Fallout Wiki
Fallout Wiki
m (Reverted edits by Ghost of Starman (talk) to last version by Dr Zoidberg)
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== Environmental ==
 
== Environmental ==
   
[[Environmental Armor|Environmental Armour]] and [[Environmental Armor Mark II|Environmental Armour Mark II]] are the new kids on the block, providing some protection against radiation and near complete protection from gas as well as improved damage resistance, these armors can be useful despite greater penalties to skills than metal armor.
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[[Environmental Armor|Environmental Armour]] and [[Environmental Armor Mark II|Environmental Armour Mark II]] are the new kids on the block, providing some protection against radiation and near complete protection from gas as well as improved damage resistance, these armors can be useful despite greater penalties to skills than metal armor. But Mark ll huerts to were .
   
 
== Power Armor ==
 
== Power Armor ==

Revision as of 00:24, 20 October 2009

 
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Template:Tactics

Armour in Fallout Tactics is similar to the armour in the RPGs, with two major differences:

  • plasma and laser damage resistances and thresholds are now both considered energy weapons, and a new form of damage is included called gas
  • Armour can now reduce skills by a predefined amount, i.e. Metal Armor Mark I and II reduce the sneak skill by 25%.

The major types of armour are below.

Leather

Leather Armour and Leather Armour Mark II, the basic armor available, good AC and no skill penalties, but practically no reduction of damage.

Metal

Metal Armour and Metal Armour Mark II, the protection of choice for grunts, trades AC and 25% sneak for improved resistance to damage.

Tesla Armour Falls loosely under Metal, due to its overall similarity to metal armor, and is very good at absorbing energy damage, but overall seems to be a waste of time, because you'll have access to power armor by the time this is available, and power armor rocks!

Environmental

Environmental Armour and Environmental Armour Mark II are the new kids on the block, providing some protection against radiation and near complete protection from gas as well as improved damage resistance, these armors can be useful despite greater penalties to skills than metal armor. But Mark ll huerts to were .

Power Armor

Now this is what we're here for... Midwestern Brotherhood Power Armor/Midwestern Brotherhood Advanced Power Armor! The best AC and damage resistance available in the game, but comes with the biggest penalties for skills in the game. For use in heavy firefights, and let's face it, every mission from St. Louis (first super mutant mission) includes heavy firefights.

Mutants

There's not much of a choice for super mutant characters - they can wear either the Plating Mutant Armour or Spiked Mutant Armour. Similarly, ghouls can wear only Ghoul Armour, Superior Ghoul Armour, Environmental Armour, Environmental Armour Mark II, Power Armour and Advanced Power Armour.

Raiders and reavers

Raiders wear Raider Armour or Vandal Armour while the Reavers wear Reaver Banding and Greater Banding.

Easter eggs

There are two easter egg armors which can be found in special encounters - the Brahmin Armour, which makes you look like a brahmin and the Devilthorn Jacket, a Diablo 2 reference.

Notes

Even though, just like all the other Fallout games, Fallout Tactics is set in the United States, it uses the British spelling "armour" instead of the American "armor" used in previous games. This is because it was developed by Micro Forté, an Australian company. Despite this, some NPCs in the game say, "Wait till Mom finds out" using the spelling peculiar to American English.

Combat Armour is notably absent for unknown reasons, although it was going to be added in the cancelled Fallout Tactics 2.

See also

Template:FOT armors