25 Damage resistance

20 minutes after consumption:
-3 Strength
-3 Perception
-3 Endurance
-50 Damage resistance

24 hours after consumption:
+1 Strength
+3 Perception
+1 Endurance
+25 Damage resistance

Ultra stimpak

None

0

N/A

+125 HP 1HP/S

Voodoo

20% Chance of addiction

0

N/A

Immediate:
+2 Agility
+3 Luck
+20% Damage resistance
+20% Critical chance

20 minutes after consumption:
-3 Agility
-6 Luck
-40% Damage resistance
-20% Critical chance

40 minutes after consumption:
+1 Agility
+3 Luck
+20% Damage resistance

XXXXXBeer

20% Chance of addiction

0

N/A

Immediate:
-2 Perception

After 30 minutes:
+2 Perception

Yellow Nuka-Cola

N/A

0

N/A

N/A

Cut contentEdit

Consumables in Fallout Tactics

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